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Everything posted by spiritchaser28
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This isn't the first time I saw this bug. The first was an atlantean ruin encounter with the crablins running off into the ocean. This time however I took a picture. The encounter is the tents with the guys wearing zirconium armor. There is a little sarcophougus with temple armor, and there is a double barreled revolver and a few other things to be found in the encounter. Anyhow all 5 of the NPC's just walked straight into the ocean in a straight line. enclosed the output logs. This pic is underwater output_log.txt output_log_clean.txt
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RESOLVED [YLD-32148] Several random encounters not there.
spiritchaser28 posted a question in Bugs & Technical Issues
Unfortunately I forgot to grab the output logs for this, but thepYpse told me the map may help a bit. I noticed several random encounters on this map that were showing on the compass but just not there. If you check the island on the East side of the map towards the middle you will find about 5 or 6 random encounters with a compass but empty space. Attached the map. Hope it helps somehow EERIE SNAILLAND.rar -
RESOLVED [YLD-33979] Can't upload thumbnail in workshop
spiritchaser28 posted a question in Bugs & Technical Issues
I uploaded a composition to the workshop....it didn't have a thumbnail. I went to delete the blank thumbnail and upload another...but it would not allow me to delete it or upload one from the page like it usually does. The trashcan does not delete the blank thumbnail. -
Before the last hotfix, we were able to use the demolition hammer on pipe blocks, basic shape blocks, and some plastic blocks on random encounters and obtain the pieces in our inventory for building. Now we can no longer do this. Not sure if this was an oversight or intentional? Are these types of blocks coming to the crafting menu soon? I have a few chests full of them I was storing for some build ideas and now can't add anymore to the loot pile.
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I have been playing the game for quite some time and one difference I noticed between the Microsoft version and the steam version was what happens when you lower resolution. If I go below 1280x720 I get black bars on the side. In microsoft version I could still play lower resolution full screen by clicking the windowed mode and maximizing the window....however steam does not allow you to maximize the window like microsoft version does. Are there any plans to allow a full screen mode for lower resolution? I usually only turn the resolution down to increase game performance on maps that have a lot of builds or too many entities. This would be quite helpful for game performance in those types of game maps. I just dislike not being able to see things full screen, and I won't be giving up my steam version for microsoft because exploration DLC is not available on that format. Thanks for any consideration in fixing this small suggestion.
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RESOLVED [YLD-32647] Andre the blacksmith trader bug.
spiritchaser28 posted a question in Bugs & Technical Issues
So it appears as though the NPC Andre does not leave at night like the other traders. I don't even get the text that says "it's getting late. I'll be leaving soon" Nor do I get a welcome message. This isn't a gamebreaker, but I noticed that after several days of this it's starting to get really laggy in the area around him. I'm wondering if the lag is somehow caused by something in the NPC script. -
RESOLVED Sort of an odd bug. Can't craft some things even though I have the materials
spiritchaser28 posted a question in Bugs & Technical Issues
So this one is a bit strange but I have noticed at times whether using the crafting table or crafting directly and trying to place something, a few items seem to have a glitch where you have to attempt to craft it a few times before you are allowed to do it. I use this Iron cabinet as an example. I have over 100 iron ingots and a hammer in my inventory, but sometimes it tells me I do not have the items needed. I can exit the crafting menu and go back a few times and it seems to correct itself....it's just a weird glitch -
RESOLVED [YLD-30080] Cannot freeplace energy linker
spiritchaser28 posted a question in Bugs & Technical Issues
I noticed tonight I could not freeplace the energy linker anymore. I tried using the building table and just pressing q when I held it and the option is no longer there. Not sure if this is an oversight. I sometimes use them in my builds. -
RESOLVED [YLD-32751] Brick block missing secondary color
spiritchaser28 posted a question in Bugs & Technical Issues
This one clay brick block is missing it's secondary color, even though it shows it has 2 colors. the blocks below are 4x4 and should have the same secondary color as the blocks on the top of the picture. The blocks I am standing on should have the grey outline I painted but do not. -
RESOLVED [YLD-32730] Cannot use radial unstuck
spiritchaser28 posted a question in Bugs & Technical Issues
The unstuck on the radial menu seemed to be working fine. I was using it on blueprint vehicles and they were spawning back where the original blueprint was made, however when I changed the game to multiplayer the option on the radial menu vanished for blueprinted vehicles. Vehicles made on the map without blueprints still seem to work fine and will teleport back to spawn when using the radial menu. -
RESOLVED [YLD-32536] Car colors not matching, some seats missing
spiritchaser28 posted a question in Bugs & Technical Issues
I painted these with the brush in editor so you can see the difference in colors. used the red green and blue colors that the brush starts with. these should all match but they do not. Some are missing the third color. The red vehicle seats do not match at all even without the paint. Also some passenger seats seem to be missing. -
Not a game breaking bug or anything. I just noticed that this pipe block used to have 3 colors and now it only has 2. I use it to make burners on my stoves. The black part I usually make a glowing orange.
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RESOLVED [YLD-30853] Bed construction glitch on ship
spiritchaser28 posted a question in Bugs & Technical Issues
I was trying to place a bed on my ship. It took the materials (3 times) but the bed never got placed. output_log.txt output_log_clean.txt -
RESOLVED [YLD-30356] So...this is a big problem. Failure to load user data
spiritchaser28 posted a question in Bugs & Technical Issues
I tried to connect to exploration....and output_log.txt output_log_clean.txt -
Ok so I was buying some logs and stone chunks from the trader Morten. I didn't have enough room in my inventory for it all, so the rest dropped on the ground into stacks of 200. Thought this might be an easy fix for you all. It was only a little annoying because I went to divide it into 4 stacks of 50 (as it should be) but only got 2 stacks of 50 out of 200.
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RESOLVED Placing blueprint table dang near impossible now.
spiritchaser28 posted a question in Bugs & Technical Issues
I know you folks at Bohemia are on vacation. Happy Holidays! Hope you ate a lot of food and had fun. When you get back from your vacations, can you all take a look at making a hotfix for placing blueprint tables? Can't seem to place them anywhere without the message saying the table is to far from blueprint outline even when it is right next to the blueprint. Ship blueprints seem especially problematic now. I spent close to an hour trying to place the table in every possible place it could go. the table was always red no matter how close or how far I moved it away from the blueprint. I know from talking to other players that a lot of them that use blueprints are having a difficult time now. That's my main issue with the latest update aside from the crashing issues I mentioned in another post. Thanks all! Figgy pudding is bad for you! LOL Merry Christmas and Happy New Year! -
RESOLVED [YLD-28147] Game unresponsive after exiting exploration
spiritchaser28 posted a question in Bugs & Technical Issues
Not sure why, but this has happened 3 times already. I leave explore and it shows me the spinning circle, then it freezes and the game becomes unresponsive. It does save my progress so I'm not terribly worried about it. Just don't like shutting the game down with windows prompts. Attached the output logs. output_log.txt output_log_clean.txt -
RESOLVED [YLD-26672] Crash with Unity Error message
spiritchaser28 posted a question in Bugs & Technical Issues
So I have been having multiple problems with the game timing me out. I mainly play on YWD servers. Journey to the 12 Kingdoms and Origins. There is now a 5th server for Origins that is only listed in multiplayer lobby (Nitrado server) Anyhow when it goes to time me out or I see the spinning wheel of death...I wait for it to bring me back to the main screen, and sometimes it never occurs. I end up closing the program with task manager when this happens. It just happened again so I decided to come here and attach the input/output logs, but guess what? They aren't in the folder for the time played. I don't always have to close the program this way, but thought you might want to be aware. When it odes timeout again and closes properly I will send you the logs. It's been crashing so much lately that I will add the logs here soon when it does occur again.....fair warning, since the update this has happened so much I think you will be seeing a lot of these logs. (With the exception of the logs that do not save) -
Dev Diary #323 6 Player's creations in Ylands
spiritchaser28 replied to rihapat's topic in Dev Diaries
So....since we now have a trader in the arctic....can we expect to see more there? Innuit trader? Come on Pypse...let's pull the trigger on this haha -
I think I was the only person that hammered on about the lunchbox constantly....but yay! You finally got worn down! I guess I'm a pest. And look how happy people are now!
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Dev Diary #268 New Weather On the Edge
spiritchaser28 replied to anna_svecova's topic in Dev Diaries
I'm really loving this idea. Bring on the random -
Uh....you do realize you are commenting on a post that's almost 3 years old? Just wondering why. If you go back to the original post it's almost 5 years. P1 is irrelevant now.
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Wish they would add the old soundtrack back along with the new. It's all great music but I do love the old soundtrack better
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@Nikki Severin Take a look at this post please
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Dev Diary #229 Magnificent Mythical Beasts
spiritchaser28 replied to Nikki Severin's topic in Dev Diaries
Woot! Been wanting a mythical ostrich