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Everything posted by ocnoglittle
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[YLD-28151] Tiny suggestion for plants
ocnoglittle replied to spiritchaser28's question in Suggestions & Feedback
You forgot rafflesia, too -
Anyone found Master Flintlock Pistols?
ocnoglittle replied to Deadeye_Rob's topic in General Discussion
By the way, some of those things that were skins, like the tomahawk, I have found in new Exploration. So maybe we will be able to find some of the other ones. ? -
You can make a formal bug report here: https://ylands.com/community/forum/14-bugs-technical-issues/ Attach both output_log.txt and output_log_clean.txt files. For the Microsoft version, the output logs should be in C:\Users\ (the user name that installed Ylands) \AppData\Local\Packages\BohemiaInteractivea.s.Ylands_ezkh2j9f9meea\TempState For the Steam version, they are in: C:\Program Files (x86)\Steam\steamapps\common\Ylands\Ylands_Data When you start Ylands, it overwrites the logs, so try to remember to copy them before you restart the game.
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Getting ready for new images: icon creating site
ocnoglittle replied to Cernu's topic in Editor Suggestions
I still can't download it ? Can you download my zip file? -
Yes, only the DLC Exploration and the Sandbox mode have maps. Anything created in Editor don't have the map (M) function.
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Getting ready for new images: icon creating site
ocnoglittle replied to Cernu's topic in Editor Suggestions
Thank you so much! Yeah, I think just putting the zipped files is a better way to share them. ... if it works and doesn't give me this error: can you try attaching it again? -
Don't you have to have the ship at position (0,0,0) and rotation (0,0,0) to paste like that?
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RESOLVED [YLD-28147] Game unresponsive after exiting exploration
ocnoglittle replied to spiritchaser28's question in Bugs & Technical Issues
Adam said "Well one set of logs per unique problem I'd say. So if it is still the same server connection problem, then I think we have the needed info. If we need more, I'd let you know" when I asked about multiple output logs for the same problem. If you think it is multiple errors, then more output logs would be good. -
Getting ready for new images: icon creating site
ocnoglittle replied to Cernu's topic in Editor Suggestions
I was going to wait until I had uploaded all of the image files I had on my computer, but it is much slower and more boring than I expected (mostly using the little eyedropper instead of just putting them in the folder). I really don't feel like doing more of them. I started uploading the custom image libraries to the workshop: Here is the zipped folder of all the images I had on my computer (saves you a step from downloading them from the wiki): Images.zip I might do more compositions later, or I might just give up on this project, since the atlas limit can't handle so many images anyways. Of course there are also many more images on the wiki than on my computer, but you can download those yourselves ? -
We figured out what was going on and made a bug report:
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png files seem to be fine for me. Did you delete the custom image library game logic? Maybe that could cause this problem. Or if the atlas was too full... I don't know, this is still very new.
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Oh no! Is this in a published game or when testing through the editor? You don't have any scripting attached to change that image, right?
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Bugs and shortcomings Which I noticed V.1.0
ocnoglittle replied to katolikparanoik's question in Suggestions & Feedback
Don't tell them about that! I use that glitch all the time. LOL -
25 days of... snowmen and decorated trees
ocnoglittle replied to ocnoglittle's topic in Community News
My server will be taken down on the 27th. I will turn off world saving, so everyone can still visit but you have to take your own pictures using F11. Very pretty griefing by Arcera (but it took over the whole map ? and she refused to limit her art to a more reasonable scale to leave some room for others? @k1llerdodo and the P1 party (thanks for visiting): Unknown creators: -
I will update this every few days.
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RESOLVED Still unable to fix Broken protective barrier in custom scenarios
ocnoglittle posted a question in Bugs & Technical Issues
Unfortunately it seems like we need to reopen [YLD-27519][YLD-27630] Fixed: you were unable to fix Broken protective barrier in custom scenarios. Before the hotfix, I was unable to repair a protective barrier in Journey to the 12 Kingdoms. Today, Fish117 and I could not repair them in Origins, even though I had an iron ingot, and an iron hammer. The output logs are for me in YWD Origins today. output_log.txt output_log_clean.txt -
RESOLVED On Far East biome - tea trees won't bloom
ocnoglittle replied to SandyT's question in Bugs & Technical Issues
I finally found a mature tea plant in the wild after mining for several in-game days and coming back to the same map 3 times. The map was also T3 if that makes a difference. I am not sure what combination finally allowed it to mature: As a workaround if you are having trouble: I got some tea leaves from elven ruins, then planted them. I was able to harvest from them, but it took a long time for them to grow to this stage, longer than rubber trees. -
RESOLVED Still unable to fix Broken protective barrier in custom scenarios
ocnoglittle replied to ocnoglittle's question in Bugs & Technical Issues
As a workaround, setting the unrepaired barrier down, and then picking it up seems to allow the player to fix it in custom games. Thanks @Christal for this solution! -
RESOLVED Placing blueprint table dang near impossible now.
ocnoglittle replied to spiritchaser28's question in Bugs & Technical Issues
Temporary workaround that might or might not work: For me, it seemed to think that the position I started the blueprint was the center of the blueprint. If I went to the other side of the blueprint, it would let me place the blueprint table. Otherwise, I was definitely getting the "within the boundaries of the blueprint" error. -
Hi Azaren, You want to use this tile (and then a delay to turn it back on, of course): In English for everyone else ?:
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This sounds like maybe your placement depth got messed up. You can try to adjust it by holding down left control and scrolling the mouse wheel.
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If this happens again, I will try to take video instead, so it is easier to see. A small part in the middle of my sail was moving, but the rest stayed still. I was playing exploration (experimental) and went to a random map. As soon as I loaded the map, the sail was closed, but folded in a really weird way. When I lowered the sail to move, it wasn't animated properly. output_log.txt output_log_clean.txt
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RESOLVED Sail animation broke weirdly
ocnoglittle replied to ocnoglittle's question in Bugs & Technical Issues
It seems to happen on multiplayer servers other than my home island. Folded up weirdly: output_log_clean.txt output_log.txt -
Does "excavate" do anything?
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[Machine Suggestion] YLandium Weather Control Machine
ocnoglittle replied to JohnMFSteel's question in Suggestions & Feedback
Sounds like a composition @NaruTheHuman could make in a future stream