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jchob

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Everything posted by jchob

  1. jchob

    Contest Screenshot Contest + Guidelines

    No, as far as I understood, you can place them here too
  2. Yes, it was part of an update few months ago. Also, if you are going to make car using the chassis, you have to make the same, place a driver seat and go to it and hold E to enter/exit build mode.
  3. jchob

    Dev Diary #90

    Welcome @Adam Snellgrove. You don't even imagine where you are getting into.. hehehe just kidding with you. Nice to hear you will be active and listen to the community. You look like me staring at editor scripting, I feel your pain ? Also, looking forward for those "how to" videos. See you around
  4. jchob

    I made an Ender Chest

    I actually I have a "portable" chest. A special coin in inventory, that when is placed at ground, it spawns the chest. You can remove or add items to it. When you close it, the chest is despawned and items are saved. Then, use the coin wherever you want.
  5. jchob

    I made an Ender Chest

    @Indomitus that's cool. Never tought about making a central chest. It's like a chest that can be placed in every yland and have access to certain items. I might steal this idea
  6. I never used enter key, I just click at a empty space and it stores the value
  7. jchob

    #BoostYlands Initiative

    I am with #boostylands! Lets do this ?
  8. jchob

    Dev Diary #88

    When you talk about aspects of Exploring and mechanics that plays role in custom maps, are you saying you are going to add the random buildings and make us able to take blueprints in custom explore maps generated via Editor? That would be awesome.
  9. On trigger enter For each item In inventory container Character Spawn entity type Item get item count Item position get position Character Despawn item Maybe this will work?
  10. jchob

    Dev Diary #87

    Seems nice. Having new buttons in a UI pabel to perform actions seems more cool than using dialogue. Actually, I don't like the dialogue logic look, I think it was better before the GUI changed in 0.12 I think? Anyway, as mentioned, can we have a look at image library? It will contain all the items icons and such? Thanks ?
  11. jchob

    How to find other islands ?

    The birdies in sky are not always visible and I really believe it changes with game hour. So your best is at morning start to walk around the yland and look sky for birdies. With a map is easier to see where they are going and map will register where you go (make sure you place the map in a hot ar slot. So, try to have your ships ready (make sure you have food, warm clothes with you) for when you spot a bird. Have fun
  12. I have to agree. All maps I've played in P1 PVE I ways have a ship to go explore and visit friends at other ylands, or going help others. But we are kinda stuck with how they bahave now. Also, ship is like my home as I like to be a nomad and sail around all ylands.
  13. I wanted to make something like, having a platform and move it N-S-W-E. Actually I can have levers for diferrent directions. But as IgorQ said, input keys would be cool. I would just use WASD to move. I know I can make a custom command like //move north, etc but it doesn't feel "obvious". Anyway, lot of things to be fixed first for MP, but this would be awesome ?
  14. jchob

    friend player and magical barrer

    I think that isn't implemented yet.
  15. jchob

    Hey guys, I'm back :)

    Hey man, welcome back. I might annoy you again with my noob questions ?
  16. jchob

    Search bar for editor maps

    Do you all really remember editor map names? I keep forgetting names and I need to open each one which "I think is this one" ?? But yes, we need a search bar
  17. jchob

    I love this update so far, how about you?

    Awesome. The game was totally in need of a chat system. And the ANIMATOR... OMG is super cool ?
  18. jchob

    Is this a joke??

    I guess he/she didn't like the update. Anyway, being rude might not the best way to go
  19. jchob

    RESOLVED Fatal Login Error

    Well, I know that servers that are not Bohemia Interactive seems to be NOT WORKING
  20. jchob

    Ylands Clan List

    Sweet ?
  21. jchob

    Rotating Objects

    If devs are adding that "feature" I guess it's for game benefits. Aah, dealing with Unity colliders can be a pain. Maybe I'm one of the few who understands devs and players position. I know how game development can be hard, but I also know how players feel ? Let's wait and see what comes up, eheh We are still waiting for the "early next week update" ? Thanks
  22. jchob

    Rotating Objects

    Basically in programming, every movement of an object, depends on delta time. This means, "something in background" is checking everything every second. For example, in a game there is a "event handler", that is always listening if a player presses any button to move. That event is linked to another "listener" that calculates the movement (check its position and place it + vector_3 every second. Maybe this sounds confusing, but it's like how ylands handle it. It sure needs more improvement, tho
  23. jchob

    Rotating Objects

    @Spyler.X do you mean the new "move object? It won't be needed time trigger anymore and set position every second? You know how it will work? Thanks.
  24. Thanks @Houp I already saw it. When I checked that page it wasn't updated yet. Will someone add example for the object movement tile? Or is it "easy" to understand? Thanks
  25. If so, open that map on Editor. To make a composition, select all things you want, then on top-left menu, click it and then select Store Composition. Later on future maps, open the map you want on editor and on the right-top you see icons with colors. Select the one that is Called compositions. Then select your new composition and place it wherever you want. Hope this helps. It's very easy. Let me know if you need some pictures
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