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Found 4 results

  1. Deadeye_Rob

    IN DEVELOPMENT More detailed HUD

    Hi guys! Just a quick Quality of Life suggestion but one that I hope will be taken into consideration. The /dui ‘debug’ command is an invaluable function that I always use to keep track of the time and temperature of my character whilst playing. It’s made me want to have these stats given a more permanent place on the game HUD. Health Hunger (As a progress bar) temperature time (if I’m possession of a timepiece? ) I think a detailed HUD would benefit players by allowing them to plan ahead. Eating before a long trip for example. Its currently quite irritating to receive the “I’m Hungry” warning just after I’ve left my base to explore!
  2. I’m sure this has been a suggestion topic many years ago but here’s my penny’s worth! Currently the backpack slot only has two qualifying objects; The Propellor Pack, and the Breathing Tanks for diving. Respectfully I think we’re missing a few obvious uses for this slot! An inventory-expanding series of Backpacks would be a natural start but why stop there? Another long forgotten suggestion was Capes and Cloaks. These would be a great addition to the game and if twinned with with a matching Hood in the Head Slot, I would have a fantastic looking Archer character! I would love to see any thoughts on this suggestion. Maybe even a few upvotes? .
  3. Hi, After last updates most bioms are empty, especially Tundra, Jungle and Temperate bioms. No MPC suppliers, no encounters, no ruins. Rest of the bioms; desert and arctic work properly, though no MPC suppliers here too. I was playing now for 50 hours or so, so around 100 ylands tested. 75% of these are empty (only animals are there). All The Best, ComR
  4. The blueprint camera should definitely be able to go in the toolbox. Padlocks (combination, rusty, and normal), flashlights, lanterns, and ylandium lanterns might make sense to go in there, too. Axes and knives are also weapons, but I would love it if they could go in the toolbox. What do you guys think?
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