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spiritchaser28

Ylands Star
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Everything posted by spiritchaser28

  1. spiritchaser28

    RESOLVED [YLD-30853] Bed construction glitch on ship

    Well the beds were underwater like you said @bobo198312. It's just frustrating that this one section of the ship, everything seems to fall through. (Paintings, trophies, etc. I did manage to deconstruct them. I thought I couldn't because I tried doing that on an underwater encounter and it wouldn't let me.
  2. spiritchaser28

    RESOLVED [YLD-30853] Bed construction glitch on ship

    Hmmm I'll try that....if the beds are there. Not on that map at the moment.
  3. spiritchaser28

    RESOLVED [YLD-30853] Bed construction glitch on ship

    I'll check, but I know I can't deconstruct them underwater. I restarted the game and managed to place the bed where I wanted.
  4. spiritchaser28

    5th Q&A with Aleš

    Another question. Will we be able to control time duration on our personal maps on exploration in the future? Length of days and nights, etc. We could just have a couple options. Normal, short day, and long day.
  5. spiritchaser28

    POSSIBLY Spawnpoint for owned Exploration maps

    I'd like some sort of spawn buoy for ships once they enter your map. Probably impossible since we can't place things in water. Maybe we can do it with the map function?
  6. spiritchaser28

    Dev Diary #177 Assets Going Forward

    I think she's referring to the goody packs. The ones we would get in between updates.
  7. spiritchaser28

    Dev Diary #177 Assets Going Forward

    Does this mean we get jack o lanterns and masks and costumes for Halloween? (I'd love masks) Fireworks guns for New Years? I'm cool with less goody packs as long as you guys keep up the amazing work you have been doing with exploration.
  8. spiritchaser28

    5th Q&A with Aleš

    The second noise sounds a little like the steam engine. I guess that's why I like it.
  9. spiritchaser28

    POSSIBLY Spawnpoint for owned Exploration maps

    I absolutely love this idea
  10. spiritchaser28

    5th Q&A with Aleš

    This question is about the ylandium refinery. It is super loud and makes a high pitched whining sound. Any way we can change this sound to something a little less loud and obnoxious? Lots of people have commented about the sound in various discord channels. ( Saying they mute the sound, or walk away when it's running) ...I personally don't mind the second sound it makes when it starts to run low on fuel (sounds like an engine purring)
  11. spiritchaser28

    5th Q&A with Aleš

    Can we have a "Librarian or stationer vendor" Someone that sells all the books, pens, pencils, quill and ink, paper, leather parchment, etc?
  12. spiritchaser28

    5th Q&A with Aleš

    Question about propeller packs. Since the nerf we have not been able to change the color of the pack. I am assuming this is because of the animations caused when overheating. Is there any way we could maybe have the default color of the pack a more neutral color? Such as steel or light grey? Orange doesn't exactly match everybody's outfit color choices.
  13. spiritchaser28

    key binds

    I don't have a home button. I do have a qwerty key board but no button that says home
  14. spiritchaser28

    key binds

    One of the key binds that got changed was the Hotkey display HUD. it used to be ` but now it's ~....which is problematic for me because whenever you try to press~ you also have to press the shift key and it doesn't seem to dissappear. It just make my character roll and I can't seem to change the key binding back to ` in options.
  15. spiritchaser28

    5th Q&A with Aleš

    This was brought up by @Nikki Severin on the last stream. Hunger. The characters get hungry way too often. Is there any way we can extend the duration of time before we get hungry? I think if somebody ate that much in real life they would explode.
  16. spiritchaser28

    5th Q&A with Aleš

    Another question about vendors. Is it possible to have recurring shipments? Such as wood shipment, stone shipment, iron shipment, etc? It's one thing I love about the traders but it appears as though the traders cannot be found now. (CORRECTION: Yesterday I found a trader on a new island)
  17. spiritchaser28

    5th Q&A with Aleš

    This is a question brought up by SGT_Shodan in Ylands discord. He wanted to start a game with his kids and was curious why the starting map could not be made into a sharegame.
  18. spiritchaser28

    Dev Diary #176 What comes after 1.7

    It is available on exploration yes. That's what I am saying. When you go down to play with friends, it will bring up a list of maps you have saved (including those in new exploration)...from there you make it multiplayer and then do the mayor, citizen and visitor priveleges once you get in the map. Once you set it up to multiplayer, you will have to sail to one empty multiplayer spot and the map you set up will be it. Once inside the game, just set up the priveleges.
  19. spiritchaser28

    Dev Diary #176 What comes after 1.7

    First you go to the main screen where it says "Play with friends" and set up a single player map as a share, or server rented. Then you have to go into the map once you set it up , press "esc" then hit Multiplayer settings. From there you will have 2 tab options, one is overall multiplayer options (How many players, is the map visible, etc) The next tab is Co-Op options.....from there you set up what friends and visitors can be. Mayor privilege gives the players the ability to do pretty much anything you can do on a map you own, citizen gives some building privileges, etc....and visitor is the most limited with no option to modify terrain, build, place items, destroy anything etc. They can still pick things though so if you want to make it public, then I suggest hardening things down you don't want people to pick.
  20. spiritchaser28

    Dev Diary #176 What comes after 1.7

    I sometimes color code, sometimes I place an actual representation of what I am storing on the chests and boxes.....for instance if It's logs I wiill freeplace a log into the container with just the smallest part of the log poking through. You could use stone letters if that helps. But boxes with different symbols already added would be a cool idea.
  21. spiritchaser28

    Workshop feedback

    I always thought it would be easier to sort through one thread about the same issue, instead of multiple threads about it.
  22. spiritchaser28

    Dev Diary #176 What comes after 1.7

    @Sazzle, well I suppose an option would be to avoid multiplayer maps unless it's people you trust that made them. I think when they start allowing ships to be damaged that the Mayor, Citizen, and Visitor privileges will still apply to ships as well. At least that's my understanding. You could always make another ship just for naval battle type games if you get worried about going into a multiplayer map place you do not know about. So if you lose it, you still have your houseboat.
  23. spiritchaser28

    Workshop feedback

    Ocnog Started a thread on this yesterday
  24. spiritchaser28

    Dev Diary #176 What comes after 1.7

    Hey we all have weird quirks, not just you guys at Bohemia
  25. I think maybe what @ComR is referring to is deleting an island where you are currently located in exploration? If you do that, you have to pick a map you have already explored to spawn. If you have deleted all the maps the only place you can spawn is the original island map you began on. You cannot just pick an unexplored map @ComR you have to sail to the edge of a map to go to another map.
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