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jchob

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Everything posted by jchob

  1. jchob

    Item's I would love seen

    They would have to add a "weight variable" to each item/object, or at least those items which could be transported. I don't see them making it happen. What about using some chests in the wagon and make them specific for some types? It would take a big list for the items that you can transport, but that way you can limit the "ammount" each chest gets and thus limit how much you can place at wagon. As from what I get from resources, you mean: logs, ores. It's a "tiny" list
  2. jchob

    Editor Request - Entity/Logic Storage

    Hm, that would be a lot easier. Why don''t you use a label with your objects along with a Storage? Then you can get the variables from Storage that are "connected" to the label inside of entity. I'm pretty sure you know that, or I don't understand what are you really saying
  3. jchob

    Item's I would love seen

    Yeah, hidding energy steam green lines is quite a work. Although, in some circunstances it can look cool for a energy barrier thing if we could change the color. So, what I mean is, having it showing up or not and also change the color. For example, on the generator properties we would check "visible" like you do with Logics and the color.
  4. jchob

    Energy Stove

    Hmm, really? Maybe it's bugged now? I will try it and let you now
  5. jchob

    A game idea that I had yesterday: "Mutiny"

    @Indomituswhy are you making that to us? ? We all have our shelves fulfilled with incomplete games ? Just when I started one game myself, and you come with new ideas? darn you ???
  6. jchob

    New Community: 3HT designs

    Thanks. For you all too ?
  7. jchob

    Energy Stove

    For cooking it will only work if connected to a energy source. You can always use it as decoration or use it creatively. I connect it to energy and use it as "lamps" on walls
  8. Yes, please remove the "change role" upon death, or at least let us CB oose whether we want it enable or disable. Currently I'm working on a game, and I'm forced to make my own role system with custom UI, because I don't want player to change role during a match.
  9. I think you still have to break groups and make items unpickable first.
  10. jchob

    Today I Uninstalled Ylands

    Many things happened, but you know you love the game. Nice kitchen btw
  11. jchob

    Dev Diary #97

    Uh oh, these are cool new items. New window glass type, and the other one I believe is a window frame? The desk lamp looks amazing. The actual looks cool for some things, but doesn't look as cool as the new one. Will it work with the energy system? I hope so. Thanks, and get better @Adam Snellgrove Also, is there a way to someone contribute with new 3D models? For example, new doors? Maybe the team don't have the time to create new models as they are focusing on developing game. Community could make 3d models and send you them? (I'm talking about making a 3d model in Blender 3D and make a working .fbx to implement into Unity). Just curious ?
  12. jchob

    UI Tools Suggestions

    Can't you get the widget child order for that? It would be like what is called a "matrix array", "matrice" or just "multidimensional array". Mustidimensional arrays works in a way, that you check the *line* and also the *row* (it's like a table where you have rows and lines)
  13. Well, I liked the old UI panels. I could make some custom messages like "you got +100 coins just above the head. The show bubble, show warning text and new customs windows are no good for this. If I place an old composition with old UI panel it works. But after 0.14 the logic no longer exists in the logics. ?
  14. I'm not 100% sure, but I think that happened to me in the custom window script when I clicked some "event" from the left menu list (red-ish Event button). So, I think I had to completely close the editor to back to main menu, and it fixed. Hope it helps
  15. Thanks for the info ? I was going to try (when I get back to computer) if the chat, if you write something, if any letter would trigger a custom key action
  16. @Igor Q.i tested something. Probably you've already too. Well, i'm not using child nodes. Which doesn't make sense, because custom UI should work with parents and childs (like Unity3D does), affecting the proper functioning of the window. But I think i got a go around of the problem. So, move the text outside of the button parent. In my case you see that the Image is the "parent" and has 2 childs: button and text. The text is NOT child of the button. As i said before they need to fix this. Then the script for custom window logic Yes, I know this is not practical, but it works. They need to fix this for us
  17. jchob

    RESOLVED [YLD-18844] Excited Weld

    Really weird, I have something like that (3 different resources) all welded and they act like your yellow one. I know it doesn't help at all, just wanted to say: Good luck on that ?
  18. jchob

    BI Servers

    Oh no worries. Just curious if you've played with it ?
  19. jchob

    BI Servers

    Oh thanks @Igor Q. That's new, right? Haven't dig much after 0.14. Did you do any testings? Power barrier? What about inventory? Items inside chests? I will try some stuff whenever I can
  20. jchob

    BI Servers

    I'm not at computer, but I think that would either restart the protection barrier. Thus, player will loose access to its own barrier. Also, I pretty sure logics like entity storage will lose the information. Example: if I add a lever to a Entity storage, if o use the Restart tile script, that Storage will loose the information. I'm not 100% sure of this, tho.
  21. I read somewhere you can type in chat window /exportgame Haven't tried it yet, tho.
  22. jchob

    Scripting in Standard Explore

    Thank you all for making the export and script back again. I apologize if I (and others) got to hard on you, but I was really disappointed. Thanks @Adam Snellgrove for being there and thanks for talking with the team. Tell them we are very thankful ??
  23. jchob

    Scripting in Standard Explore

    IgorQ, in standard explore maps you can take a blueprints. As far corcerning editor, you can make a composition, create a temporary explore map, pull it into editor, and place the composition. Then play that explore map, and take a blueprint from that blueprint. I'm pretty sure you know this, so, I don't really understand what you are mean about blueprints. Although, in editor explore maps you can't take blueprints, sadly.
  24. jchob

    0.14: Playful Platform (05/09/2019)

    @Houpare you saying we can no longer create a standard explore map (created from main menu Explore) and get that map into editor and make basic scripting like a lever ON switch ON Set game hour 22 @bojo2736, @MyPa553ng3rand me have been doing this for at least the 7 months I've been around. You say it was there by mistake for 7 months and the BI team didn't notice it? All I can say is that really disappointed me for good. Like @RedEagle_P1. say: editor explore maps lack the random generated buildings, etc. If it was a mistake, I make MyPa553ng3r my words: you should consider keeping that mistake then.
  25. jchob

    0.14: Playful Platform (05/09/2019)

    Why you always update ylands when I'm at work? ? Can't wait to get back home and try it ?
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