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Everything posted by ocnoglittle
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Random tip: I hold down the right mouse button, use WASD +UJ to put it where I want it (even if it is red) then press V, free-place it, then let go of the right mouse button. While you have the right mouse button down, it will hold it in place.
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25 days of... snowmen and decorated trees
ocnoglittle replied to ocnoglittle's topic in Community News
captain wafffles: dragonhunters: Ocnog: ^ Mr. R's relatives are ready for the family reunion, @Mello1223 ? Unknown creators: -
Yes, but they will wander a bit before eating the bait.
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If you are able to weld the pixel cubes after you color them, it should be more server-friendly. Maybe turning off collisions for the weld too. ? I was trying to do something with coloring lots of entities and my computer wasn't too happy either. Someone recommended coloring them in chunks so the game didn't have to process so much at the same time. The art looks fantastic. I hope you are able to get it to work how you want it to.
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I know this was mentioned on Discord and here: but I wanted to start a bug report here too. Hopefully this is old news for the devs and will be fixed in the hotfix. This is happening both in exploration and multiplayer editor maps. When you dig, sometimes the resources (dirt, sandstone, stone chunk, iron, copper, etc) are unpickable (also lacking collisions/you can walk through them). Some people said relogging on to the map helped, but for me, it did not. It just said "too far away" when I was standing on the stone chunk. output_log.txt output_log_clean.txt
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They don't usually go towards the bait, as far as I remember. They just wander around near it.
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Name of game when joining friend or receiving an invite
ocnoglittle posted a question in Suggestions & Feedback
Since update 1.5 changed the social menu and removed the name of the game that your friends are playing, there is now no way of telling what game you are joining when you click accept invite to game (or if you click join game from the social tab). Can we add the game name to the invite (and/or the join game button)? I know we can just ask the friend by messaging, but they might not see the message or not understand (if I asked in the wrong language, for example ?) or be too busy fighting golems to reply. -
Yeah, you need to give them space to "see" the bait or their normal AI (flee or aggression) will take over instead. Then once they have this icon: you can go near and feed/pet it to tame. More info: https://ylands.gamepedia.com/Taming
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If it is small, I will do what Valour says. If I am going to use it a lot (or it is complex, or I know I might need to change it later and need to put it in multiple entities) I will use an instruction in a global storage, so I can access it from any game logic or entity.
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Naru's Corner #10 - Controlling a plane with custom inputs
ocnoglittle replied to NaruTheHuman's topic in Editor Help
Thanks Naru! It was a great video showing the new VS tiles, and short too ? For Naru and anyone that watched it, did I miss anything for https://community.bistudio.com/wiki/Ylands_Tile_-_Character_input? Thanks! -
25 days of... snowmen and decorated trees
ocnoglittle replied to ocnoglittle's topic in Community News
@senaheho: Ocnog: Someone "helped" ?: Unknown creators: (fishing tree ?) and someone found where I put all the pets when their owners are offline and made them a house: -
RESOLVED {Experimental Branch} Missing gravestones
ocnoglittle replied to ocnoglittle's question in Bugs & Technical Issues
If anyone wants to put this in their compositions folder (\Program Files (x86)\Steam\userdata\ <your number> \298610\remote\Compositions or \Users\ <the user name that installed Ylands> \AppData\Local\Packages\BohemiaInteractivea.s.Ylands_ezkh2j9f9meea\LocalState\LocalPersistentStorage\Account\ <really long folder name>\Compositions) in the meantime: TRADITIONAL TOMBSTONE.zip -
RESOLVED {Experimental Branch} Missing gravestones
ocnoglittle posted a question in Bugs & Technical Issues
I know having an option to remove them was mentioned by several people, but is this a new "feature" to have no gravestones? ? -
RESOLVED Editor sometimes doesnt respond to keys/mouse
ocnoglittle replied to Valour4Eva's question in Bugs & Technical Issues
Fortunately this will be automatically fixed in 1.5 because you will no longer be able to press ESC from a custom window (to go back to editor without closing it first) but this sounds like a pain in the meantime ?. I didn't experience this, but maybe it is lag from a busy map combined with not closing it or something ? -
25 days of... snowmen and decorated trees
ocnoglittle replied to ocnoglittle's topic in Community News
Unknown: @senaheho: Ocnog: -
I would like to see this changed, as well. The game categorizes the axe and knife as weapons, so I'm not sure those will ever make it in. For coal and the coal bucket itself, these were accidentally categorized as tools (but should change). If you put your coal bucket before your tool box in your inventory, the coal will go in the correct place. (The inventory "order" is left to right, then down a row, left to right, etc.) I have no idea about the other items but maybe it will change in the future.
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25 days of... snowmen and decorated trees
ocnoglittle replied to ocnoglittle's topic in Community News
Potion tree in the daylight: How did they know how much I love goats in the game? I am very intrigued about what is at the end of this path of cookies: inside: Avant-garde snowmen: And 2 more by Ocnog: -
RESOLVED [YLD-27524] {Experimental Branch} Energy Switches no longer move
ocnoglittle posted a question in Bugs & Technical Issues
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RESOLVED [YLD-27524] {Experimental Branch} Energy Switches no longer move
ocnoglittle replied to ocnoglittle's question in Bugs & Technical Issues
? I'm happy to help. I figured the sooner we report the bugs, the sooner we get fixes. ? -
RESOLVED [YLD-27847] {Experimental Branch} Set Character State not working
ocnoglittle replied to ocnoglittle's question in Bugs & Technical Issues
Thank you so much!!! ????? -
RESOLVED [YLD-27847] {Experimental Branch} Set Character State not working
ocnoglittle posted a question in Bugs & Technical Issues
Both within my editor tests for FEAST and on a new editor map, Set Character State for hunger does not do anything to the player. For example, this will show 0 in the console no matter how many times I flip the lever. It also does not properly change the other states, such as freezing. I double checked, and hunger simulation is checked in the game settings. P.S. Can FEAST be judged using update 1.4 until this is solved? It entirely breaks the mini-game because it is based on manipulating the player's hunger state. -
RESOLVED Backend request error
ocnoglittle replied to Christal's question in Bugs & Technical Issues
Thank you, Adam! It works for Hanni and Christal at least. I am still on the beta and will check in a few minutes. ? -
RESOLVED Backend request error
ocnoglittle replied to Christal's question in Bugs & Technical Issues
Mine too. But the beta still works ? -
RESOLVED {Experimental Branch} Missing gravestones
ocnoglittle replied to ocnoglittle's question in Bugs & Technical Issues
Thanks! (I am out of reactions already ?) -
RESOLVED {Experimental Branch} Missing gravestones
ocnoglittle replied to ocnoglittle's question in Bugs & Technical Issues
What is it called? ?