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Everything posted by ocnoglittle
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Hi @valentino944! Instead of making blueprints within a protected barrier, you can now make blueprints anywhere you are Mayor (maps you own, single-player maps, and maps where your friends set you as mayor). There is a bug for new legacy maps right now, but hopefully they fix that with the patch. Please let me know if you have any other questions.
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From Bobo and Ocnog: can the players have an easier way to get eggs? Maybe from ostriches or a chicken coop?
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RESOLVED {Experimental Branch} Animation break
ocnoglittle replied to JohnMFSteel's question in Bugs & Technical Issues
Was this supposed to be fixed with 1.6? It was happening yesterday when I was watching my friend on a kayak. He said he was sitting as normal, but it looked like standing from my perspective. -
In the multiplayer settings, you can open up a second tab called co-op game settings and set permissions for clan/friends/others
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From jchobs: we can ask them to make engines work underwater. That way, in editor we can make submarines (sorta)
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I think it is only displayed like that in Editor ?
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Since last time the subtitles were causing so much confusion, I wanted to have a separate place to do the subtitles. So I made a discord... https://discord.gg/JnS3AZvwAG
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How is that different from the "Yland" and "Archipelago" options? You just want them to be able to make more than 8 islands?
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???We had a conversation about how RGB numbers or HEX code should be the only thing to determine the color, rather than stone blocks being off-white, etc.
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I definitely missed some questions (I am so so sorry!) so these will be first next time (April 13th): From @JohnMFSteel: Aleš was saying that all the detail is created by manipulating the polys, so adding custom models would make more sense than textures. What about adding a workshop for adding custom models? From @JohnMFSteel: Can the players have a branch of the tech tree for refining oil? (https://ylands.com/community/topic/29873-oil-tech/) From @JohnMFSteel: Custom region maps? the new Exploration has 3 different levels to the map World, Region, Local Currently the Region map is used to split up the biomes. However if creators had the capability to create new regions maps it could open up new possibilities for custom games. Some examples: Having all the maps in Region be multiplayer and the start map to be a player hub and all the other maps to be mini games. This would allow players to play a variety of games without hoping back to main and searching Story driven custom games that span multiple maps Small scale custom exploration games where some maps are custom and some can randomly generate to designated conditions like in real exploration From @Ruinouss: Can the players use the battery system from YWD for the propeller packs instead? From @arceushunters: Can the players have coolants for the propeller pack? From @arceushunters: Can we pose the NPCs in the Editor? From @spiritchaser28: Will it be possible to block people entirely on the forum? From @spiritchaser28: Can the players have more slots in the toolbox? From @spiritchaser28: if not wallpaper, then maybe could it be possible to color different sides of the blocks? Other questions: Terrain From Ocnog (follow up about caves): Would it be possible to have “better” caves in the custom islands? Inspired by Deadeye_Rob: Is it possible for the players to get larger landmasses? From Ocnog & others: Can we get a way to paint grass in Exploration? Map feature (press M) Someone mentioned the idea of having the map update when large areas of trees are chopped down or buildings are constructed. Is this possible? From Jarda: Many players would like to share the map (the one that comes up when the players press M) with their friends/allies that are playing the same game. Is this possible for the future? Inventory Inspired by Bojo: Could it be possible to get larger stacks for stone chunks/sandstone chunks/logs etc? From Bobo: Can the players have any of these new inventory containers: backpacks, lunchbox, something for logs, foraging box for berry's, mushrooms, and maybe sticks, bark, resin, and other plants that won’t go in the herb bag? From everyone: Can we get more inventory slots or inventory container slots or bigger containers? From Jchobs: can we have an option to name containers like we have for keys? Example: potion holders, let's say I want 1 potion holder to have only HP pots. Could we have a way to change the name of that potion holder? (instead of painting it to "recognize it") From John Steel: "Hey, What about a hand cart for carrying large loads of resources across land? Maybe a trailer for cars? The parts to build them would be best I think." From ComR: Please, add "Take All" icon/option. I know it could make problems (for example picking up things by mistake), but mostly during the game I'm collecting seeds and logs... "Take All" could be locked for safety and work only if you hold "ALT" (or other defined key) for example. Then "TAKE" would change into active "TAKE ALL". Also, it would be nice if we could select for example log only and click ALT+"Take" and only all logs would be taken. How about this? Other From Spirit: Also can the devs make sure the hex codes match for the same color between block sets? For example, the stone blocks are usually dimmer. From Sacha: "Hello is it possible to model assets with blender or other to import them into the game? ok maybe later in the evolution then ^^ it would be cool to add assets in the workshop or other ^^ (just a suggestion in no hurry)" From Nico: "Adding villages, not everywhere, but maybe once in a while finding an island with a little village, maybe a port? Or maybe a native village.. There are so much posibilities, and i think you could add it as another one of the new kind of encounters" From Arceushunters and Jarda: Can we have a chainsaw? From Ocnog: Can we have bird particle effects like the fish particle effects? From Ocnog: Can we make the NPCs sit in chairs or ride animals in Editor? From Ocnog/Spirit: Can the dev portraits be added to Random Encounters (but still make them very rare so we can feel accomplished when we collect all of them)? Thank you! Any news / follow-up from last time: Can the Ylands Team add random encounters without uploading the game client? Or was that just for Custom Scenario islands? Will we be able to customize the appearance of the new vendors? Can we change the terrain to y=0 in Editor? When will the players be able to transport tamed animals and vehicles by ship? Anything you now want to answer more than no comment? So if you have more questions, please add them here or tell me on Discord (Ocnog#6938) and I will add them to the list Naru gets right before the Q&A (I will make sure he gets it this time ?)
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Yes! I mentioned this in the official discord in January, too. I love the idea of making some of the outfits into costumes. For example, I need the armor because I run into golems a lot, but I would love to wear the elven tunic outfit as a costume (but still have the armor protection). Right now everyone wears the Guardian Armor, which we can dye, but it is all very similar. My related random idea: can you make it so you can gift the coyn-purchased costumes to other players?
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I don't understand.
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Ylands already has this ?
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A new type of editor (Map Editor)
ocnoglittle replied to empeorgame3(2)'s topic in Editor Suggestions
I disagree. I don't think they need to spend hundreds of hours making a new Editor just for islands. You can just make islands in (traditional) Editor. -
Birds and Stuff. So many people alpha testing and still more and more bugs
ocnoglittle replied to ComR's question in Suggestions & Feedback
?really? I had no idea! I disagree ? once you have good armor the mutants and golems in Exploration aren't much of a threat. And they changed the drops because too many people were complaining Exploration was too easy. It will take some adjustments to get used to the new system, but just pretend you are on "hard" mode now and it is like a new game to play. I would also love more drops while fishing! You should check out the Cana Pro fishing mod in Journey to the 12 Kingdoms! Maybe they can expand what loot you can get... just oysters and sea urchins would also be fun Based on how Adam played, I think they expect us to sleep ? -
Birds and Stuff. So many people alpha testing and still more and more bugs
ocnoglittle replied to ComR's question in Suggestions & Feedback
The drops are not a bug. Misa said: For the water physics, they will be changing some situations, but John is right that they won't just add fluid physics. Is there something specific you mean when you say water still doesn't work? The rest is correct. Thanks @JohnMFSteel! -
That isn't true! We got the rake, and a whole bunch of other little things I asked for!
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I like the idea. We can ask
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Previously the devs said a "take all" button could cause too many problems in the game. And I can see it causing it to crash. ? But we can ask Aleš at the next Q&A (April 13th).
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RESOLVED [RESOLVED] {1.6 Experimental Build} Propeller pack got stuck on drained
ocnoglittle posted a question in Bugs & Technical Issues
I was flying the 9-10 seconds and then glided down, but it isn't going back to the normal, green state, even when I put the creator cube back on. If I try to fly, it fails. I have also tried taking it off and putting it back on. output_log.txt output_log_clean.txt -
Apparently 12 other people (at the time of writing this) also want dinosaurs ?
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RESOLVED Still can't place blueprint
ocnoglittle replied to zarwil's question in Bugs & Technical Issues
Glad you were able to get it! -
28 minutes until the stream!
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RESOLVED Still can't place blueprint
ocnoglittle replied to zarwil's question in Bugs & Technical Issues
When outside the blueprint area, does it say too far away? -
In 15 hours... unless I did the time conversion wrong. Let me google it... https://www.timeanddate.com/countdown/to?iso=20210402T16&p0=204&msg=Next+Stream&font=sanserif