![](https://ylands.com/community/uploads/set_resources_9/84c1e40ea0e759e3f1505eb1788ddf3c_pattern.png)
![](https://ylands.com/community/uploads/set_resources_9/84c1e40ea0e759e3f1505eb1788ddf3c_default_photo.png)
jchob
Registered User-
Content Count
516 -
Joined
-
Last visited
Everything posted by jchob
-
oh nice. I already love the modules without testing it ?
-
cool one ? I have one like that but its not a score board, its a leader board. It was also developed with my mini game word hunting in mind.
-
You really finished it. Im so jealous, I'm half way to finish my robot arm. That means I will give up ? Crazy genious, good work ?
-
Every item should be craftable, not some only in editor. Of course the creator cube shall not be craftable. Bones and skull. I want them back ?
-
Groups or welded objects can't be pickable
-
I guess that would mess up with textures.
-
Great job, as always ?
-
The clothing racks....what's the mystery?
jchob replied to Jeff Vaughn's topic in General Discussion
In-game press V to enable the free placing mode and place clothes on rack. In editor, just move the clothes into the rack -
RESOLVED Fixed - Cannot ignite/feed fuel workstations
jchob replied to hardlyhuman7's question in Bugs & Technical Issues
If i remember correctly, you can fuel those stations with sticks, wooden pieces, coal and charcoal (and bark?). For steam engines, you can fuel with wooden pieces, coal and charcoal -
@bojo2736 hmmm, isn't it HOME? ?
-
Just wow ?
-
That looks amazing. I would like a ticket to visit it too ?
-
I do, or I try to ?
-
That's it. Nice you did it by yourself ?
-
That platformer game... the person managed to create a "new player"... that's crazy. Also the tank game is cool too.
- 1 reply
-
- 1
-
-
RESOLVED weird Editor behavior [ 1.4 update ]
jchob replied to jchob's question in Bugs & Technical Issues
that also happened to me maybe 3 times or so, but I couldn't reproduce why it happened -
The editor is behaving weird. Watch the video and you'll see what I mean. Maybe someone else can try this too and see if that happens aswell.
-
RESOLVED weird Editor behavior [ 1.4 update ]
jchob replied to jchob's question in Bugs & Technical Issues
I'm still getting the blank names -
That's right. Every programming language has a reference manual. And ylands scripting shouldn't be any different. In some "hard to understand" tiles i usually search C# or java reference manuals that have something close to that and try to figure out ?
-
How is the Covid-19 situation going in your country?
jchob replied to a.schmied200's topic in Off-topic
Not good, but it could be worst, i think. The governament declared new laws yesterday because people are acting as if nothing is going on... and because of those irresponsible people, everyone of us are forced to accept stupid laws. Governement is trying to avoid a new covid wave. -
UNDER REVIEW [YLD-26381] event listener | time trigger
jchob replied to jchob's topic in Editor Bugs & Technical Issues
Thanks ? -
UNDER REVIEW [YLD-26381] event listener | time trigger
jchob posted a topic in Editor Bugs & Technical Issues
@NaruTheHuman, maybe you? When I setup an Event Listener to listen game logic type Time Trigger, it doesn't show up the event ON TRIGGER. Why? Is that on purpose For example, I can listen to Trigger Zones in a label which takes an index as a reference. Then I use Event Listener to type trigger zone, and finally the event ON Entering Zone I want to do it automatically with Time Triggers. I need it because it's the way I script. I work a lot with instructions and variables as "global scope" to make my script independant of entities/logic picking icon, making it better to spot errors. It's like using C# Classes because I have many objects that is the same class. Because of that, my entire scripting lost it's point and I need to rework everything. I just needed that ON TRIGGER event listener. I can make it "manually", but I think that event listener ON trigger for time triggers should be availabe. That's the purpose of having a Event handler. Please? ? Makes sense? -
Cool, lets see how you did that. I have already one like that ?
-
You need to open that map in the editor and place a cube. Then save the map. And voilá, go play it again
-
Thanks @Adam Snellgrove Sorry about the mobile thing, I really thought it was one of the reasons. But on the other hand, i'm certain making it happen took team's time to make other things ? (just playing) As I said, I'm not against it, and I'm very glad ylands was able to enter the mobile world.