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ocnoglittle

Ylands Star
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Everything posted by ocnoglittle

  1. What if the belt went in the accessory slot? I am totally fine if the option is belt or Creator Cube, especially since generally only the Sandbox has the Creator Cube. I worry about holding all my stuff a lot less while wearing one anyways.
  2. ocnoglittle

    2nd Q&A with Aleš

    Lady_whynot made a very good point. I also like a more peaceful game (lots of farming in my case) and I don't focus as much on fighting. If Aleš doesn't answer before the Q&A (he might respond as a Dev Diary comment), we should ask him about this topic too. Full quote:
  3. ocnoglittle

    2nd Q&A with Aleš

    From Lady_whynot on the official Discord: Can we use the Paintgun while in Building Mode with the Building Station? (Right now you can only freeplace the Paintgun)
  4. ocnoglittle

    2nd Q&A with Aleš

    If we have a ton of time, I might ask about Dinosaurs ?
  5. ocnoglittle

    2nd Q&A with Aleš

    From Jarda (as a follow up to the last one): we still want bees, and it would still be good if we could plant mushrooms. ?Maybe just a particle effect for the bees and a little hive to produce honey.
  6. ocnoglittle

    Problema con los blueprints

    Hi @valentino944! Instead of making blueprints within a protected barrier, you can now make blueprints anywhere you are Mayor (maps you own, single-player maps, and maps where your friends set you as mayor). There is a bug for new legacy maps right now, but hopefully they fix that with the patch. Please let me know if you have any other questions.
  7. ocnoglittle

    2nd Q&A with Aleš

    From Bobo and Ocnog: can the players have an easier way to get eggs? Maybe from ostriches or a chicken coop?
  8. ocnoglittle

    {Experimental Branch} Animation break

    Was this supposed to be fixed with 1.6? It was happening yesterday when I was watching my friend on a kayak. He said he was sitting as normal, but it looked like standing from my perspective.
  9. ocnoglittle

    Dev Diary #170 1.6 is out

    In the multiplayer settings, you can open up a second tab called co-op game settings and set permissions for clan/friends/others
  10. ocnoglittle

    2nd Q&A with Aleš

    From jchobs: we can ask them to make engines work underwater. That way, in editor we can make submarines (sorta)
  11. ocnoglittle

    2nd Q&A with Aleš

    I think it is only displayed like that in Editor ?
  12. ocnoglittle

    2nd Q&A with Aleš

    Since last time the subtitles were causing so much confusion, I wanted to have a separate place to do the subtitles. So I made a discord... https://discord.gg/JnS3AZvwAG
  13. ocnoglittle

    Islands Creater Tool

    How is that different from the "Yland" and "Archipelago" options? You just want them to be able to make more than 8 islands?
  14. ocnoglittle

    2nd Q&A with Aleš

    ???We had a conversation about how RGB numbers or HEX code should be the only thing to determine the color, rather than stone blocks being off-white, etc.
  15. ocnoglittle

    2nd Q&A with Aleš

    I definitely missed some questions (I am so so sorry!) so these will be first next time (April 13th): From @JohnMFSteel: Aleš was saying that all the detail is created by manipulating the polys, so adding custom models would make more sense than textures. What about adding a workshop for adding custom models? From @JohnMFSteel: Can the players have a branch of the tech tree for refining oil? (https://ylands.com/community/topic/29873-oil-tech/) From @JohnMFSteel: Custom region maps? the new Exploration has 3 different levels to the map World, Region, Local Currently the Region map is used to split up the biomes. However if creators had the capability to create new regions maps it could open up new possibilities for custom games. Some examples: Having all the maps in Region be multiplayer and the start map to be a player hub and all the other maps to be mini games. This would allow players to play a variety of games without hoping back to main and searching Story driven custom games that span multiple maps Small scale custom exploration games where some maps are custom and some can randomly generate to designated conditions like in real exploration From @Ruinouss: Can the players use the battery system from YWD for the propeller packs instead? From @arceushunters: Can the players have coolants for the propeller pack? From @arceushunters: Can we pose the NPCs in the Editor? From @spiritchaser28: Will it be possible to block people entirely on the forum? From @spiritchaser28: Can the players have more slots in the toolbox? From @spiritchaser28: if not wallpaper, then maybe could it be possible to color different sides of the blocks? Other questions: Terrain From Ocnog (follow up about caves): Would it be possible to have “better” caves in the custom islands? Inspired by Deadeye_Rob: Is it possible for the players to get larger landmasses? From Ocnog & others: Can we get a way to paint grass in Exploration? Map feature (press M) Someone mentioned the idea of having the map update when large areas of trees are chopped down or buildings are constructed. Is this possible? From Jarda: Many players would like to share the map (the one that comes up when the players press M) with their friends/allies that are playing the same game. Is this possible for the future? Inventory Inspired by Bojo: Could it be possible to get larger stacks for stone chunks/sandstone chunks/logs etc? From Bobo: Can the players have any of these new inventory containers: backpacks, lunchbox, something for logs, foraging box for berry's, mushrooms, and maybe sticks, bark, resin, and other plants that won’t go in the herb bag? From everyone: Can we get more inventory slots or inventory container slots or bigger containers? From Jchobs: can we have an option to name containers like we have for keys? Example: potion holders, let's say I want 1 potion holder to have only HP pots. Could we have a way to change the name of that potion holder? (instead of painting it to "recognize it") From John Steel: "Hey, What about a hand cart for carrying large loads of resources across land? Maybe a trailer for cars? The parts to build them would be best I think." From ComR: Please, add "Take All" icon/option. I know it could make problems (for example picking up things by mistake), but mostly during the game I'm collecting seeds and logs... "Take All" could be locked for safety and work only if you hold "ALT" (or other defined key) for example. Then "TAKE" would change into active "TAKE ALL". Also, it would be nice if we could select for example log only and click ALT+"Take" and only all logs would be taken. How about this? Other From Spirit: Also can the devs make sure the hex codes match for the same color between block sets? For example, the stone blocks are usually dimmer. From Sacha: "Hello is it possible to model assets with blender or other to import them into the game? ok maybe later in the evolution then ^^ it would be cool to add assets in the workshop or other ^^ (just a suggestion in no hurry)" From Nico: "Adding villages, not everywhere, but maybe once in a while finding an island with a little village, maybe a port? Or maybe a native village.. There are so much posibilities, and i think you could add it as another one of the new kind of encounters" From Arceushunters and Jarda: Can we have a chainsaw? From Ocnog: Can we have bird particle effects like the fish particle effects? From Ocnog: Can we make the NPCs sit in chairs or ride animals in Editor? From Ocnog/Spirit: Can the dev portraits be added to Random Encounters (but still make them very rare so we can feel accomplished when we collect all of them)? Thank you! Any news / follow-up from last time: Can the Ylands Team add random encounters without uploading the game client? Or was that just for Custom Scenario islands? Will we be able to customize the appearance of the new vendors? Can we change the terrain to y=0 in Editor? When will the players be able to transport tamed animals and vehicles by ship? Anything you now want to answer more than no comment? So if you have more questions, please add them here or tell me on Discord (Ocnog#6938) and I will add them to the list Naru gets right before the Q&A (I will make sure he gets it this time ?)
  16. ocnoglittle

    clothing override

    Yes! I mentioned this in the official discord in January, too. I love the idea of making some of the outfits into costumes. For example, I need the armor because I run into golems a lot, but I would love to wear the elven tunic outfit as a costume (but still have the armor protection). Right now everyone wears the Guardian Armor, which we can dye, but it is all very similar. My related random idea: can you make it so you can gift the coyn-purchased costumes to other players?
  17. ocnoglittle

    Islands Creater Tool

    I don't understand.
  18. ocnoglittle

    Islands Creater Tool

    Ylands already has this ?
  19. ocnoglittle

    A new type of editor (Map Editor)

    I disagree. I don't think they need to spend hundreds of hours making a new Editor just for islands. You can just make islands in (traditional) Editor.
  20. ?really? I had no idea! I disagree ? once you have good armor the mutants and golems in Exploration aren't much of a threat. And they changed the drops because too many people were complaining Exploration was too easy. It will take some adjustments to get used to the new system, but just pretend you are on "hard" mode now and it is like a new game to play. I would also love more drops while fishing! You should check out the Cana Pro fishing mod in Journey to the 12 Kingdoms! Maybe they can expand what loot you can get... just oysters and sea urchins would also be fun Based on how Adam played, I think they expect us to sleep ?
  21. The drops are not a bug. Misa said: For the water physics, they will be changing some situations, but John is right that they won't just add fluid physics. Is there something specific you mean when you say water still doesn't work? The rest is correct. Thanks @JohnMFSteel!
  22. ocnoglittle

    Vicinity Looting/Picking

    That isn't true! We got the rake, and a whole bunch of other little things I asked for!
  23. ocnoglittle

    Vicinity Looting/Picking

    I like the idea. We can ask
  24. ocnoglittle

    Vicinity Looting/Picking

    Previously the devs said a "take all" button could cause too many problems in the game. And I can see it causing it to crash. ? But we can ask Aleš at the next Q&A (April 13th).
  25. I was flying the 9-10 seconds and then glided down, but it isn't going back to the normal, green state, even when I put the creator cube back on. If I try to fly, it fails. I have also tried taking it off and putting it back on. output_log.txt output_log_clean.txt
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