p4rr
Registered User-
Content Count
19 -
Joined
-
Last visited
Everything posted by p4rr
-
few more blocks for the wood set to expand the (old) 0.5 thick plank selection. would be great for detailing and making custom furniture, especially for building outside the Editor.
-
hello everyone! does it matter what colour a block / object is (other than stacking in inventory)? will a build be less laggy if left unpainted? is there a difference when many loose objects are painted with the same 5 colours saved in the palette vs. each of them having a unique custom colour? thanks
-
I noticed something similar. I loaded a blueprint of a simple ship made in 1.9, got all the stuff that was required (same thing with the tools/ toolbox) not a single block appeared after blueprint was constructed (i tried 3 times) i built 2 ships from scratch after that, haven't had any issues with deconstruction so far (deconstructed maybe 12x total) thanks for the warning!
-
A way to be afk or not lost in underwater caves.
p4rr replied to JonathanHunt's question in Suggestions & Feedback
because of those corals releasing bubbles, the caves should have pelnty of air pockets. that would solve the problem and make the caves more interesting and on a somewhat related note - travelling up and down in the water is a bit of a pain. the heavy diving suit should make you drop a lot faster (unless it does in exploration, i only tried it sandbox and it was the same speed as other ones) and maybe there could be some emergency baloon thingy ( like in subnautica) that would carry you to the surface quickly -
i like the sound of that. no more holding back ! thank you, i understand it a bit better now. I only recently found out that you can weld items so you don't pick them up by accident. Devs should add an in-depth building tutorial.. good to know. I'm yet to try MP
-
my current mobile base (now searching for a perfect island to make a house, probably waiting for v1.10 though) I have a question for experienced builders - do free-placed blocks have bigger impact on performance that blocks snapped to grid ?
-
everything except front mast, back windows and furniture is neatly alligned to grid - didn't want to risk frame drops after I fill the boat with all my stuff. haven't had any issues so far. so 'welding' means that blocks placed on grid merge together so the pc doesn't have to think about the 'inside bits' ? thank you! I love the building system in ylands. insane possibilities compared to certain other games, but I don't want to get carried away and overdo it with all the fanciness just to suffer lag, but after seeing some of the mystery islands, i think i can push it a bit further before performance starts to be an issue
-
it shouldn't matter, based on the item's description. i think i found mine in a temperate region
-
good news is that you already have the main item it is used for, and for the other two (late game) items you will only need 7 more pieces
-
it is in the game (anemone forest biome), but it seems to be rare. it is quite small and half burried in the sand (it looks the same as the item in crafting menu)
-
they do spawn in kelp forest biome (and I guess in the other new biomes as well) but only in the temperate region. the swarm is smaller and slow moving, could be easily missed among the plants
-
can confirm this part. still happening (not always, but more often than not) (there was a small update a day or three ago, but it didn't fix this) (solution for now is to unsummon the ship before quitting (works 100% for me))
-
there's some bug that causes weird respawning for some people, this sounds like it. will be fixed soon according to the devs, in the meantime, always unsummon the ship before quitting. that seems to be working. no idea about the icons
-
no, temperate is the one with oak trees
-
the ocean update is only a few days old. many recipes had 'sea stuff' added rubber is made in chem. station, which requires a test tube and for that you need a glowing jellyfish drop, which spawns in arctic ( the new fish parts have a description saying where to get them ) i haven't been to arctic yet, but I'd assume those too can be found in a kelp forest biome.. seems like the schoals of all the new sea animals only spawn in the new ocean biomes (see map) and not in regular ocean
-
dye station now requires a nautilus bladder (nautilus schoal spawns in temeperate regions, catch it using the new fishing net) dye station recipe unlocked for me after i got that. and it is also needed for iron tier air tank (which then requires rubber, and to make it you need to go to the arctic..) I had no issues getting the bladder using a coral tank
-
RESOLVED weird respawning / teleporting after the update
p4rr posted a question in Bugs & Technical Issues
when i restart the game, my character isn't where i left him, but at the map player spawn (beach of a tier 1 island, always the same spot) and my ship is unsummoned. no loss of progress, character has all his inventory. i deleted all progress to start fresh after the update. done the tutorial island, made a boat, left for another map (local) gathered resources, made a basic ship with blueprint i saved in the previous version of the game, found an island i liked, made a starter base (character has a bed spawn), exited the game.. when i started the game again, i was teleported to a beach of a previously undiscovered island. same thing happens on another local map. it seems that after playing for 20-30 minutes at least, the save gets messed up. (i verified integrity of game files, all was ok) -
RESOLVED weird respawning / teleporting after the update
p4rr replied to p4rr's question in Bugs & Technical Issues
update: it does not seem to be happening when i unsummon the ship before quitting (i will edit this comment when / if i find out more)