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jchob

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Everything posted by jchob

  1. Well, I liked the old UI panels. I could make some custom messages like "you got +100 coins just above the head. The show bubble, show warning text and new customs windows are no good for this. If I place an old composition with old UI panel it works. But after 0.14 the logic no longer exists in the logics. ?
  2. I'm not 100% sure, but I think that happened to me in the custom window script when I clicked some "event" from the left menu list (red-ish Event button). So, I think I had to completely close the editor to back to main menu, and it fixed. Hope it helps
  3. Thanks for the info ? I was going to try (when I get back to computer) if the chat, if you write something, if any letter would trigger a custom key action
  4. @Igor Q.i tested something. Probably you've already too. Well, i'm not using child nodes. Which doesn't make sense, because custom UI should work with parents and childs (like Unity3D does), affecting the proper functioning of the window. But I think i got a go around of the problem. So, move the text outside of the button parent. In my case you see that the Image is the "parent" and has 2 childs: button and text. The text is NOT child of the button. As i said before they need to fix this. Then the script for custom window logic Yes, I know this is not practical, but it works. They need to fix this for us
  5. Really weird, I have something like that (3 different resources) all welded and they act like your yellow one. I know it doesn't help at all, just wanted to say: Good luck on that ?
  6. jchob

    BI Servers

    Oh no worries. Just curious if you've played with it ?
  7. jchob

    BI Servers

    Oh thanks @Igor Q. That's new, right? Haven't dig much after 0.14. Did you do any testings? Power barrier? What about inventory? Items inside chests? I will try some stuff whenever I can
  8. jchob

    BI Servers

    I'm not at computer, but I think that would either restart the protection barrier. Thus, player will loose access to its own barrier. Also, I pretty sure logics like entity storage will lose the information. Example: if I add a lever to a Entity storage, if o use the Restart tile script, that Storage will loose the information. I'm not 100% sure of this, tho.
  9. I read somewhere you can type in chat window /exportgame Haven't tried it yet, tho.
  10. jchob

    Scripting in Standard Explore

    Thank you all for making the export and script back again. I apologize if I (and others) got to hard on you, but I was really disappointed. Thanks @Adam Snellgrove for being there and thanks for talking with the team. Tell them we are very thankful ??
  11. jchob

    Scripting in Standard Explore

    IgorQ, in standard explore maps you can take a blueprints. As far corcerning editor, you can make a composition, create a temporary explore map, pull it into editor, and place the composition. Then play that explore map, and take a blueprint from that blueprint. I'm pretty sure you know this, so, I don't really understand what you are mean about blueprints. Although, in editor explore maps you can't take blueprints, sadly.
  12. jchob

    0.14: Playful Platform (05/09/2019)

    @Houpare you saying we can no longer create a standard explore map (created from main menu Explore) and get that map into editor and make basic scripting like a lever ON switch ON Set game hour 22 @bojo2736, @MyPa553ng3rand me have been doing this for at least the 7 months I've been around. You say it was there by mistake for 7 months and the BI team didn't notice it? All I can say is that really disappointed me for good. Like @RedEagle_P1. say: editor explore maps lack the random generated buildings, etc. If it was a mistake, I make MyPa553ng3r my words: you should consider keeping that mistake then.
  13. I noticed a lag of like 1-3 seconds for example when melee attacking (no weapons, just punch). MyPa553ng3r restarted the server but the lag kept happening. Also, after planting banana tree seeds, moving the character creates hiccups
  14. jchob

    0.14: Playful Platform (05/09/2019)

    Why you always update ylands when I'm at work? ? Can't wait to get back home and try it ?
  15. jchob

    Dev Diary #93

    That sounded... uhhh kinda aggressive. If they were little bugs, they were solved by now? fixing a programming bug is not black&white when you have to run through thousands of lines of code. I have faith in them ?
  16. jchob

    How do you pronounce it?

    I pronounce whyLANDS because it starts with an "y". Even tough I know it should be pronounced as "islands". The brain see the "y" first and makes me read/pronounce "why" ?
  17. Omg, how you come up with these crazy ideas? ?
  18. jchob

    Sugestion: Naming chests

    Eheh I know, that why "I said not everyone works with scripting" ? For sure, they could add chests labeling feature.
  19. jchob

    How to setup an NPC you can trade with

    The video 1 request seems fun ? I know I will try to make the script, but I'm not good at making videos ehehe
  20. jchob

    Dev Diary #93

    Great news. Specially that "you don't have to wait much for 0.14" ?
  21. jchob

    Interview Ynterview #2 - Eris

    Oof, I've never had any issues with fishing and fishes in my inventory. I always keep some with me, place some on chests and some always at the stove.
  22. jchob

    Interview Ynterview #2 - Eris

    Uh oh.. You made a real life point there ?? Anyway, I can just grab a fishing rod. It's easier than get berries seeds and replant them (ylands talking)
  23. jchob

    Interview Ynterview #2 - Eris

    ooh that hair, I love it. Vegan? In ylands you won't live to long eating shrooms and berries ?
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