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Posts posted by spiritchaser28
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Are you playing on both Mobile and Computer? That's the only reason I could see that message come up.
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Nikki may be able to retrieve it for you. I think she may have a cube (Dev privileges)
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I will agree with this. If you are deep in an underwater cave and suddenly have to use the bathroom, the only option you have is to type /unstuck 1 so it teleports you to spawn. It's about the only way to avoid dying but many times spawn is pretty far from where you want to be.
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One minor annoyance for me is the enemies seem a lot less aggressive than they used to. Sometimes it takes a couple minutes before they decide to attack when you have been spotted by them. I've danced around several animals and NPCs just waiting for them to respond.
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3 hours ago, p4rr said:so 'welding' means that blocks placed on grid merge together so the pc doesn't have to think about the 'inside bits' ?
I used to think it counted as one block, but that's not the case. It's a bit more complex to explain. Apparently optimization has to do with how it is displayed and a number of other factors. A while back some computer geek that understood Unity well tried to explain it to me but I got lost in the explanation LOL. All I know is it is better when welded, but in certain cases it's better to weld certain elements together for the best optimization. On Houses and buildings for example, it's better to weld all the roof elements, and then walls, then floors, windows.....from what I understand the welds are better optimized if they consist of the same types of blocks. It's never a good idea to weld things you interact with like doors, chairs, beds chests, etc unless you don't want people to use them.
With ships and cars it's different because you can go from totally unwelded to welded in seconds and the program figures out which items to not weld. With Houses that are freebuilt it is also different because the blocks will weld over a set time, but its still possible to take one block out of it and replace it with another if you wish because it sort of places the building in construction mode when you are adding something or taking something away.
That's the best way I can explain it....I'm probably missing some details
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Nikki is on vacation until next week. You can perhaps ask ThepYpse.
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8 hours ago, p4rr said:do free-placed blocks have bigger impact on performance that blocks snapped to grid ?
In general, the more collisions (blocks placed inside each other) a build has the laggier it may be performance wise, welding optimizes the build but if it has a billion collisions it can still lag. With ships it basically welds when you assemble and unwelds when you dissasemble. Free placing doesn't always have collisions
I don't see many collisions on your ship so it should be good to go
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Hmmm they may have changed it. I seem to remember it cooling down.
You may have to get a dev for help retrieving your things, or do some trial and error with logs over the volcano to see how close you can get to them without dying. Not sure if a heat resistance potion might help either.
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Oh hmmm. I think you need the cogwheel you find on the island. Not sure if making one will work or not. Haven't tried that.
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If you look at the wall, you will notice it's missing a cogwheel.
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It is a volcano. You have to solve the island to cool it down.
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4 hours ago, TonyPearce said:These strange things happened in some island(Exploration mode).
Like this one:https://steamcommunity.com/sharedfiles/filedetails/?id=2794546839
And this one:https://steamcommunity.com/sharedfiles/filedetails/?id=2794538009
It seems that they were in right place at the beginning.
Is this on an older map? I have seen this before when an update occurred on one of my islands. It was like the land shifted.
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22 minutes ago, zarwil said:Ships reverse painfully slowly. I suggest keeping the current reversing speed for sail-powered vessels, but significantly increase the reversing speed for engine-powered ships.
I vote for this suggestion
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42 minutes ago, 6Cowa6Bunga6 said:talk about blast from the past with your screenshots. !!
when has there not been some sort of underground digging. that was always a favorite things of Ylands. The digging
Though early yland days it was easy to find tunnels with firstpersonI think everybody learns to dig fast and make fire when they are in colder climates. Shelter and warmth is crucial to survive in those first stages on those sorts of starting maps
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May be an important asset for certain editor made maps. Good work
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1 hour ago, SlumnIt said:Correct; She's playing exploration mode. Which those "maps", "ylands", or whatever you want to call them, do not show up in the Editor.
And I don't want to do anything that might prevent her from completing the achievements, which are available in exploration mode.Well...on that note it wouldn't be called "Exploration" if everything was revealed. Editor made maps can reveal the entire map like @Mello1223 pointed out, but Exploration DLC is a different game, and it requires exploring.
On a side note I believe it is planned in the future to have editor made maps available in sort of an "alternate dimension" of exploration.....but it will still be 2 separate games. Traditional exploration has PVP areas and it would be unfair advantage if the map owner had some advantage over the players visiting the map....But in the future plans of adding editor made maps to a second version of exploration it might be fun to explore in a different way.....with certain rules in place for each map....but I'm pretty sure they want to keep those sorts of maps separate from the original exploration/survival updates so people aren't just handed a ton of gold, resources, and overpowered weapons from the jump to carry into the actual survival game
Hope that made sense
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7 hours ago, Nikki Severin said:If any larger vessel type makes it into Ylands in the future, you will find it way up high, not way down below :).
If that's not a fantastic hint, I don't know what is. Looking forward to that update for sure LOL!
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I enjoyed shooting fish out of my cannons. Made me feel like I was in a weird Monty Python movie
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5 hours ago, Hunter-Over-Fire said:I'll start. Remember when the Mummy was a SKELETON?
Ales had talked about this once in a stream when the question was brought up about bones. Apparently in some Eastern cultures bones are offensive to some religions. It was sort of the reason they had them removed from the game...they are considering bringing them back, but the game is worldwide and for kids so they endeavor not to offend any particular people's beliefs. I think this is also most likely the reason we do not see cows and bulls in the game....in some regions around the planet they are considered sacred.
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25 minutes ago, zarwil said:Idk if this is because of the map, or something to do with my PC today, but every 15 minutes of editing a map I crash to desktop without a Unity error message. I loose almost all progress (that I have saved) up to that point.
That ain't good. @Nikki Severin This is one that needs examination.
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I agree.....I dislike taking the gold out of the pouch sometimes because it can sometimes use inventory space you need and what happens is you get things like a bunch of log shipments laying in front of Morten that you have to come back and pick up after you put the gold back in your pouch
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A bug on mystery island (yes again)
in Bugs & Technical Issues
Posted
Next time it does it submit it to the bug reports again and be sure to include your output logs. @Nikki Severin should be back in a couple days and she will take a look at this.