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ocnoglittle

Ylands Star
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Everything posted by ocnoglittle

  1. ocnoglittle

    25 days of... snowmen and decorated trees

    And I have no idea what bikinis you saw ?
  2. ocnoglittle

    25 days of... snowmen and decorated trees

    Nooooo! Those are potions! It is a science-y tree or at least magic. Maybe I should have done a daylight picture instead, but I made all of them glow...
  3. If I try to set the owner of an animal to an NPC (something that worked in 1.4), it does not work in 1.5: Poor Santa, no more deer for him.
  4. I figured out a solution: But scriptors should be aware that despawn changed ?
  5. When trying to despawn one item out of the stack in the player's inventory, this worked for 1.4 but is not working with 1.5: It drops it and but does not despawn it. It gives this error message: I assume this is related to the fact that with 1.5 there needs to be an item to despawn or you will get an error message. In most cases, this is easy to work with (adding an if statement to see if the item is there first), but I am not sure what to do to "fix" the example above.
  6. ocnoglittle

    25 days of... snowmen and decorated trees

    Unknown creators: Ocnog: Someone added the blue seal, and I feel like it makes it so much better.
  7. ocnoglittle

    25 days of... snowmen and decorated trees

    It is actually a particle effect that moves. I wanted them to look like snow globes
  8. ocnoglittle

    25 days of... snowmen and decorated trees

    I think the 27th is when my server runs out. But I need to make at least one more update to fix some things, so the server will definitely be wiped at least once before then. You can also make a snowman in Ylands Origins or Journey to the 12 Kingdoms and add it here too ?
  9. ocnoglittle

    25 days of... snowmen and decorated trees

    Unknown creators: ^ lol they are multiplying. dragonhunters: Ocnog (still has too much free time, and improved? the piggy from earlier): (someone remodelled my rainbow house a bit ? in the background of the pic below)
  10. ocnoglittle

    25 days of... snowmen and decorated trees

    I don't want to destroy these beautiful creations! ? You *can* make snowmen in Snowball Fight. They even glow automatically. But then when a snowball hits them, they are gone. ?
  11. ocnoglittle

    Streaming Suggestions

    After you do The Yland by Lonelyboy, you should do a winter-themed stream with: WinterFun by HanniNanni and DrHase, Santa's Workshop by me, and SNAKE 0.1 WINTER SPECIAL by Naru (from last year but still tons of fun!). ????????????
  12. ocnoglittle

    Naru's Corner #9 - Randomizing your puzzles

    I still am unable to download the zipped file. I tried logging out (just in case) and it won't let me download it then either. Maybe Mello is right that the workshop would be easier.
  13. ocnoglittle

    25 days of... snowmen and decorated trees

    Ok I already have new pictures ? unknown creators (with Ocnog's accidental confetti): Frost1: Discoqueen: @Mello1223: Ocnog (has too much free time): Landscapes: But next update won't be for a few days, I swear ?
  14. That is fantastic! I think most of them are up-to-date ? Hopefully after the update, uploading the images is easy (and allows large-ish files). ?
  15. ocnoglittle

    Flower Picker (Event Listener)

    Since the lilies, irises, and rafflesia can't be picked (and give flowers) normally, I made an event listener that spawns the flowers in the player inventory when they are picked. It is in the workshop as "Flower Picker." Should this be a bug report? I wasn't sure if not being able to get iris plants, etc was as intended or not. ?
  16. ocnoglittle

    Naru's Corner #9 - Randomizing your puzzles

    ? Naru, I get this error for the attachment.
  17. ocnoglittle

    Game design questions

    You can use custom controls to stop the player from building or sleeping. You can have it assign those custom controls when they leave or enter a certain area (using trigger zones).
  18. ocnoglittle

    Upon my death, I leave everything to....gah....

    If you don't need the Player Role game logic for anything, removing it will make the player automatically drop all their items. (jchobs, I think you had it backwards. ) If you do need it for something, then scripting would be the way to go. You can do this within the Player Role game logic to drop all inventory and equipment:
  19. Once the custom images are part of the game, I was thinking I could upload the png files I put in the wiki as a composition and then everyone could have them. @handofthesly Do you still have all the original files that you uploaded to the wiki? If not, I can start downloading them.
  20. ocnoglittle

    Invissable path node

    The hotkeys are the numbers on the right side of the keyboard. I have done this on accident too ?
  21. ocnoglittle

    1.5 update won't bring real change unless...

    ETA for Update 1.5 is after the contest ends (Dec 12th). Maybe Adam can narrow it down to how long after.
  22. ocnoglittle

    Steamship MkIII - Dauntless

    I know the Intrepid has a color change for an entity, so I am assuming this has one too. I would literally add a game logic called a time trigger and have it use the same IF statement you do when the button is pressed to check fuel levels. Once you add the time trigger, you could set it to trigger every 30 real-world seconds and then the event tile is called "on trigger" when you add the script to the time trigger. You could have the engines starting make the time trigger enabled = true and the engines shutting off make the time trigger enabled = false (turn off). If you would rather have a recursive instruction within the button itself, we can help you with that method too. Loops are a bit tricky and the game is temperamental about them
  23. ocnoglittle

    Steamship MkIII - Dauntless

    I love the Intrepid and I am sure I will love this one too! I bet a time trigger that checks every 30 seconds would be enough for the status of these engines. Or if you really wanted, you could drop down to every second, and that still shouldn't be server-killing.
  24. ocnoglittle

    Add heal wounds on potions

    My initial testing indicates that the health potion will heal up to 101 hit points. This means if the player is missing less than 101 hit points, it will only heal until full health. You could try to use something like this (except the write to console will be whatever you need the number for): However, it might run into problems if the player is damaged between holding the health potion and drinking it. For your Anti-heal Skill, I would just use 101 as the healed amount. To have an event listener only listen to health potions, you can always select the entity type:
  25. I think everyone has that error message right now. @Ruinouss and @bobo198312 mentioned it and I have it too. I got a message that it was going into maintenance before it kicked me out.
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