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ocnoglittle

Ylands Star
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Everything posted by ocnoglittle

  1. ocnoglittle

    4th Q&A with Aleš

    I guess I forgot to mention that I tried this and it definitely works. I also found a trader that sells all of them (in the Arid Biome). I should have that map saved, but it might take a few tries to find it ? There is a set of them in the Locust 1 cellar btw.
  2. ocnoglittle

    Suggestions

    Hello (I was the person that recommended talking here instead of the subreddit ) I asked Aleš about the map updating when you destroy trees and construct buildings. He said, "There will be slight changes to how these maps are now generated. There is a problem with them how they are now. We want to be able to show entities and provide custom maps. In 1.7 we will change this. But it will be internal changes first. In 1.8, we will have creator-generated maps. Maybe something where you can export terrain data to photoshop and then edit it. And creators can use scripting to add icons to the map." I do really like the idea of adding names to the map icons. I wish there was one specifically for traders and one specifically for caves. For the bucket idea, I think they are already working on this. He said, "We had a similar idea where we wanted you to be able to carry one unit of water and add that water to the map." I absolutely love the idea of an aquarium!
  3. ocnoglittle

    Water physics

    In the first Q&A, Aleš said: Okay. This is a tough one. The reason why we pretty much disabled it, was because the fluid system wasn't programmed in a good way. This was part of a plug-in that we bought many years ago and we have never actually done anything to it. I think we improved it a little bit so it ran faster but it's still kind of demanding, performance-wise. And we keep optimizing the game. This is a tricky decision or tough decision to make because if we allow this... and it would be possible. The feature is actually still there. But if we allow this, then what could easily happen would be that someone would create a big hole with an explosion or do something with the terraformer. And by looking at the FPS (frames per second) at that moment, you would know that this is happening. The honest answer is, if we are to have the fluid simulation, we will need to rewrite it from scratch, the code. And it's not an easy thing. But I'm not sure if what we really need is this. The thing is, there is the fluid simulation and then there is the problem with, I don't know, just digging a bit of a beach and then the water stays in some unnatural shape. Maybe these specific situations could somehow be fixed, even without having a full-scale fluid simulation. And I'm not a programmer myself, or at least I'm not a programmer good enough to understand this fully or to tell you if this is possible and how difficult it is. But I can imagine that solving these situations would definitely be easier than creating the whole fluid simulation from scratch. And even if we pretty much reworked it and if we’ve done a complete overhaul, it would still take up some CPU performance, because these things are unfortunately costly. I will definitely take a look at those situations which bother you the most, and we will see if there's something that we can do about this. By the way, I think it's not really similar but this actually reminds me of some things that we've done with the terrain in 1.6. I don't know if I've mentioned it before in any Dev Diary. So I will just say here: when I think of this, I find this annoying. And also on a similar level of how things are annoying, I think I would have the fact that when you're in the Editor and you're trying to paint over the terrain, you would never be able to achieve the same look as if you generate the island yourself. You would always get this very obvious transition with sharp edges. This is something that we fixed in 1.6. So you are not getting a fluid simulation, but you are getting something else (enhanced terrain blending). We don't know exactly when they will improve this because they don't want to over-promise.
  4. ocnoglittle

    Propeller suggestion

    The 25 ylandium dust needed was reported in the Changelogs for Update 1.6, but didn't get as much attention. The tier 3 islands should have mutants that drop ylandium dust, even in Legacy Exploration (please, please correct me if I am wrong). In theory, you can kill a couple every night and get it eventually. You can also open legacy maps in Editor and add in some extra mutants and/or ylandium crystals. As far as I know, the devs are focusing on new Exploration and not Legacy, so I don't know how much they are paying attention if things break in Legacy. Maybe they can add a game setting (like making energy lines invisible) to control if the propeller packs have unlimited flight or not. ? That would also be super beneficial for player-made games, etc. I think they are planning on reworking the propeller packs even more, but we can ask Aleš on Tuesday.
  5. ocnoglittle

    Is there a way to change your name on here?

    @Nikki Severin I am pretty sure only Ylands Staff can change the names here. Can you help MrPmit? Thanks!
  6. ocnoglittle

    4th Q&A with Aleš

    From Jacky Joy: Can we have a button to copy the orientation (like store rotation in Editor) for Building Mode?
  7. ocnoglittle

    Copy orientation button ?.

    In editor, you can right click after selecting any block (or other item) and then store the rotation and click the new block and set the rotation. Outside of editor, there isn't a button for this... yet. I just try to always start facing the same direction and remember how many times I rotated it. ? Also, adding extra light can sometimes help see the small differences. We hope with Update 1.7, we will get new craftable blocks that have less details that need to be rotated the correct way to look good (aka basic blocks) ?
  8. ocnoglittle

    RESOLVED keyboard configuration not holding

    As far as I know, this was already fixed. Is anyone still having this issue?
  9. ocnoglittle

    Dev Diary #175 Yland Hopping

    New goal for @Nikki Severin: be less confusing than spirit... it should be easy
  10. ocnoglittle

    Dev Diary #175 Yland Hopping

    Do we know when we will get 1.7? And a roadmap in general?
  11. ocnoglittle

    Dev Diary #175 Yland Hopping

    Aleš said 1.8 or 1.9 for sharks ?
  12. ocnoglittle

    RESOLVED server wiping alone

    Where (what mini-game) are you using this server? Player-made games without world saving will wipe like this, but I need more detail to know if this is really a bug or an issue with the way you set up a game.
  13. ocnoglittle

    4th Q&A with Aleš

    From Drago: Can we have rocket launchers?
  14. ocnoglittle

    RESOLVED Server rental suggestion, a longshot and a prayer

    How is that different than the P2P (local) servers? (I have only been playing for a year and a half, so I don't know how it used to be)
  15. ocnoglittle

    1.6.0.2: Patch - 3 May '21

    what does this mean?
  16. ocnoglittle

    Streaming Suggestions

    Nikki's first stream is starting at https://www.twitch.tv/ylands right now!
  17. ocnoglittle

    Larger Building Blocks

    Someone mentioned other games having whole walls to build with. I think that would be too much, but larger (maybe 8x8x1 and 4x12x1 blocks) might lower the number of collisions and be useful for building without causing lag. Something like this:
  18. I like it to see if I am hungry or starving. But a hunger bar would be epic!
  19. ocnoglittle

    4th Q&A with Aleš

    @spiritchaser28 these are the buttons I was talking about. Your browser doesn't have them? If so, we can make a bug report and have the Ylands IT guys look at it ?
  20. ocnoglittle

    4th Q&A with Aleš

    They are totally redoing the crafting for 1.7, remember? But we can make sure the totems are included. ?
  21. ocnoglittle

    4th Q&A with Aleš

    Odd. It works on Chrome for me.
  22. ocnoglittle

    4th Q&A with Aleš

    I have a button called "load more" at the bottom. ?
  23. ocnoglittle

    4th Q&A with Aleš

    More questions: From Ocnog: What is going on with the workshop? Are there plans to improve it? Can we have a separate set of tags for the compositions? It was easy to search for a ship or a house earlier and now it is a mess.
  24. ocnoglittle

    Potion Duration Changes

    So the Devs want to know how long we want the various potions to last. @jchob made a list of the current times (thank you!): I vote for 5 minutes for each of them, but that is just so I don't have to write a whole bunch on the wiki ? What do you guys think?
  25. ocnoglittle

    4th Q&A with Aleš

    Questions for next time: From Jarda: how far ahead do you plan out the updates? You already know what will happen in 1.7 and 1.8! Do you already know what will happen in 1.9, 2.0, 2.1? From Spirit: Can we have glass doors, and would it be possible to remove the streaks in the glass windows? From Spirit: Is it possible to let the players have more control over ladder placement (at least place them symmetrically by default)? And can we have ship ladders and rope ladders allowed in blueprints in the future? Please let me know if you have any questions you want to add here
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