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Valour4Eva

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Everything posted by Valour4Eva

  1. This is more of a question to the ylands team if they see this. Why is there a difference in time for skills to unlock after dodging? I'm referring to when you dodge from a standing position compared to dodging while walking/running. I just tested this out, and apparently it takes .98 seconds for skills to unlock after dodging from a standing position, and .59 seconds for skills to unlock after dodging from a walking/running position. Why aren't these time's the same? I'm really puzzled by this.
  2. Its just the game undergoing maintenance. Nothing to worry about
  3. Valour4Eva

    Action game: Battleground Arena!!

    UPDATE 4.0 (Text update): Hello again everyone!! been a while haha. Just wanted to provide a quick update on whats been going in in the game At this moment, for the past few weeks, I've currently been polishing the dynamic stat/attribute system so when the game launches for people to test/play with, all of the bugs (hopefully) are taken care of being this is a pretty important feature for this game. Besides the INT (intelligence) stat, the stats players will be able to adjust based on the amount of skill points they receive as they level up are STR (Strength), VIT (Vitality), STA (Stamina), and AGI (Agility). STR determines how much damage you do to enemies depending on the weapons/melee skills used, VIT determines how much health you have, STA determines how much stamina you have to use skills, and AGI will determine how likely you are to dodge attacks. When the game releases, the only class players will be able to use is the slayer class (basically a warrior). Future classes (Assassin and magician) will be released as they are worked on (hence why INT will be disabled on release), however in order to meet the deadline of the competition, I've had to settle with the slayer class being the only one players can use for this game. I've also included @Shadow72's targeting system into the game with his generous permission (big thank you to shadow by the way for allowing me to implement his targeting system into this game), so players will be able to use skills that require locking on to mobs. The closest mob to the player will be the first to be in the players target range, and the player can then cycle through any nearby mobs based on distance. They can also freely turn on/off the system if they wish to not use it to increase the difficulty of some spells. A video demonstrating the stat attribute system will be posted later this week (maybe tomorrow?) to showcase what players will be able to do in the game using it. More information about the game will be posted at that time, so stay tuned!!
  4. Valour4Eva

    Skills

    It is semi possible. The reason I say "semi" is because you have to have the hotbar set to the skill hotbar in order for custom controls to work. If you try to use a skill custom control when you're on the crafting hotbar window, it won't work.
  5. Valour4Eva

    Dev Diary #153 - Bows and Grenades

    The bow fatigue feature sounds pretty interesting. It'll be fun to play with this in editor scripts!
  6. Valour4Eva

    tanks in Ylands

    Those would be reallllyyy fun to script to allow you to control/shoot with them hehe
  7. Valour4Eva

    Naru's Corner #8 - Connecting your games with game sets

    Very nice tutorial Naru! I definitely plan to utilize this when I create my hub after finishing "Battleground arena" so I can make more games for players. Cheers!!
  8. So while making my game for the BI competition, I noticed a pretty annoying bug: Lets say you have a player role you spawn in as and have 3 skills equipped to that role. Naturally, you spawn in with all 3 of those skills in your skill hot bar. Now, when you spawn in as a player role that has NO skills attached to it, and enter a trigger zone that has the following tiles: Only one of those skills appears in the hotbar: The same thing happens if you have in that trigger zone the tile that allows you to change player roles (a role containing skills). Because of this, I believe this is a bug. I would like to get a person from the ylands teams opinion on this please.
  9. Valour4Eva

    Action game: Battleground Arena!!

    UPDATE 3.5: Hey everyone! Just a small text update, however I want to inform those who are following this thread that the next update for this game will be a pretty MAJOR one (hence the delay). Also, due to the time frame that is left in this competition, I have decided to turn this game from an RPG/MMORPG game submission to an Action game submission! The game will still utilize everything you have seen thus far, but on a smaller scale. But trust me, this will be even better as you can either play this as a single player or multiplayer! Later after this competition however, I will continue my work on the MMORPG by utilizing everything that has been put into this game and expanding on it. If you have any questions about this game, feel free to ask! Depending on the nature of the question though, I may have to censor my answers in order to keep things "hush hush"
  10. Valour4Eva

    LOGIC Script idea: SKIP

    Is there currently a "SKIP" logic in the game? It could be INCREDIBLY useful when trying to bypass complete sections of codes, such as:
  11. Valour4Eva

    [Tutorial] Data Sets

    Just wanted to mention I tested this real quick by naming it "Row" and it works, so It doesn't need to be named ID.
  12. Valour4Eva

    [Tutorial] Data Sets

    Nice tutorial shadow! As far as how to do that with excel, you just save the dataset you want to incorporate into ylands as a CSV shown below:
  13. Valour4Eva

    P1 Creators is entering this competition!

    So question then (and I'm not trying to cause drama, just want a thorough explanation). How exactly are you logging who works on what, and can you prove that there's no way to manually edit/fabricate the logs (for example, editing someone's hours to make it look like they worked more than they actually did) in the event that you need to provide evidence in case of a dispute?
  14. Valour4Eva

    Action game: Battleground Arena!!

    UPDATE 3: This will be a small picture update, but I've been able to create a working stat point distribution window. For testing purposes, the only ones available are for increasing Max health and Max stamina. However, the tests worked flawlessly, so more attributes like wisdom, mana, strength, etc. will come later in the future. More will be worked on this feature throughout the next few days and HOPEFULLY I can get a working leveling system that will incorporate EXP and Stat points per level that can be distributed between each stat. Until then, have a good remaining weekend!!
  15. Valour4Eva

    How to Enter the Competition?

    [UPDATE] I found the answer to my question. Nevermind lol.
  16. Valour4Eva

    P1 Creators is entering this competition!

    Any updates on your game? Very interested to see what you guys are creating
  17. Is it possible with scripts to create a trigger zone than, upon entering, performs the action of virtually pressing a key? I'm asking because I'd like to create a trigger zone that will switch the crafting hotbar to the skill hotbar upon entering. Any help or advice would be greatly appreciated, even if it's just pointing me in the right direction.
  18. Valour4Eva

    Action game: Battleground Arena!!

    UPDATE 2: After some tinkering (and some headaches haha), I've finally managed to create a custom skill hotbar. When pushing a certain key, it enables the hotbar. the same key can be pushed to hide it (for when you're crafting). When the hotbar is visible, you can use the skills attached to it. Not sure if I'm the first to do this or not, but it's a pretty neat trick!! Next involves showing which skill is activated/on cooldown/interrupted, tinkering with the crafting hotbar and a way to change out skills through a custom window.
  19. Valour4Eva

    LOGIC Script idea: SKIP

    Sorry, I was thinking of "SKIP" commands instead of "END IF". The OP has just been edited to reflect that
  20. Valour4Eva

    Action game: Battleground Arena!!

    UPDATE 1: because I plan for it to be an MMORPG, the game itself requires a new UI. The look of the UI itself will change overtime as this will probably not the final design. The first step of creating a new UI required a working HP/stamina bar gauge (mana will come later). Any time you take damage, heal over time, or heal via a potion, the health bar will update instantly. The same applies for the stamina bar when you use stamina based skills. The game will incorporate a leveling system, so the max HP/stamina will also change as well, but that's for later down the road. The next step (If possible) is to create a custom hotbar to display only the skills instead of having to switch between hotbars to use the skills or crafting inv.
  21. So while trying to load the game this morning, this happened (and continues to). Any idea whats going on and how to fix it?
  22. [UPDATE] This problem seems to have resolved itself. Disregard this thread!
  23. Valour4Eva

    The Lands of Evanar

    Oh neat! I'll have to check this out later. Thank you, and the game looks awesome so far shadow!! looking forward to seeing more!
  24. Valour4Eva

    The Lands of Evanar

    This is very interesting and exciting to see. As someone who works with data analytics and interpretation, I'm very curious as far as how you linked a spreadsheet (I'm assuming it's excel?) to your ylands game, but I'm sure you would like to keep that confidential.
  25. Valour4Eva

    Action game: Battleground Arena!!

    I'm making alterations to the game that makes that video you've seen irrelevant lol.
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