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Everything posted by Hurricane43
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So after more time with the game i will list in order some suggested things.... 1) All stations to be able to be rearranged by clicking on the item instead of hitting it and destroying it... This will help the player to easily rearrange there home and rearrange items. 2) Stacking at a higher count for more inventory space. Stone/stone chuncks, etc only stack to 20, along with many other important items. I would like to see at least 50 to stack these items to start with... As inventory space is always filled up quickly. Maybe add a backpack of sorts for the items to stack higher. This does get frustrating with having to always empty my inventory while gathering items. So more balance is needed and think that most items should stack higher. 3) Labels for chests etc. I want to easily label my food, ingots, stone/stone chuncks, first aide, etc. I would like to either have a chest that is already labeled or be able to easily label a chest so that i can my items in a more conventional way. As of know i can label a chest by putting letters on the front of the chest ( see photo) however you interact with the letters when trying to open the chest. 4) A tool to remove stone blocks, and other forms of walls etc for rearranging rooms etc, when a stone block etc has settled after 2 minutes. 5) A description for each item when we scroll over it. As of now i have some sort of potion, weapon, or other item and there is no description as to what this item is utilized for. So a small description of what you are looking at when you click on a specific item.
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Something like a centralized point of interest on the Yland in each persons game world would be an interesting idea for the coyns and the trading system you just mentioned. With the trading system it adds another layer for the player to decide if they want to trade a rare item, etc with someone, perhaps purchase coyns, or see an item they want to purchase. The store could be the hub where all this takes place as a point of interest on the map instead of going to lets say the main menu. Being on the island i think would give it more of a flavor, and have many options for players such as a trading system, describing in detail what the weapons, items are with some sort of 3D view of each item. The store could work for instance that I place an item for trading and can scroll through what items i like or want and decide on my own what i want to trade or purchase, or it could also have a layer like an auction? The store could be a small log cabin filled with different rooms for weapon stands, armor stands, decals, and/or paintings that are already placed on the wall and have the player be able to interact with the weapons, items and see a description of each item. For example a rare item would have a little description, its durability, with skills attached to it, something that tells the player, mmmm I really like weapon, let me coyn this item. Don't use the word "purchase" The rare item such as a sword can have a flaming or shocking attachment to it, in which the regular weapon doesn't. It can have stats also attached to it.. In my opinion if its just a menu with coyns purchasable, weapon and armor skins it would hurt marketing a lot i think. I think it needs to jazzed up and something that has some layers of interaction to it, and this store can be a total hub for players even to go too... Even if the store cant be on the Yland as a point of interest, maybe have it as a place to teleport to from ingame or the main menu. But i dont think having just a click this button for weapons, items, coyns on the main menu would work, this would be harmful i think to marketing. It needs to something interactive and futuristic than just a main menu screen. Regardless of the stages and implementation just be very wary of how it will be received by some gamers that just see coyns, omg this is pay2win i told you. I would love to talk about engines and the next update now... But this is a topic that is greatly needed for feedback and discussion.
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I wouldnt in my opinion use gamescon for such a topic this early in the process and not for at least a year or so, and/or even mention it. I think this will definitely harm the game an it's marketing if this is something in the early stages being considered before Steam EA. Go with what got you here to this point, a great world, with tons of content, a family friendly atmosphere, amazing soundtrack and community. The utilization of the items in the world to craft what you want is the best and most amazing part of the game, even if the coyns or micro items are different skins, paintings, weapons and armors the vultures (gaming commuinity) will destroy this idea and feel its a pay2win game..... And i can only imagine the negative reviews on steam if this is something that is implemented too soon. Edit: If you are only able to find coyns in the world exploring during the early months of EA on steam, and me being an explorer can buy with coyns the aforementioned items then that would be a better idea in my opinion, as this would include sort of an economy to the game. Then after a while the second phase can be implemented, but not at first with what is being floated about. I am definitely put off by this topic at this stage in the games existence... I am a single player, explorer and even though I wouldn't purchase microtransactions i believe you have to be very delicate with mentioning it and or implementing it. Maybe after the release in a couple years. If funding is an issue maybe setting up a donation button or have a twitch stream weekly where you can have subscribers, patron etc... Even if funding isn't an issue, is tread lightly on the micro and utilize games on to showcase the exploring, building and beautiful things that can be accomplished with the editor... My two cents in gaming for 35 years....
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Well moving those types of objects such as fireplaces, workbenches, etc would be a much needed feature for us to quickly redecorate our homes, castles... Also I need a fridge for my food... ?
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Good stuff, thanks
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Are there any secrets on deep ocean?
Hurricane43 replied to marcosgijon's topic in General Discussion
I made this potion at my alchemy station I still haven't tasted... It's for swimming I assume... ? -
YLands Offical Dev server - Can this be a thing?
Hurricane43 replied to SamMonahan's topic in General Discussion
Good Info... This would also be a good way to have more testing done and report back the bugs that are found, while also playing together. -
Simply awesome, thanks very much...
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Great job Chivas, really cool idea.... Gonna check it out later after work... Wish we had a video also of it working... ?
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YLands Offical Dev server - Can this be a thing?
Hurricane43 replied to SamMonahan's topic in General Discussion
Good Point! Not sure how many people can fit onto multiplayer at this time as I am strictly a solo explorer ?, but would have to be a minimal amount due to cluttering the island/s. Would be cool to see a bi weekly or monthly dev stream of what they are working on via twitch or YouTube to interact with the players etc... -
RESOLVED [BUG] - Items can´t be activated while in control of a boat
Hurricane43 replied to MisterPoop's question in Archived Bugs & Technical Issues
Try an save game and exit to main screen, then continue, this has reset inventory etc bugs for me...- 24 replies
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Suggestion: Visual indicator of weapon/tool condition
Hurricane43 replied to Nathan Fetsch's question in Suggestions & Feedback
Yeah besides the pristine, broken while hovering over the item, perhaps while my shovel, etc is in my hot bar there can be a visual bar under the items in the hotbar that shows the amount of durability left. This could be useful for when an item is about to be broken the player can craft a new one, can break it, and a nice visual of amount ifvdurabikity we have... Also while hovering over items in world there could be a bar showing how much health is left, as destroying items at this point is tough an tedious.. A weapon that breaks stone wall blocks, other home items much faster is needed... -
Suggestion: Visual indicator of weapon/tool condition
Hurricane43 replied to Nathan Fetsch's question in Suggestions & Feedback
I really like this idea, also had suggested something similar but suggested a bar of sorts under the item to indicate the weapon health... Either way a nice indicator would be welcomed and make it easier to know the status of our item. -
Good job, looks great... Here's a screen I took of mine so far . We should make a screenshot thread.... Check out @Hurricane4343's Tweet: https://twitter.com/Hurricane4343/status/884030268562165760?s=09
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Wow this is awesome buddy... I would love to see more of these.... Are they just placements or are the items fixed ??
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Thanks Sam, appreciate it much.. Will have to craft that, not sure why it isn't showing up in crafting menus...
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Thanks so much Chivas appreciate the response. Can't wait to find me that scuba gear ?....
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So to update after playing over 25 plus hours so far, and not even starting on a ship yet because gathering is a lot of fun and building a home and farming is just too much fun....? I think for myself one of the issues is the inventory in the amount if stone and other items only stacking to 20. As I gather my many resources I am always using up space quickly with the amount of space some items stack. So for instance I love how iron,etc is stacked to 100, seems like a good amount to stack.... Also maybe haven't found out yet, I see there are letters etc in game but haven't tried yet, but need some labeling for chests, baskets etc. So for example if I have a chest of ingot etc I would like to place above the chest or on the chest "iron ingots" and same for food in a container, etc. Would love a fridge to craft also... So hopefully stacking and labeling is on the list to do?
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I will have to dig up some dirt or a lot of it and extend my islands ? Ah a race would be awesome, I would love to make blacktop roads with gravel and or other ingrediants...
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Great Dev Diary, thanks for the info and insight into what is going on b3hind th3 scenes... Can't wait to built a nice new car and have a tour of my island... I wonder if with cars being introduced will the islands become much larger with 0.5 update or is that for a later point in time? I wonder also if I can place my car on a ship and transverse the sea with my car on my large ship? Thanks much for the update.... This is an amazing game...
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RESOLVED Massive Save Degradation - I dont want to lose everything :(
Hurricane43 replied to SamMonahan's question in Archived Bugs & Technical Issues
So i searched for you and found a topic maybe that could help, but not sure.... It seems /unstuck is also available, not sure if you can try and fly out of the area you are in and get back to your home island.... -
Suggestion-Difficulty Slider/Custom NPCs
Hurricane43 replied to chivas477's question in Suggestions & Feedback
I am happy to hear that you have considered adding in NPC's for us players. This is something that can add a ton of content to our adventure, just having one or two of them on a specific island would greatly enhance the adventure... Maybe we could recruit this npc or he/she can become our enemy. I could see a lot of different stories that we could make with npcs... It would be awesome to see npcs roaming around and perhaps living on the island as we do, maybe we can trade with them, fight with them, build with them, and or go on an adventure with them to another island and make our own story...- 3 replies
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Hitting F10 saves the game also...
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Yeah same issue I was having in the beginning, gotta wait 2 minutes till they harden... Would like to see a tool to easily remove blocks after they harden...
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Thanks for the info Ane, appreciate.. Look forward to the dev diary, in meantime back to ylands.... sogood.gif ?