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Jstuts

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Everything posted by Jstuts

  1. The blueprint camera is virtually unusable now and was almost unusable before this latest update. First, with the now-handicapped propeller pack, it is difficult to take the time to set your second coordinate before the propeller pack runs out. Second, setting the two points is grossly inaccurate. The points set can be a dozen units off from where I was standing/flying. I find it impossible to capture any building at all.
  2. Jstuts

    Problems using blueprint camera

    Thanks again ocnoglittle. Yes the wiki documentation is improved and very useful. I realize that I am not all that patient about figuring things out; one of my characteristics. And somehow, although I did look up Blueprint Camera at the wiki, it never occurred to me to look up Blueprints! Duh! The Codex information is still not very helpful. But once again, THANK YOU!!! It is people like you to help me that keeps me playing this game.
  3. Jstuts

    Problems using blueprint camera

    Thank you, ocnoglittle. I will try that. Like so many other things in this game, I find no documentation as to how to do things. I never even knew it mattered which way I was looking, so I assumed that where I was standing was the key. But I have a further question now. I am assuming that the first point is a lower corner of the structure, or the ground at that corner, and the second point is the opposite upper corner. But often there is no block up there to focus on, at the point that would enclose the whole structure. So should I first make a block up there? Is there something else I am missing? Oh, if only there was much better documentation for us everyday mortals. Oh! Now I find that the process involves THREE steps. First look at the point for the first coordinate, and click. Then, second, run around to the opposite corner and look at the appropriate point to form a selected rectangle (the selection image follows you as you go) on the ground. Click that point. (Disregard the false prompt that says you are FINNISHING the selection, because there is another step to go.) Third, look up to make the selection image go up, or fly up to provide some limit as to how high the selection goes upward (maybe it doesn't matter if it goes up to infinity). Click a third time. Then confirm the selection and name the blueprint. There, I hope that the developers will take the above language, if correct, and add it to the Wiki entry to assist others like me who want to play the game, rather than spend a lot of time figuring everything out.
  4. Jstuts

    terrain suggestions

    Here is a screenshot of Keralis' start island map. Notice that the complex string of islets and sand bars make a fair refuge from hostile predators without the protection being absolute.
  5. Jstuts

    terrain suggestions

    By the way, another thing that strikes me is that in Keralis' map of Exploration caves were also much more interesting and perhaps more naturalistic. The entrances were often more difficult to find, which makes for a better experience of exploration; not like today's trite image of a grand large opening, as if announced so you won't miss it. And the caves in Karalis' game required your full attention so you wouldn't get lost or disoriented. You need to place some form of 'breadcrumbs' to find your way out.
  6. Jstuts

    terrain suggestions

    In the several years I have played in the Ylands game I have seen steady improvements along many lines of development and I have been thrilled by it. After trying out several sandbox games and learning the basics, I quickly purchased the Exploration Pack. And this was nice. I played several games of Exploration but soon found a growing sense of boredom. Every game was different, of course, but what was disappointing was that there was too much predictability, too little opportunity for surprise discovery. For example, you had the usual safe ‘home island’ and the standard set of 5 or 6 outer islands not too far away, some of which you could see from your home island. It became a feeling that could be expressed as: OK, here we go again; same old, same old. About this time I stumbled on Keralis’ YouTube series on Ylands. Once his game was complete he made the game save file available for others to follow in his tracks. Recently I have replayed this game (called simply ‘Explore’) and made a striking discovery. (Yet be forewarned: the game has some major downsides too. There are file corruptions or incompatibilities that make the game crash if you go do certain islands, including the island where he put all his amazing constructions. Also ocean areas near islands can be prohibitive for large ships because of extreme shallowness.) My discovery is in the naturalistic features of the shorelines and interesting and variegated physical features of the land in Keralis’ game, which was merely an automatically generated game of that era of Ylands Exploration. There is so much diversity: irregular shorelines that feature strands of sand islets, clumps of rock, and sand bars, or small irregular peninsulas stretching way out into the sea. There is a combination of striking and beautiful sweeps of desert sand or lush green valleys but also areas of incredibly rugged and jagged land with fissures, arroyos, cliffs, ridges, steep banks and scarps, deep gorges, etc. All this seemed more interesting and exhilarating. For me this is more exciting than many of the glitzy attractions that are now often plopped into the landscape that seem to lack any coherent context, like brightly colored goodies for small children. This is not to say that the existing state of Exploration, including the new experimental Exploration is completely devoid of beauty and interest. Not at all. But the past shows that the present offering could include some of the more striking and naturalistic features of that era several years ago. Recently, after some people reportedly asked for variety in the shapes of islands, we were given a few new shapes, the elongated, the smaller, the larger, the ‘C’ shape, the ‘I’ shape, the ‘O’ shape. But this is SO non-naturalistic. No more naturalistic than the repetitive globular forms with mostly smooth shorelines that were so over-used before. I do not know about the challenges of devising the automated methods of island generation. But I do see clearly that it can be done because it WAS done, several years ago. Another point. One of the strategies today is to dot the landscape on some Ylands with about as many rhinos, hyenas or tigers as is possible. This seems to me to be contrived and unnaturalistic! Yet another point. I can imagine that the new Exploration is more stable; creating the possibility of essentially linking numerous separate game modules together to make it seem like one open, vast world. But it does not really feel that way. It feels like what it is; linked separate games served up to you by developers. I do acknowledge that it is nice to be able to keep your ship and move around much of your inventory from one area to the next. A huge map all in one game is probably less stable, more likely to be lost; and it is impossible to replace portions that are completed (or uninteresting) with new ones. But there was something to be said for the huge map in Keralis’ game: you really felt like you were exploring not just waiting for the next thing that would be plopped in front of you as you crossed over into a new map.
  7. In recent days I have experienced chronic problems placing both stoves and spinning wheels in Legacy Exploration; and spinning wheels in the new Exploration game. Other things such as beds, weaving looms and tanning racks place OK. The error message is 'not enough space'. In some cases I can eventually place the item if I try over and over... up to a dozen or more times may be required. In the past I have also experienced problems placing other work stations, but I haven't tried recently, so I don't know the status of those issues.
  8. What spiritchaser28 reported suggested a workaround. Before this problem asserted itself I had indeed put spinning wheels and most other work stations on my experimental Exploration home island without problems. This was weeks ago.. But in the past several days, I was not able to put another spinning wheel anywhere on that island. So, after reading spiritchaser28's report I went over to one of my nearby islands and tried to place a spinning wheel there, and it worked fine. Then, when I returned immediately back to my home island, I could place one there as well, just fine!
  9. Spiritchaser28, that is interesting! Thank you! I will do some tests on some of the other islands in my experimental exploration game, just out of my own curiosity. There is so much of programming that is a mystery. How can things be so patterned, yet still be so unpredictable? I don't know how to say what I am trying to say. Truly a mystery, to me at least. I suppose we just have to lay it at the feet of complexity. Complexity often leads to unpredictability, while still offering some degree of patterning. By the way--and here I may be justifiably scolded for being so off-topic--I am discovering that I enjoy the contacts, like this one, with people like you who are strangers to me. I discovered the same with zarwill who, like you too, helped me with ships. By the way (again!), I like your 'Don't Panic' theme. I am trying to keep that in mind these days. Sometimes I use gaming in almost an obsessive way as a defense against anxiety and panic. WAY off topic and too much information? I'll stop now and promise to reign myself in. ?
  10. And, by the way, I do truly love this game... or at least its potential. And I have had much fun with it. But unless it solves bugs such as this... would I recommend this game to a friend? I think I would say to him or her: It has great potential. But there are problems. Check back in a few months. And yes, there are other bugs that I have not even mentioned that annoy me, such as the fact that Control-drag between inventory and chest (to get part of a stack moved over) only sometimes works.
  11. So here are my results today. Today I had no problems at placing stoves, in either Legacy Exploration or in the new Experimental Exploration. But previously I did have trouble with stoves as I said in my first posting above. The only problem today is with spinning wheels, and this occurred in both versions of Exploration. But the details are interesting. First I tried repeatedly (4 times) to place a spinning wheel with no success, even after moving it down with Rt-Hold-J method. I was able to move the spinning wheel up and down, but no position helped. And this was true in both versions of Exploration. The first tests within Legacy Exploration today were in a game I had recently added Cube (with Editor), but I was experimenting (at first) only with crafting; not using Cube. So, it was not a normal survival game anymore, you could say. But when I tried to place a spinning wheel using Cube, it placed without problem! AND, from that point on, I could ALSO now place spinning wheel with crafting without problem. I then tried another Legacy Exploration game and had no problems placing anything, including spinning wheels. But in recent days I have had trouble placing spinning wheels in several Legacy Exploration games, not just one game. I have also had trouble placing stoves; but not today. Then I went back to the new Exploration (Experimental) again and once again I could NOT place spinning wheels, even with doing the U/J 'free place' mode. No problem with stoves. This is all the tests I am willing to do. I not a testing technician; I am a game user simply hoping to have some fun. But thanks for anything you can do.
  12. I will try that, Spiritchaser28, and report back, but it doesn't make sense to me. Even it it works, it is still a bug. It is a workaround only; but it might be useful information. When, despite the red glare, I go ahead anyway and click my left mouse button I get the error "not enough space'. Anyway, yes, I will try it just to see what happen.
  13. This issue does not relate to ships. Generally the circumstances are simply on areas close to beaches, but not on the beach. Essentially any rather flat, uncluttered area on an island; areas where typically I never had problems before and where weaving looms, tanning racks and bamboo beds are easily placed on the ground. When I have the red ghost/glare, showing that the placement will not work, I have often carried it around to see if it will place anywhere at all; and it won't. In the rare instance when it is placeable, it shows no red even in the beginning. It is an all or nothing sort of thing. I hope this helps. I cannot understand why I can be having this problem and you cannot immediately reproduce it! (But then I am clueless about the many problems of programming.) Again, if one makes repeated attempts, it usually does place, but after 8 or 10 attempts I just give up in total frustration. Thanks for looking into this!
  14. Thank you again all. Yes, I did the workaround you (spiritchaser28 and zarwil) suggested and it worked fine!
  15. In the past couple of days I have found that the 'move' and 'rotate' functions only rarely work properly. I don't know the lingo, folks, so please bear with me. The colored gizmo with the three colored arrows that I used to be able to drag on no longer function most of the time. I know that when I used to hover around the arrows I would find a sweet spot that would make the arrow a paler color, then I could do the drag and the object would move. Now I don't get that happening at all and I cannot move objects most of the time. Same with rotate. This seems like a big deal! What good is editor if I can no longer use it to move objects! All hands on deck, team! Please?
  16. Sorry for the delay in getting back to this topic. Yes, my problems have been experienced in a ship. The ship was in construction mode and had been placed on the ground. I will try the suggestion to copy the ship, and to paste the copy. I'll get back with you on this. I appreciate deeply the replies and the discussion you all gave!
  17. Jstuts

    Bugs and shortcomings Which I noticed V.1.0

    I've got to say, folks, that the bugs are driving me to consider abandoning the game altogether. In editor the 'move' function only rarely works right. In gameplay, whether in legacy exploration or the new exploration, the ability to place things like stoves and spinning wheels often takes me up to 20 tries--almost always getting the message of 'not enough space' when there is vast space around. I hope the team can get it together! Another thing which is not a bug but a chronic irritation has to do with camera function when driving boats and ships. As it is now the default is for camera to be in 'aligned' position. But this is just the opposite of what I want. I want the default to be not aligned so that when I am trying to back up or look to the side I don't have the camera jerked out of my control. Yes, I can invoke the command to put the camera in my preferred state, but I often forget and I find myself cursing both myself and the developers who chose to make the aligned position default. It is just a major nuisance for me. But that is just me. Others may have other preferences. I am just stating mine. Thanks for enduring my rant! ?
  18. Jstuts

    ship stuff by zarwil

    @zarwil, I want to thank you for the detailed steps you outlined to make changes in a ship, in editor. I did, in my own way, make the changes I wanted to make in the ship you composed and I love using it now! I cannot honestly claim that I really understand everything you outlined, but I think that is my failing, not yours. I'll probably understand it eventually.
  19. Jstuts

    ship stuff by zarwil

    I was able to make a new local composition by first putting your composition on map, going to editor, selecting it, and commanding a new local composition. Then I could actually select the seeds and remove them. I could not do this directly on the ship that was placed from the download itself, even in editor. And, no luck still on placing beds, either in editor or game play.
  20. Jstuts

    ship stuff by zarwil

    Hahaha! That is so funny, about the seeds! I don't know if I can fix it in the editor either. Because--and this gets to the other problem with the beds--I cannot seem to place beds (in the back 2/3 or the cabin using the editor either. The ghost-bed-to-be-placed stays red until you move it to the very front of the cabin and if you try to place it under the windows you get an error message something like: 'this is outside the vehicle boundaries'. Same about trying to place anything on the upper deck. In the editor I cannot seem to select anything. Ships and other vehicles just aren't like other things at least when they come from compositions offered. I tried and tried. No good. Any way to get a good ship that works?
  21. Jstuts

    ship stuff by zarwil

    Zarwil, I love the ship of yours that I downloaded as a composition. Too bad I cannot add anything, like beds, to the back 2/3 of the cabin or the deck above. Also too bad that the ship seems to grow strange huge woody-like growths all over the front of the ship. See image attached. This is happening in a legacy exploration game. I have seen this happen to another ship I downloaded as well. What a bummer. Now I cannot use the ship. Dang, the screenshot would not correctly upload. I going to try again with smaller image. It failed again.
  22. Jstuts

    Creating, local export, and publishing

    Yes, I am aware of this location of settings, but as I had mentioned, when I checked on this before, the setting could not be changed on a game scenario; it was frozen at the 'no-save' option. But it does seem to work now. But maybe I tried it on a world that was already exported, and it needs to be set before exporting. Anyway, I feel that I will figure out any further quandaries on this. So, YES! You have indeed helped me loads... hoping that it keeps working. THANK YOU SO MUCH! ?
  23. I am not a complete newbie to Ylands but I'm also not particularly astute on many aspects. I used to be able do a local import on a game I created in Editor, so I could play the game myself, and keep the changes as the play proceeded over many sessions. Now that doesn't seem to work anymore. So I have now published a game, but when I play it, saving is not possible. Anything I do in the game is lost when I close it. I see that in the games available in the Main Menu, some games allow saves and others do not. I saw nothing while setting up the game, or options in Editor, or options on the Ylands Creator's Cluib website (while finalizing the publishing process) that pertain to this. Please, people, is there any way at all I can create a game for my own play and keep the changes? Otherwise I have little interest in this game. Why have they taken away a functional local export, closing off our options?
  24. Jstuts

    Creating, local export, and publishing

    I just looked again and found: As you are setting up the game there actually is no setting that I can find for saving. Once it is created and you are looking at the games properties, there is a setting shown but it is not operable. It cannot be changed. So how people are creating games that allow saving is a mystery to me. I do appreciate your attempt to help me, but my questions remain unanswered. Oh well. My purpose in wanting a game I can play and save is simply to allow an arena for creating structures without the inconvenience of day/night and weather cycles, and yet to be in a natural-like setting. I can create whole villages, etc. The setting sparks my imagination. And I prefer to create within game, not the editor. But, alas!
  25. Jstuts

    Creating, local export, and publishing

    Thanks, bojo2736! Although I am not sure.... I will try again to find that setting. I also noticed that the /exportlocal command gave an error report: something like "that command is not available". So I did the local export from the Editor menu after first optimizing it. But I guess you are confirming that I have to publish a game in order to play it with saves? Any further guidance here? By the way, I have, in the past few days rediscovered just how amazing this game is!! Such a great job by the team. I just marvel at so many things I cannot list them, yet I must mention all the cool creatures, the outstanding water and weather effects, the beautiful artwork everywhere. I just love to hang out in the game.
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