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ocnoglittle

Ylands Star
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Everything posted by ocnoglittle

  1. ocnoglittle

    First Person Camera

    If you press C, it will turn on first person. However, when you move the character, it will go back to third person. ? A more permanent first person camera was part of the game earlier, but it apparently had a lot of bugs, so they removed it. It is on their list to fix, but I am not sure the priority. We can ask Aleš during the Q&A on Tuesday! ? In editor, you can add it using a Custom Camera. (Let me know if you want a more thorough explanation about it.) Journey to the 12 Kingdoms has this feature (also activated by C, but it changes it to first person permanently until you press C again). Feel free to try out Journey if you are missing the first person experience
  2. ocnoglittle

    Dev Diary #167 Fixing Exploration

    I'm sorry you feel that way. I am happy with how much Naru censors himself currently and not worried about showing his videos to children, but that is a personal decision. I will try to put a transcript of the Q&A here on the forum and make sure there is nothing offensive whatsoever included.
  3. ocnoglittle

    Tutorial

    In-game, you can press F1 for the codex (or look at on a website if you prefer here: https://community.bistudio.com/wiki/Ylands_Codex_Main) There is also a wiki (https://ylands.gamepedia.com/Ylands_Wiki) Hopefully these help! We are also happy to answer any specific questions here or on the Discord (https://discord.gg/ylands)
  4. ocnoglittle

    Q&A with Aleš next Tuesday!

    (also, I can help translate anything if anyone is worried about it being in English!)
  5. ocnoglittle

    Dev Diary #167 Fixing Exploration

    Next Tuesday at 8pm CET, Aleš will visit Naru's stream to talk about the future of Ylands and respond to your questions! You will be able to find it on both his stream and the official Ylands stream! So make sure to stop by, if you are interested! https://www.twitch.tv/naruthehuman
  6. ocnoglittle

    Dev Diary #167 Fixing Exploration

    Will we get a chance to test 1.6 before it is released? Like we were able to for the last few updates?
  7. ocnoglittle

    Pomoc o editoru v češtině!

    https://www.twitch.tv/naruthehuman CZ Ylands editor stream je up:)
  8. ocnoglittle

    Pomoc o editoru v češtině!

    Zítra v 19:00 CET Naru (https://www.twitch.tv/naruthehuman) bude streamovat v češtině. Naučí nás, jak skládat hádanky v Editoru a odpovídat na jakékoli otázky. (I know the rules say to only post in English, but I wanted to attract CZ/SK speakers, so hopefully this exception is allowed ?)
  9. ocnoglittle

    More Wool from Wooly Rhino

    Can we have the Woolly Rhinos drop more wool? The new Inuit set shouldn't need me to butcher 5 Woolly Rhinos (1 wool from each). (I was too lazy to go all the way to a temperate island for some sheep. ? )
  10. ocnoglittle

    More Wool from Wooly Rhino

    So I just realized you can convert the Woolly Rhino Hide into 5x Sheep Wool too (using the shears). ? But more wool is always good. Those Woolly Rhinos are huge! So we should get a ton of wool ?
  11. With a creator cube equipped, I do normal damage, including to something welded using editor. However, just like @spiritchaser28, I also can destroy all of the non-interactable blocks with one swing. I wonder if this is connected to this error:
  12. ocnoglittle

    Dev Diary #166 - Editor and Exploration

    Yes, this is how I do it now, but I want to be able to decorate with them (in vases etc).
  13. ocnoglittle

    Dev Diary #166 - Editor and Exploration

    miroslavcz requests that cars are slowed down so they have better handling. Alternatively, maybe adding one engine that is slower than the others. I understand that it might take a while to implement, but he wanted to make sure that request wasn't lost.
  14. ocnoglittle

    Dev Diary #166 - Editor and Exploration

    Nah, you can't put them in your inventory right now, so it is a different asset.
  15. ocnoglittle

    Dev Diary #166 - Editor and Exploration

    But those don't have assets yet, so I am fine if it takes a while ?
  16. ocnoglittle

    Dev Diary #166 - Editor and Exploration

    I am so excited about the rake!! ???? * dances * Everything else too, but mostly the rake. LOL 4 things I really want fixed: The Large Stone Door and Wolverine Trophy need to be fixed in the crafting menu. There used to be two sheep trophies and now there is only 1 type. And Iris/Lily/Rafflesia should be pick-able instead of giving grass (there are already assets for these, but they can only be found in Random Encounters). I also have a lot of excitement about Ylands and total faith the Ylands team will keep improving the game.
  17. @Mello1223 and @NaruTheHuman wanted more explosions, but we found a bug. If the chest you are opening is destroyed, the inventory screen is stuck open. STUCK INVENTORY SCREEN.zip output_log_clean.txt output_log.txt
  18. This is specifically about picking it up AFTER it is ignited. I think they work normally if you pick it up before it is ignited.
  19. That actually sounds like you tried to set it off near an activated barrier. The explosives won't modify the terrain anywhere near the barriers, even if it is your barrier. You have to turn the barrier off first. ...or lag. Lag can cause almost any issue. ?
  20. ocnoglittle

    Compass while driving

    Can we have a compass in the top right corner while driving a car, similar to while sailing?
  21. This is an error @Mello1223 and I noticed independently. You can't create a composition from welded objects from a local game. You are able to make a composition from normal (unwelded) entities from a local game. Also, the welds from the local game cannot be unwelded (not shown in the video). Local Game.zip
  22. Using YadNi's palette (thank you @YadNiMonde!), I was trying to see which blocks can blueprint. I put it on a legacy exploration map, then captured and placed the blueprint. I then was trying to click on the blueprint blocks in editor, and realized most of them were welded together. But when I try to unweld it, it does crazy things. It seems to add the items that were in the blueprint that hadn't been welded and deletes all the blocks from the weld: Before unwelding (attached as a zipped composition): After unwelding: Original palette, and blueprint above it: FROM BLUEPRINT.zip
  23. @Mello1223 thinks that the rotation animator (align with translation, shown in red) is bugged because it no longer tilts with the twist of the Path Game Logic, so I am posting this on his behalf. I told him to just use rotation reference mode. ? Attached is the scenario file, but I am sure it happens in any scenario. MY GAME NAME 256.zip
  24. ocnoglittle

    Sleeping On The Raft ?.

    I am still convinced you aren't playing Ylands ?
  25. ocnoglittle

    Farewell for Adam

    I was going to try to do some art but I kept putting it off because I don't want to see you go. So I will just salute you, Major General: I wish you the best of luck for your future!
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