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spiritchaser28

Ylands Star
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Everything posted by spiritchaser28

  1. spiritchaser28

    Dev Diary #210 Sail-abrate good times, come on!

    hahaha they always do fancy stuff. They make awesome games but every update some system seems to break. They had a system in place for propeller packs requiring ylandium power cells but the initial nerfing of the packs messed that system up. They got it back in place now due to the fact the devs listened to suggestions from creators and players, but they now have a new issue with recipes not being unlocked. I think perhaps because they use older maps for their games...but who knows for sure?
  2. spiritchaser28

    Dev Diary #210 Sail-abrate good times, come on!

    Good question. I know they recently updated their servers for multiplayer but lag is still an issue when it comes to ships. If PVP battles do occur in exploration it would be sad if a person lost their ship due to the fact the other person has a much faster computer.
  3. spiritchaser28

    Dev Diary #210 Sail-abrate good times, come on!

    Hmm Spyler and christal have a ship damage system in place for their games and it seems to show the damage on welded ships (visible blocks missing, etc.) This brings me to another question. Will this new system affect editor made games? Will their be options for creators to control how damage is done to a ship and displayed? I can remember when we nerfed the propeller pack and how it affected some of the editor made games. I was all on board for the nerf in exploration but on the flip side it made sense to give the creators control in those mini editor made games. I'm happy the devs took that into consideration after many complaints, but my hope is they will do the same with this new system. For exploration this sounds logical and fair, but for mini games I am wondering if this may be another issue. Hindsight is always 20/20. I am just happy the dev team is seriously listening and working on addressing every player's concerns. It's hard to please everybody but they are doing an amazing job! Sorry @Nikki Severin I tried to condense my questions to a few but now I gave you a list of questions haha. At least you got job security answering all the questions people have Oliver do you agree the ship hulls should have internal storage built in? You do a lot of scripting and this seems to be a fairly simple script for ships. But I am just a builder so I'd love to hear your opinion.
  4. spiritchaser28

    Dev Diary #210 Sail-abrate good times, come on!

    So many questions I keep thinking about....Will storage be affected by the damage the ship takes? I would hate it if a bank safe on my ship got damaged during an attack and couldn't recover the thousand or so ylandium crystals and tens of thousands of gold inside.....I am guessing if it gets damaged and repaired that the contents of the containers remain intact but could not be accessed until repaired?....on the flip side of that question it would seem more realistic to lose contents due to damage...but I would hope the rare items people get from Mystery Ylands and random encounters would remain intact at least...
  5. spiritchaser28

    Dev Diary #210 Sail-abrate good times, come on!

    I missed that part when I got hung up on the new monitoring systems LOL
  6. spiritchaser28

    Dev Diary #210 Sail-abrate good times, come on!

    Good question....just made me think of another. Will ships take damage if they hit land? I would think if the ship is anchored it wouldn't take damage from hitting docks....but anchors aren't a guarantee of anything in this game other than reducing lag.
  7. spiritchaser28

    Dev Diary #210 Sail-abrate good times, come on!

    So much YES to this post! I am excited about taking damage and using tools and resources to repair the ship. A couple questions. 1.Will we be able to see what damage is done (to blocks and entities, etc? 2.I have a few ships parked on other single player maps....will they be taking damage if nobody is on that map??? This is a HUGE concern of mine. I am assuming if nobody is on the map that time on that map is suspended? (also assuming that unsummoned ships take no damage) I am so glad you are including current speed, water depth, and hit points monitoring!!! (this will FINALLY end the debate on how fast ships go with so many engines/sails) This leads me to my 3rd question... 3. Will some of this new damage from weather and speed/hit point monitoring system be applied to buildings and vehicles on land anytime soon?? I am assuming that since this new ship system will be in place that it will also be possible for other players to damage ships now via cannon fire, etc. ? I am also assuming that when this update is done that most of the issues with ships vanishing and appearing on shore in other places will be fixed? Final question....can we get a sneak peek at some pics of the special ship devices and repair tool? I think people designing ships would like to see so they can figure out and plan how to make room for those devices. Hope they aren't huge like the charging station LOL. People love having them on their ships but it's always been awkward trying to place them so people have room to walk haha Lastly.....more of a suggestion. Since the beginning there has always been questions about why people cannot place rooms inside the ship hull. I would love to be able to see a below deck option that allows people to build living quarters, engine rooms, storage rooms, work rooms etc. I realize this would take a ton of programming but one suggestion I have that seems easy is adding ship storage to the various hulls. (Junk ship holding the least amount, steam ship holding the most) Maybe It could be accessed at the wheel or by looking at and right clicking the actual hull of ship? It seems like that could be a lot easier to implement than adding rooms inside the hull for a short term solution. It would allow the players to at least think that their hull has actual cargo space.
  8. spiritchaser28

    S.S. Bling

    Laughing about the "Don't be shy" sign
  9. Well in truth you should only place blocks when the ship is in construction mode. It shouldn't allow you to place blocks at all when it is assembled. You can still freeplace certain objects when it is assembled, but not blocks, doors, furniture, etc. If you are trying to place a block next to a freeplaced block while it is in construction mode it will not align with the freeplaced block and will show red. If you are having a block that is stubborn to place, always try freeplacing by pressing V. This also allows the blocks to intersect/ merge with each other and it can be tedious, but with practice it's easy. Hold right mouse button in freeplacing mode and use WASD, U and jJto move the block around into position. If you press V again it snaps back into grid mode. By default the block always starts in grid mode when you are placing. I use the V key a lot in the game Another handy tip for placing a block if you want it to stay in grid but it seems obstructed is hold the right mouse button before you push V (while it is red) It will stay in the grid placement until you move it. (which is quite easy to do accidentally) It takes a lot of practice.
  10. Was part of the ship made in editor and then converted into a blueprint? If so I think I know what the issue is. When you build a ship in editor it is best to make sure it is built on zero X,Y and Z axis. Otherwise it will be slightly off center. I think they fixed this issue with the last update but older blueprints may still have the issue. I still build all my ships in editor on x y and z zero axis though out of habit.
  11. spiritchaser28

    POSSIBLY Exploration: Maps, sailing, and progression

    I personally like the idea of crafting the map to use it. I also like the idea of the option to hide the tier levels and other things. I know they are working on the option to be able to see your friends on the map which is a pretty awesome option for some people (others really like being lost, but I think it's a nice option for other players especially since it has been a requested option for a few years).....what I really want to see with the maps is the ability to zoom completely out. I'd love to be able to screenshot a full map picture and it sort of helps seeing the bigger picture. ....I think the main idea of this entire post though is to allow the players the freedom to choose the options so we can all play how we like to play. So basically have a few options in the menu as to how we can view the map, or even the option to have no map like we have in editor now.
  12. spiritchaser28

    Unable to dig near water

    They were nice physics until you dug underneath and a hole appeared in the surface of the water for no reason....at that point the water didn't look realistic at all and you had areas where you were walking instead of swimming in the water, as well as breathing under the water without scuba gear or potions. I loved modifying underwater as well and had some ideas for bases.....but I think it's going to have to wait until they figure out how to introduce airlocks....I'm thinking one possibility is they could use something similar to the recent programming they introduced to keep the rain and weather effects out of houses and caves and the inside of ships......One step at a time I suppose. The next update will have a lot to do with water and ships so we will see what the future brings.
  13. spiritchaser28

    POSSIBLY Exploration: Maps, sailing, and progression

    The idea has been tossed around. I think they are waiting to do this when they are certain that it works seamlessly. Sort of like the idea of flying machines....they won't introduce those sort of things until they have airborne dangers to keep the game balanced.
  14. spiritchaser28

    POSSIBLY Exploration: Maps, sailing, and progression

    Ales has mentioned a few times on livestreams that he would like to implement occasional random encounters when traversing between maps. With unique challenges that would integrate into the game. So basically they are working on this plan.
  15. spiritchaser28

    Unable to dig near water

    You can still dig under the water, but cannot modify the surface of the ocean floor. If you are at the coast simply dig down and go under the ocean that way. They stopped allowing the modifcation of the ocean floor because it sometimes affected the surface of the water. Hopefully we will be able to modify the ocean floor again soon
  16. spiritchaser28

    UNDER REVIEW Can't unlock doors.

    So I am assuming since you can actually access those settings it is your map. This definitely seems to be a glitch. My guess is it has been a while since you played and came in after an update and something went wrong with your map functions....or they updated the door style and/or keys. I have seen it happen with the wooden door with the lion head knocker..... but with those settings you should be mayor. Did you make the demolition hammer? The Iron hammer does not work. Also I am understanding that you have not played for a while since you were talking about the barrier not working. It just may be the map you are playing on is outdated. Try making the demolition hammer....not the iron hammer. And see if you can deconstruct the door with it......if not....then the map may have other glitches and I would recommend sending the output logs in bug reports. @Nikki SeverinHow can we have the game set single player but have a player count of 8? That never made sense to me.
  17. spiritchaser28

    UNDER REVIEW Can't unlock doors.

    This is the demolition hammer. Don't use the iron hammer. The demolition hammer allows you to click a block once and get the materials back. https://ylands.fandom.com/wiki/Demolition_Hammer If everbody is set to visitor status then you won't be able to modify terrain, build anything or use the demolition hammer, you also will not be able to capture blueprints. If you are a citizen you can place and destroy entities but cannot capture blueprints, and if you are mayor you have full control over terrain modification, building and destroying entities and capturing blueprints. So basically your issue is because you are visitor you won't be able to do a thing to the door or anything else. If you own the map make yourself mayor and you should be good to go.
  18. spiritchaser28

    UNDER REVIEW Can't unlock doors.

    They did away with the barriers a few updates ago. Try using a demolition hammer on your door. It will give you the materials back. If the game is multiplayer make sure whoever owns the map has given you permission to use the hammer and weapons and modify the terrain. Now the "barrier" is basically in the multiplayer settings. The owner of the map gives permissions as to what players can and cannot do according to their status as friend, clan, and non-friends.
  19. Ok so I have been thinking about this for a little bit and after playing the game for so long I noticed one debate that always seems to come up is about ship speed regarding engines versus sails. I know from much experimentation that the ship styles all have certain speeds they go and there is a maximum speed regardless of how many engines and sail you place. (4 engines for large and steam ships reaching max speed and 3 engines for the other ships achieves their top speeds). I love using the /dui command to see the temperature and time of day at the top right of the screen, so my question is could we include the speed the character is travelling in that display or possibly create another command that displays the speeds (not just for vehicles, but for animals, cars, walking and running, etc.) ? I think if players had a command that illustrates their speed, it could end a lot of the debates people have about how many engines and sails is fastest,which animals is fastest, etc. Just a suggestion I think people would find useful. Thanks!
  20. spiritchaser28

    Is iron found in starter island?

    One thing they don't teach you in the tutorial which can produce iron on the starting island is taking items back with freeplacing. Hold an item in your hand, press Q then click freeplacing. When you right click an item while freeplacing you are able to get the materials back from an object. Using this method I was able to go around the starter island and recover 50 nails, several planks, 9 iron ingots, etc. from chests, chairs, tables, benches, ladders and other items. You can also break the iron gates by hitting them several times and you will get pieces of metal. There is also a few other items on the starter like a pot and ladel you can break into metal pieces. Go into your inventory and click an item then click the eyeball on the right side of the screen to examine the item. You have the option to either break the item or destroy it with this method. Hope all this information helps you out. Have fun exploring!
  21. spiritchaser28

    Is iron found in starter island?

    Hey if you are having trouble finding Iron I suggest making a basic small boat. It requires, 15 rope, 25 logs, 5 cloth, 5 poles and any hammer.
  22. spiritchaser28

    ship stuff by zarwil

    Haha I think most of us remember when we just started playing building our first log box house. I think every player looks back at their old buildings and deems them to be considerably worse after a few years of practice. Your current buildings show you have spent a ton of time learning the tricks of the trade.
  23. spiritchaser28

    Multiple players in a single player game? How?

    The output logs will reset every time you restart the game, so it's best to grab a copy of them the moment it occurs so the devs can look at them. If the 3 names were listed as your friends it could be possible they had access. If you don't recognize their names the other possibility is they changed their names. As for your other issues with paintgun and annhilator, I suggest grabbing some pics or making a short vid of the issue so the devs can see what the issue may or may not be.
  24. spiritchaser28

    Multiple players in a single player game? How?

    Is it the same player that shows up uninvited or different players? This sounds off especially if you set up a single player game. If it happens again I would definitely get the output logs and send them to the devs. For now maybe I would set up the games with passwords to avoid uninvited visitors
  25. I thought for a second this post was going to be about the compass pointing to random encounters that are not there.....there are quite a few marked on the compass but nothing there......but most of this is about things you cannot get...which is actually obtainable if you press Q to freeplace and right click the items you wish to pick up( the ylandium battery at the propeller and the bullets and books at the egyptian encounters for instance) ......as far as getting exploration points for every random encounter.....it's sort of pointless.....the only thing you use the exploration points for is the mystery Ylands....I have completed all the mystery ylands and have over 2 thousand points left. I'm not worried if a campfire doesn't give me points because that's the only real use for them.....hoping one day the points will get us cosmetic additions like pets, but I'm not griping if I don't get them for something because there is currently only the one way to spend them
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