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Nikki Severin

YLANDS TEAM
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Posts posted by Nikki Severin


  1. Hey there, fellow Ylanders!

    Today we will mention one change that you will notice immediately after you start the new update 1.10.

    So what is this change?

    When you first start the new update, you will see the familiar Main menu, with some somewhat unfamiliar labels.

    Instead of "Sandbox" there is "Creative mode", "Playlands" is now called "Minigames hub", "Custom games" have become "Community games" and, finally, "Exploration" has become "Adventure". We haven't gone crazy. We're not even trying to confuse players (even though yes, some slight initial confusion is something we expect). As weird as it may sound, this is one of the steps we've taken to get more players into Ylands. Let me explain.

     

    DD230.png

     

    Unless you disabled the anonymous data gathering in Ylands settings, we get information like "Some player started Ylands for the first time and first they clicked on Playlands. The second thing they clicked was Sandbox. Then they left and never returned". And because we consider Exploration to be "the game", something we want the players to try first to hook them up (and ideally never let them go :)), this obviously is a problem.

    When you get info like this you need to dig deeper and then you figure out something like: way too many players consider "Exploration" to be something like "showcase of features" or some sort of "god mode" that lets you explore what the game has to offer - or some other things, but not something that holds the actual game. And pretty much every other choice they find more interesting. So they check one of those or two, if we're lucky, and they then leave and don't look back. Sure, it's not every player that decides to give Ylands a try, but the number is surprisingly large.

    So, we have changed the labels to make Exploration stand out more (sure, it will be some time before we actually stop calling it this way and if you feel like calling it Exploration it's fine if you stick with it). The second reason is that it's not just about exploration but what ever you do, it's an adventure.

    We will still have "Exploration pack" because it does what it says - it lets you explore, go farther, see more.

    And speaking of the Exploration pack - we have some interesting plans with that that we'll talk about some other time, but in a nutshell - we want to give more freedom to those without the pack so that they can enjoy the game more, while at the same time owning the pack sounds even more interesting. That's yet another step we would like to take to bring in more players.

    And that's it for today. Have a great week and until we talk again... Stay Classy!

    • Like 5

  2. Hey there, Ylanders! 

    The new update is finally here! 🤩

    For a while we were wondering what to call it. We knew we needed alliteration, that is what we do, but what should it be? Balanced Balance? Better Balance? First Fperson? None of the names really quite captured all the tweaks, changes and additions. What everything had in common, however, was improvement. And it is improvement done in the way that is uniquely Ylands. Hence Ymproved Ylands. 

    So what's happening in 1.10? 

    • Mythical Animal taming
    • Exploration balancing
    • Beta version of FPS camera
    • New Blueprints functionality
    • Actions while mounted on an animal
    • Main game modes renamed
    • And many more fixes, tweaks, changes and additions!



    Mythical Animal taming
    We added new animal companions that are only for those of you who dare to complete special Random Encounters and follow a famous zoologist on an adventure! The reward is a Mythical animal for you to tame and have as a unique companion in Ylands!
    1_10_MytchicalAnimals_FHD_Logo.png
     

    Main game modes renamed
    This change is one that will be obvious right from the start. When you launch Ylands, you will see that the Main Menu artwork is the same but the game mode name tags have changed. We realized that new players might not get much out of the current names, so we decided to change them up a bit to be more descriptive of the fun that is hidden behind them. The main change is that Exploration is now called Adventure - because this is our focus, not just showing you what is it like to travel somewhere, but to experience something more. We haven't changed our focus, it's still a game for all of the adventurers out there - explorers, fighters, and builders.

     

    Exploration balancing
    Since 1.5 we have been focusing on the adventure side of our game. For the last few updates, we've been working on a lot of the pieces that were missing, and now is the time to start putting all the pieces, especially the bigger ones, together. For example, crafting is now an even more rounded and complex feature, as everything crafted or manufactured in workstations takes a different amount of time to be finished. We have changed a lot of other details, like the map legend, weather, temperature system, and resource distribution system, so you will want to travel through all kinds of ylands, craft better tools to get everything done faster with greater efficiency, and be prepared for danger of all kinds - wild animals, monsters, and sunburn. Balancing for 1.10 took the longest time of preparation for this update, but it doesn't mean that it cannot be even better. Please share your thoughts about it with us!

    1_10_key_visual_FHD_Logo.png
     

    Beta version of FPS camera
    You asked for it, we sat down and worked to make it happen and here it is! We call it a beta because there are still small bugs that you may run into. But it works and fights in caves are now much more enjoyable! Go check it out! 

     

    Actions while mounted on an animal
    We know there are a lot of things that you should be able to do while mounted. So we decided to kick it off with the most requested ones: eating, drinking, reading, and holding certain items. While you enjoy these, we will continue working on the rest of the actions from the list. 

    1_10_MountedActions_FHD_Logo.png
     

    Fishing Rework
    The previous update brought underwater and sea life into the game. Since then we knew that we needed to step it up with the way fishing works. Now you can experiment with different types of rods, biomes, and weather in order to get a more varied haul. Go fishing and catch what others need to dive for!

    1_10_fishing_FHD_Logo.png
     

    Editor enhancements
    Apart from the new Blueprints, we have also further improved placing and transformation of objects. The Constraints setting have been simplified and new dedicated "Toggle grid mode" button was added, so there is now more control over the object movement directly from the main toolbar.


    Visual Scripting improvements
    As a basis for a larger scale improvement of the user interface and functionality of Visual Scripting, 1.10 brings its first pieces. Multi selection of script tiles, which allows you to move, delete and copy (even between canvases) large pieces of code effortlessly. Also no more whole stack movement, you can now "pop out" single pieces without holding shift. However, to comply with this change, we had to swap the buttons for panning the canvas, which is now moved by holding right mouse button (instead of left). Second addition - Context menu, works in same manner as in the Scene editor and allows you to perform all the script actions without remembering all the key bindings (copy, paste, duplicate, delete etc.).




    As always, the new update brings many fixes, changes, tweaks and additions that we implemented to give our players a better experience. We would love to know what you have to say! From our point of view, the effort to bring this update to life was summed up by our Producer, Libor: "Once we decided to focus on the balancing of the Exploration gameplay, we knew that there were two possible catastrophic scenarios. We will change just a few details and nobody will notice it or we break the whole game and it will be disastrous. But, as always, our designers found the right way and we are impressed with all those small details which Ymproved Ylands."


    Well, that's that. The update is out, now all that's left for you is to go and play it! And for us to wait for your feedback! And for us all, the biggest task is to...

    Stay Classy!


    Find the detailed changelog here: https://ylands.com/community/topic/31774-110-ymproved-ylands-changelog/

     

    • Like 4
    • Upvote 1

  3.  HIGHLIGHTS 

    What's new:

    • Mythical Animal taming
    • Exploration balancing
    • Beta version of FPS camera
    • New Blueprints functionality
    • Actions while mounted on an animal
    • Main game modes renamed


    Ylands_1-10_Update_Changelog_SocialMedia_1920x1080.png




    🎨 NEW ASSETS 🎨


    Items:

    Raw Algimer

    Pheromones

    Cubed Sugar

    Cat Food 

    Dog Treat

    Antler

    Horn

    Claw

    Tooth

    Scales

    Half-eaten Pineapple

    Half-eaten Leaf

    Fur Tuft

    Wrapped Scroll

     

    Tools:

    Wooden Fishing Rod

    Coral Fishing Rod

    Steel Fishing Rod

    Steel Pick

    Steel Saw

    Steel Handdrill

    Zirconium Fishing Rod

    Zirconium Pick

    Zirconium Saw

    Zirconium Handdrill

    Building Plans
     

    Vehicles:

    Primitive Ship

    Motorboat

    Ornate Junk Ship Fore & Aft

    Ornate Wooden Ship Fore & Aft

    Ornate Steam Ship Fore & Aft

    Big Steam Engine

    Big Ylandium Engine

    Ship Lantern

    Ship Spotlight

     

    Environment:

    Coral Reef (2 variants)

    Table Coral Tree (2 variants)

    Ribcage Sponge (2 variants)

    Harp Sponge (2 variants)

    Cluster of Deep Sea Worms (2 variants)

    Giant Starfish

    Giant Sea Cucumber

    Giant Sea Urchin
     

    Actors:

    Terrorbird


    Building:

    Glass Door (2 variants)

    Picnic Basket


    Pets:

    Bananinja

    Sailorange

    Fruit Knight

    Earwing Bunny

    Detective Cat

    Mythical Animal Baits

     Hat pepper



     

    🔧 Added / Removed / Replaced

    [YLD-34440] Added: Map Icon image added to the Editor atlas
    [YLD-35880] Added: Offline clan icons.
    [YLD-36177] Added: Players will now be notified when other players join or leave the same game session.
    [YLD-37377] Added: Double-sized puzzle textures and zoom-in capability for visual scripts.
    [YLD-37442] Added: Radial menu icon to Hotbar.
    [YLD-37637] Added: New building tool as a replacement for the Building station.
    [YLD-37984] Added: New failed to start sound added for engines when without fuel/energy.
    [YLD-38010] Added: Images of animals to the Editor image atlas.
    [YLD-38083] Added: Information about a creation version on the exploration scenario label.
    [YLD-38083] Added: VersionId on multiplayer games, serialization of MpSessionData.
    [YLD-38188] Added: Cryptozoologist achievements.
    [YLD-38192] Added: By default, the radial menu can now be controlled by number keys in the alphanumeric part of the keyboard as well - not just by Numpad and mouse.
    [YLD-38250] Added: Fishing catch visual on a successful catch.
    [YLD-38369] Added: Reworked news popup screen, moved to main panels, notice board moved to main panels.
    [YLD-39114] Added: Reintroduced crafting recipes for Pipe Blocks.

    [YLD-34652] Added: Editor: Reposition tool (alt+asdw) is now available outside placing for selected objects.
    [YLD-36459] Added: Editor: You can now pick also the item's through the Explorer window.
    [YLD-37387] Added: Editor: Placing: you can hold Ctrl to place objects even if they would overlap with other objects.
    [YLD-37387] Added: Editor: Placing: you can hold Ctrl when placing with drag and drop to place an object with the current grid size.
    [YLD-37415] Added: Editor: Grid offset to Constraint settings.
    [YLD-37610] Added: Editor: Snap to grid/Snap to terrain actions added to object RMB context menu.

    [YLD-34680] Added: VS: Multiselection of script tiles.
    [YLD-36563] Added: VS: Selection is now part of Undo/Redo steps.
    [YLD-37276] Added: VS: On Weather Change event is now listenable in Event listeners.
    [YLD-37363] Added: VS: Selection with drag and drop.
    [YLD-37871] Added: VS: On domesticate, On tame listenable events.
    [YLD-38434] Added: VS: On button clicked/On input text changed to the Event listener.
    [YLD-38434] Added: VS: On close/On open events for Custom Window to the Event listener.
    [YLD-39090] Added: VS: New listenable events for fishing.

    Added: Specific animator controller for the 'primitive' fade in and out animations we currently use for radial popup, duplicated the previous animations and shortened the opening one to half the length.
    Added: Separate actions for switching to engines and sails to allow for separate predicates and icon binding - for touch only, the desktop will still have the previous toggling through hold.
    Added: Status effects now can be seen both for food and potions, new status icons for heat and cold resistance.
    Added: Any Fiber Plant, Any Small Hide, Any Medium Hide, Any Big Hide to ease crafting of Yarn and Leather.
    Added: Diver's Stand workstation and scuba diving recipes moved to there.
    Added: Electrolytic Station and recipes with Zirconium moved there.
    Added: Fishing sound on rod pull.
    Added: Fishing sound when float splashes to water.
    Added: Gamepad shoulder buttons can now be used as modifiers for bindings. Adjusted a bunch of building logic to better support gamepad (e.g. alternate mode is a toggle when using gamepad, no need to hold the button down etc.).
    Added: Iron boat engine animations.
    Added: Map region info panel that is populated with data from the RegionInfo definitions. 
    Added: Metallurgical Furnace workstation added to game, component and orichalcum recipes moved there, steel recipes moved to foundry.
    Added: Raw Algimer and Algimer&Basic Block recipes.
    Added: Sewing Machine and more complex dresses moved to be crafted there.
    Added: Workstation crafting multipliers and crafting duration groups.

    Removed: Head layer from Controller_Shark, since it was not really a head layer, caused duplication of attack events and was not used for anything other than attacks anyway.
    Removed: Legacy exploration mode was removed. Saves are no longer accessible, rented servers/sharegame slots previously occupied by legacy exploration games are freed.
    Removed: Sea resources from recipes for several assets (Small Ylandium Engine, Casting Mold, Magnifying Glass, Large Steel Tube, Steel Tube, Soldering Iron, Vice, Vacuum Tube, Test Tube, Shark Repellant Flare, Alchemy Table, Energy Converter, Energy Regulator, Energy Heater, Light Bulb).

    🔧 Reworked / Tweaked

    Reworked: Health bar so that it can actually display different amounts of hearts than 5, created modular prefabs for heart indicators, added heart pulsate effect when only one heart is left.
    Reworked: The previous handling of animal summoning was opening the (not particularly great-looking) grid view. Now 'call animal' has a 'stage' in the radial menu, filled with tamed animals and companions that can be summoned (as radial menu entries) and the grid is only used if there are too many animals to display correctly. Added optional secondary icon to radial menu buttons (to display companion icons).

    [YLD-36540] Tweaked: Renamed Water breathing potion to Diver's potion.
    [YLD-36818] Tweaked: When fishing, the fish caught is automatically put into players' inventory.
    [YLD-36942] Tweaked: You can now hold F/G/H to rotate object while placing to a grid.
    [YLD-36984] Tweaked: Separated EDU main menu and updated the layout.
    [YLD-37053] Tweaked: Blueprint camera visuals are turned off while under water.
    [YLD-37380] Tweaked: Assign Any Grain tag to all flour ingredients and create a new recipe.
    [YLD-37445] Tweaked: Radial menu can now only be controlled via numeric bindings.
    [YLD-37455] Tweaked: Transition values to improve the weather flow.
    [YLD-37520] Tweaked: Functionality and priority of player condition text in inventory screen.
    [YLD-37605] Tweaked: Updated vignette visuals on death and receiving damage.
    [YLD-37716] Tweaked: Set Awning blocks, Egyptian Awning, Wooden Oriental Window and Wooden Oriental fence blocks as craftable.
    [YLD-37718] Tweaked: Ostrich Egg and Hard Boiled Ostrich Egg returned to Arid Biome.
    [YLD-37848] Tweaked: Changes to crafting times in workstations - crafting time changed based on max stack size and recipe complexity.
    [YLD-38070] Tweaked: NPC Previews are not bald anymore and Male/Female are dressed in different outfits.
    [YLD-38309] Tweaked: Added filter id to engines containing parent entity (like a ship or a car) to limit count of played sounds on one parent.
    [YLD-38415] Tweaked: Recipes that were using Any edged tool now use Any knife for consistency.
    [YLD-38456] Tweaked: Changed the recipe for Craftsman's potion.

    [YLD-34651] Tweaked: Editor: Key bind hints when something is selected.
    [YLD-34655] Tweaked: Editor: Placing is now affected by current constraint settings (grids).
    [YLD-37054] Tweaked: Editor: You get now error when you try to playtest game with empty Entity template or Game logic template.
    [YLD-37200] Tweaked: Editor: You can now use |alt|+|mouse wheel| while placing.
    [YLD-37214] Tweaked: Editor: You can now use drag and drop when placing plants.
    [YLD-37489] Tweaked: Editor: RMB will open now context menu for object under cursor (it used to open context menu for the current selection).
    [YLD-37608] Tweaked: Editor: Holding ctrl while placing will add newly placed object to an existing selection.
    [YLD-37610] Tweaked: Editor: Align with terrain option now has effect on transform tools.
    [YLD-38383] Tweaked: Editor: Visuals for rotation gizmo. (holding F/G/H while placing).

    [YLD-11081] Tweaked: VS: Dropping tile to occupied slot will not always delete script tile in the slot.
    [YLD-37275] Tweaked: VS: Aim to script tile for aiming cannons now takes into account speed of projectile and gravity.
    [YLD-37363] Tweaked: VS: Panning of canvas is now bind to RMB hold (used to be LMB).
    [YLD-37506] Tweaked: VS: Used event script tiles have different color in the menu now.
    [YLD-38114] Tweaked: VS: Improved access to Get variable script tiles from Set variable script tiles.
    [YLD-38497] Tweaked: VS: Hints for multi-selection.

    Tweaked: Splash particle and sound emitted when float hits the water surface.
    Tweaked: Building Station obsoleted (functionally replaced by Building Plans).
    Tweaked: Compositions for vendors now contain indestructible entities to prevent deconstruction.
    Tweaked: Changed the names of different modes in Main menu to help with the confusion of new players.
    Tweaked: Mythical animals with multiple prefab variants were obsoleted and new mythical animal entity for each variant was added.
    Tweaked: New names for Mythical Animals.
    Tweaked: Plastic blocks renamed to Algimere blocks.
    Tweaked: Player is holding an ostrich when it jumps up and down (not raising hands up).
    Tweaked: Regular baits no longer attract mythical animals.
    Tweaked: The cube can remember the last open category. And you can go back for several steps.

    🔧 Fixes

    [YLD-18898] Fixed: Blueprints: project table outline does not match its ghost while building.
    [YLD-34916] Fixed: Tutorial: Changing language in tutorial does not refresh all texts used in the tutorial.
    [YLD-35870] Fixed: Preview image of objects with multiple variants now shows the correct variant instead of always the first one.
    [YLD-36634] Fixed: Depth meter colors not updated in some special cases.
    [YLD-36934] Fixed: Inconsistency in switching item variant (fish shoals, mythical animals).
    [YLD-37139] Fixed: Wendigo light_attack_right has now correct animation (it had heavy_attack_right).
    [YLD-37148] Fixed: Account link: create new account button does nothing if you are not in home window.
    [YLD-37211] Fixed: Take All button in containers drops first item to ground when inventory is full.
    [YLD-37239] Fixed: Exception when attempting to show warning about recipe that requires tag ingredients that are found in the world.
    [YLD-37352] Fixed: Repeatedly trying to kick player from clan no longer throws exception.
    [YLD-37381] Fixed: Loot container's position doesn't update in map.
    [YLD-37385] Fixed: Engine sounds have sounds working properly when ship is summoned with them being on.
    [YLD-37611] Fixed: Unable to open another contextual menu in the editor without first closing another active contextual menu.
    [YLD-37624] Fixed: Re-enabling building mode after cancelling & rolling.
    [YLD-37637] Fixed: Crafting entities in place by dragging (like engines) was consuming and draining resources.
    [YLD-37646] Fixed: Crafting workstations that have been saved with corrupted craft jobs and/or products with 0 count have had their counts restored, making it possible to retrieve the products without freezing the game.
    [YLD-37682] Fixed: Cannot deconstruct doors with RMB.
    [YLD-37721] Fixed: Floating platform can't be placed in the air when crafted into the world.
    [YLD-37733] Fixed: Issue where swapping an item from a container with one in inventory that is placed in hotbar did not correctly update the hotbar.
    [YLD-37747] Fixed: Account linking: Game is stuck when you try to link steam guest account to existing account from another platform.
    [YLD-37825] Fixed: Using ESC to exit building screen often opens escape menu.
    [YLD-37840] Fixed: Ship repair cost is now scaled with missing HP.
    [YLD-37843] Fixed: Banning players with their nicknames should work properly now.
    [YLD-37916] Fixed: Hud editor: cut and paste does not work.
    [YLD-37986] Fixed: The Updated text in game details was showing Created at value instead.
    [YLD-38165] Fixed: Animated block trigger zone does not always trigger.
    [YLD-38229] Fixed: You can now deconstruct previously hardened flora type entities.
    [YLD-38242] Fixed: Unread notice board error after coming back from the game.
    [YLD-38272] Fixed: Names of recipes the Crafting screen should no longer overlap the search bar and instead mask out correctly when under it.
    [YLD-38329] Fixed: Ramrod is now hidden in barrel, as it is not used for reload.
    [YLD-38369] Fixed: Reworked news popup screen, moved to main panels, notice board moved to main panels.
    [YLD-38377] Fixed: /unban command does not unban the player if he was the only one banned.
    [YLD-38388] Fixed: Closing a workstation screen will no longer close it for anyone else.
    [YLD-38393] Fixed: Slowly Burning Ylandium Refinery has different rotation in the cube icon than other Ylandium Refineries.
    [YLD-38464] Fixed: Cannons: cannonball is not fired from the center of cannon's turret.
    [YLD-38487] Fixed: LDR particles variant.
    [YLD-38504] Fixed: VersionId deserialization binary format increment.
    [YLD-38505] Fixed: Empty notice board when posts got expired, highlight tweaks.
    [YLD-38505] Fixed: Put a field into UNITY_EDITOR scope only.
    [YLD-38527] Fixed: Animators: slow rotations are not smooth.
    [YLD-38577] Fixed: Game thumbnail screenshot captured correctly with post-process.
    [YLD-38668] Fixed: Missing code-gen files.
    [YLD-38668] Fixed: Removed unused fields.
    [YLD-38668] Fixed: State notifications and added status effect icons to HPBar.
    [YLD-38690] Fixed: Fish swarms always give only 1 fish, even though the swarm gets correctly reduced in size by the value set by designers.
    [YLD-38720] Fixed: Mining drill will now keep custom colors.
    [YLD-39024] Fixed: Incorrectly propagated swarm velocity from simulation to renderer causing weird animation/movement behaviour. Caused by transition to event-based approach.
    [YLD-39175] Fixed: Vendor banner not spawning the vendor.

    [YLD-16287] Fixed: Editor: Welding and unwelding entities in editor changes owner of individual entities.
    [YLD-33912] Fixed: Editor: Particle line effect is getting stretched, instead of getting smushed when scaling in particle editing mode.
    [YLD-37972] Fixed: Editor: Redundant space after the opening bracket in Platform ( moves characters).
    [YLD-38501] Fixed: Editor: Animator's preview of hierarchy of groups does not work correctly.
    [YLD-38501] Fixed: Editor: Preview of hierarchy animators can change position of moving objects after preview ends.
    [YLD-38520] Fixed: Editor: Animators: Rotation axis for movement Around point is not stored.
    [YLD-38549] Fixed: Editor: Preview of animated groups with many objects can freeze the game.
    [YLD-38553] Fixed: Editor: Undo for exiting construction mode of vehicle does not work correctly after save/load.
    [YLD-39141] Fixed: Editor: Placing individual object with Surface alignment active.

    [YLD-36555] Fixed: VS: Highlight outline of a plugged tile is partially obscured by a subsequent tile.
    [YLD-36590] Fixed: VS: Scrollbar in context menu remembers its old position.
    [YLD-36783] Fixed: VS: Drag and drop of events parameters have broken undo step.
    [YLD-37175] Fixed: VS: Variable is not filled with proper literal in different than in its parent's VS space.
    [YLD-37353] Fixed: VS: Canvas does not keep its position and zoom after closing and opening it again.
    [YLD-37275] Fixed: VS: Aim to script tile for aiming cannons now takes into account speed of projectile and gravity.
    [YLD-37693] Fixed: VS: Missing NPC category in Entity type selection pop up.
    [YLD-37907] Fixed: VS: Spawning NPC male can spawn NPC female.
    [YLD-37933] Fixed: VS: It is not possible to link energy ports of unloaded objects.
    [YLD-38039] Fixed: VS: Vector as parameter of Send message to client does not work.
    [YLD-38102] Fixed: VS: Switch tile with no default branch does not work.
    [YLD-38282] Fixed: VS: Map marker references in variables are not stored to save file.
    [YLD-38481] Fixed: VS: Show bubble <reference point> have wrong offset.
    [YLD-38528] Fixed: VS: On reload event is triggered before loaded ammo count is changed.

    • Like 1

  4. Hey there, fellow Ylanders!

    So, let's see... You have explored dozens of ylands, uncovered hundreds of recipes and laid down thousands of blocks. And you think you know it all. That you've seen it all. You have it all. Right?

    Wrong!

    Update 1.10 brings something special for those of you who travel the uncharted horizons. Those who welcome challenges.

    If this sounds like you, get ready to start the grand search for the fabled mythical animals. In the upcoming update you will be able to come across notes left by the famous zoologist Nicholas Arbeo. Each note can lead you to one mythical animal no one has ever seen in Ylands. And you can be the first one to tame it.

    DD229.png

    There are a lot of those to discover. And if you - as unlikely as it may sound - manage to discover and tame all of them, you're up for a pretty cool surprise in 1.11.

    That's it for today, my fellow explorers. Until we meet again - stay classy!

    • Like 8
    • Upvote 1

  5. Hey there, Ylanders! 

    We are going at full speed towards Update 1.10 so it is about time we updated you with some news on what you can look forward to: news! No, for real, this dev diary will be all about news and information!

    Today we're going to have a look at something brand new that was designed to keep you informed about everything important going in the game: a notice board. 

    Sometimes, it can be a bit tricky to keep up with the latest news, important announcements, scheduled maintenances and other pieces of information. This is why we added a notice board to Ylands. This way, all the important information will be at your fingertips within the game. We recruited a very skilled and also a very cute owl messenger to set up shop in the Main Menu of the game so that you can easily access all the news he carries.

    DD228.png
     

    While this may seem like a small thing to add, we hope that it will help big time. Some time ago, we spoke about streamlining the player experience and this is another small step towards that goal. The whole update will be filled with improvements like this one and we are looking forward to sharing it with you! With what you know about the update at this point in time, what do you think it's going to be called? Let us know! 

    That's it for this week and we will be back to share more news with you next week! 


    Stay classy, Ylanders! 
     

    20220617144546_1 (3).png

    • Like 7
    • Thanks 1

  6. On 6/10/2022 at 5:55 AM, Jepopoi said:

    Me and my friends like this game so much but find it hard to play it. I have an exploration pack and it worked before when they joined my game but recently, like 30 mins ago it doesn't anymore. I want to explore the world with my friends, is there any other way to do that?

    Hi there! 

    What seems to be the problem? Did you get any error messages? Do you friends own the DLC? 


  7. Hey there, fellow Ylanders!

    This time we come to you a bit earlier than usual as our team will spend rest of the week surviving in the woods. But we have good news and good news can't come early enough, right?

    During our journey to make Explore great again (and even greater) we've already fixed and added a lot things that we promised and that you asked for. We're still not done by any means, but we are very happy that we can announce that in the upcoming update 1.10 you will finally find a fully working first person camera view.

    DD227.png
     

    Originally we planned to release this in update 1.11 but we managed to fix some blocking issues sooner than we expected. This, in combination with the fact that you've waited long enough, led us to the decision to include the FPS camera in 1.10 instead of 1.11. We delayed what we internally call "Custom Exploration" into 1.11 as the FPS camera is, based on your feedback more important, and we managed to make it work.

    Why did it take so long?
    Well, having both camera modes in a multiplayer game that has melee combat more sophisticated than just simple bashing in front of the avatar (like Minecraft) and is low-poly is quite tricky. It has to do with camera position, different control schemes, animation problems, balancing both modes in MP where each player can use a different one... the list goes on.

    When we introduced the new combat support, having both camera views was no longer possible with the amount of time and manpower that we had and so we decided to disable the FPS mode until we're able to make it work.

    So how did we managed to solve all the problems?
    The honest answer is - we solved most of them and, at least for the time being, got around some of them. The new mode is not perfect, we will continue working on it of course, but for now, it's fully working.

    Basically there are three things you'll notice when you use it:

    • You'll see just your hands, not your forearms and rest of the body. It's not because we would plan to release a VR version but simply because otherwise we would need to make a ton of new animations. The main character has roughly 1500 animations and, unfortunately, we can't use many of those, as it wouldn't work well with FPS camera.
    • Riding a horse or driving a car in the FPS mode can feel a bit nauseating for those who are prone to such things. That's why by default the camera will switch to third person as you start controlling those (you can override it, though)
    • There are few cases where the existing features need to be a bit tweaked to make the experience better.

    So FPS camera has finally made it back and this time it stays. Yet another promise kept, still some to go :).

    That's it for today and we'll talk to you next week. Until then stay healthy and classy!

    • Like 11

  8. Hey there, fellow Ylanders!

    In our quest to create a great Exploration experience, we are getting back to various features that have a great potential but in their current form and shape are simply not good enough.

    One of them is definitely fishing... so what can you expect to change in the upcoming update 1.10? Firstly the whole "feeling" of catching fish gets better. Not only is fishing getting better visuals, but also better controls that now require a bit of skill to actually catch something. In 1.10 you will be watching the float and waiting for it go down.

    Fishing in Update 1.10



    And since fishing will require a bit more skill it should also be more rewarding, right? Well, that's why there's a lot of things to catch! And not just fish... :)The type of catch you get will depend on not only where you are (such as what depth is the water around you), but also on the weather conditions. You're more likely to catch certain fish during the clear morning weather, while some are active during the night or when it rains (and some even during thunderstorms!). On top of fish variety, we've added several different types of fishing rods

    We hope that the new fishing will be yet another feature you'll like in 1.10.

    That's it for today.

    We'll talk again in a week so until then... stay classy and healthy!

    • Like 5
    • Fire 3

  9. 35 minutes ago, Igor Q. said:

    [YLD-36682] Tweaked: Sails are now transparent when the player is behind them.

    This is huge.

    [YLD-37302] Fixed: Exploration 2: Mutated alphas are defeated when they are despawned during the day.

    I thought alphas were suppose to spawn at night and be defeated only at night?

     

     

    Hey! 

    There was a bug when the alphas were counted as defeated when they despawned during the day (meaning they "disappear" during the day so that players don't see them). This meant not many alphas around, but it is now fixed :) 

    • Like 1

  10. Highlights

    • The Exploration option in the main menu was overlapping
    • Tutorial's bugs fixed
    • The translations string could be seen in the chat
    • Ship engines won't turn on in several cases

     

    Ylands_Sharks_Logo_4K.png

     

    Additions
    [YLD-36592] Added: A new touch button for switching between sails and engines when the ship has both. The mobile button will work with a simple tap, the PC binding will still use a right-mouse hold.
    [YLD-36629] Added: Drop item hotkey binding for inventory.
    [YLD-36986] Added: When clicking an ingredient in the workstation screen's recipe, the player is now actually provided with some info.
    [YLD-36986] Added: Non-craftable items' warning about the item being found in the world will now also show the description for the item, providing the player with a bit more info on where to find it.
    [YLD-37005] Added: Unequip button to inventory's right panel, the logic for swapping equip and unequip buttons.
    [YLD-37009] Added: Drop function for animal milking/shearing with full inventory.
    Added: Separate actions for switching to engines and sails to allow for separate predicates and icon binding - for touch only, the desktop will still have the previous toggling through the hold.
    Added: Text note about not working on protected scenarios into "Others can download and edit" editor setting on-hover hint.

     

    Tweaked
    [YLD-36435] Tweaked: Mobile: Updating removes friend/clan options in the chat system.
    [YLD-36682] Tweaked: Sails are now transparent when the player is behind them.
    [YLD-37054] Tweaked: Editor: you get now error when you try to playtest the game with an empty Entity template or Game logic template.
    Tweaked: Increase oxygen coral occurrence in UW biotopes.
    Tweaked: Compositions for vendors now contain indestructible entities to prevent deconstruction.

     

    Fixes
    [YLD-34704] Fixed: Random encounters: cave encounters spawn without any entity.
    [YLD-35621] Fixed: Missing names and colons in GAME chat and CLAN chat
    [YLD-36276] Fixed: The client could sometimes not reconnect when he tried to respawn while having his pet summoned.
    [YLD-36409] Fixed: No more problems with connecting exploration games with sandbox games.
    [YLD-36424] Fixed: Harvested oxygen coral plant instantly change to fresh one when placed.
    [YLD-36443] Fixed: Some animals cannot be placed on the first try.
    [YLD-36562] Fixed: Pipe Block's 3rd channel is now colourable.
    [YLD-36573] Fixed: The custom instruction parameter doesn't inherit the custom colour of its parent tile.
    [YLD-36647] Fixed: Floating hints should have all elements correctly vertically aligned (e.g. the holding text etc.).
    [YLD-36682] Fixed: In some scenarios, sails are not transparent.
    [YLD-36739] Fixed: If you redeem explore DLC, you will get a costume and pet after restarting the game (now it happens immediately).
    [YLD-36767] Fixed: There is no error when referencing objects from Group referenced with Group template which is marked to destroy the group on export.
    [YLD-36768] Fixed: Animators do not work in Random Encounters.
    [YLD-36779] Fixed: Item description in mobile inventory can no longer be scrolled out of the screen.
    [YLD-36790] Fixed: Fish Net Grip.
    [YLD-36911] Fixed: Leopard shark is slower than the rest of the sharks.
    [YLD-36941] Fixed: Pulsing/Glowing Mushroom Trees and Pulsing/Glowing Polyporus Trees don't react to wind at all.
    [YLD-36960] Fixed: Redundant 3rd colour layer of the harvestable Brown Kelp plant.
    [YLD-36968] Fixed: When the air tank is equipped from the vicinity, the air is not refilled.
    [YLD-36978] Fixed: Some strings in Skill Editor in the Editor are missing translation.
    [YLD-36993] Fixed: Combat music should stop now properly when teleporting.
    [YLD-36995] Fixed: Locked Oxygen Harvester can be normally used.
    [YLD-37001] Fixed: Marble block 1x1x2 wrong loads.
    [YLD-37015] Fixed: Insufficient glow of harvestable Red Kelp plant.
    [YLD-37077] Fixed: Underwater cave REs spawn in the middle of the room instead of the floor.
    [YLD-37148] Fixed: Account link: create new account button does nothing if you are not in the home window.
    [YLD-37279] Fixed: Loot containers not spawning in deep water (voxel -2 or less).
    [YLD-37285] Fixed: Sometimes ships are teleported away after they are spawned into the world.
    [YLD-37287] Fixed: /r command to reply was not working.
    [YLD-37288] Fixed: Whisper command remembers the wrong user.
    [YLD-37302] Fixed: Exploration 2: Mutated alphas are defeated when they are despawned during the day.
    [YLD-37482] Fixed: Correct NPC names in chat
    [YLD-37484] Fixed: Hint for dropping an item will not be present on the Cube screen.
    [YLD-37504] Fixed: Random Encounters: Crates of REs in underwater caves may be inaccessible due to clipping into terrain
    [YLD-37938] Fixed: Untranslated texts found in the Exploration mode news popup.
    Fixed: Several bugs in the tutorial.

    [YLD-36824] Fixed: Editor: Global variables created in the referenced entity in Template GL.
    [YLD-37026] Fixed: Editor: Exception after deleting entity with a faulty script and using the Game Log search bar.
    [YLD-37124] Fixed: Editor: Exception after placing some entity into NPC's inventory.
    [YLD-37268] Fixed: Editor: animated GLs/Entities as part of Group template prevents playtest.

    [YLD-36571] Fixed: VS: Custom instruction variables do not have always the correct custom colour.
    [YLD-37034] Fixed: VS: dynamic trigger zones can slow down clients.
    [YLD-37128] Fixed: VS: array variables with specified type have wrong embedded tile in the menu.
    [YLD-37130] Fixed: VS: there is an error when deleting the last switch branch.
    [YLD-37228] Fixed: VS: Infinite exception when spawning from Group Template a group with delayed function in its child.
    [YLD-37238] Fixed: VS: it is not possible to hide in properties previously shown global variables.

    • Like 3
    • Fire 1

  11. On 5/20/2022 at 5:06 PM, Igor Q. said:

    Interesting to hear. Will this negatively impact exploration mode? Building your home with the editor (basically sandbox mode) seems conflicting with the entire "feel" of exploration mode.

     

    On the other hands, pretty excited about these changes...I'm already working on a project...

    It shouldn't technically impact Exploration at all, if you so choose. Meaning the Custom Exploration will be a "separate world". We'll share more details as we progress in the development for sure :) 


  12. Hey there, fellow Ylanders!

    We're working hard on update 1.10 and since update 1.5 it's always been about Exploration first. This is not going to change, but we understand that the ones who like to create cool contraptions or worlds in the Editor might feel neglected, which is why the past few updates brought a lot of Editor and scripting improvements as well.

    So today we would like to let the Creators know, what the near future holds for them.

    We are currently working on something we internally call "Custom Exploration". We've already mentioned it in our Dev Diaries, but let us remind you what it's all about.

    We want to let Creators build ylands in the Editor (or in the Sandbox mode) that players will be able to visit with their ships from the Exploration world. This will result in much more than the ability to create a cool "home" for you with the help of cool things that only the Editor offers. We are going to add incentives for Creators to come up with cool experiences for players who want something more than what Exploration currently offers. At the same time, it will be something that is based on the core Exploration gameplay. You can think of it as Mystery Ylands... created by players for players, friends or strangers alike.

    DD224.png


    We will reward Explorers for sailing to these worlds and leaving notes and ratings for others if what they found is worth experiencing. 

    This feature was originally planned for 1.10, but we now see that the first version would be too rough around the edges and missing some of the cool things that make it interesting. So we decided to take more time working on it and will release it in 1.11 in a better shape and with more tools and documentation ready for the Creators. We will also be giving the Creators enough information in advance so that their creations can be available to players as soon as 1.11 is released.

    The Editor and content creation will get much more love not just thanks to "Custom Exploration", but also thanks to Ylands EDU version, which is doing surprisingly well and which, in the end, seems to be something that the Ylands game will profit from even more than we expected. But that's a story for a different time :). 

    We're looking forward to talking to you the next week. Until then - stay classy!

    • Like 8

  13. On 5/13/2022 at 11:03 PM, Yo HasLEGO said:

    On the picture there is no compass on the top right like on ships 🤔
    That makes me wonder how they did it then.

    Bear in mind that this is still our internal version of the feature so it is not complete, and as Spirit mentioned, the image is indeed cut off :) 

     

    • Like 1

  14. Hey there, fellow Ylanders!

    Let's talk about yet another thing that you will get to find in the next update because you asked for it :). 

    Several of you told us about how annoying it is you are not able to eat while exploring while riding a horse or, more importantly, hold a compass (so you can tell where you're going). This is something that wasn't initially even planned for 1.10 but since this suggestion keeps appearing, we decided to squeeze it in.


    horse.jpg

    Oh, and did we mention that because you will now be able to hold items while riding you can travel through the darkness while holding a torch or a lantern?

    Anyway, the moral of the story is as always - the more you talk to us, the better the game gets. Thanks for all your feedback!
     

    That's it for today and we'll talk to you again next week. Until then stay healthy and classy, Ylanders!


     

    • Like 12

  15. 1 hour ago, Igor Q. said:

    Very interesting idea.

    To be honest that's something that I really dislike about the current crafting now that I think about it. 

    Alot of the crafting provides no visual queue for the player which makes crafting stations feel very "dead". It would be good to create animations for them.

     

    While I think it's convenient for players to be able to create 200 threads with 1 spinning wheel in under a minute, I think it really takes away from the crafting experience... especially when a core part of ylands theme is pre-1900 technology. 

    Alot of times I build a station to build a specific material I need and then immediately forget about it for a long time until I need to use it again. I think some crafting stations feel too niche and provide clutter. Maybe we need to revisit recipes in general and try to evenly distribute the importance of each crafting station?

    @Nikki Severin

    For sure! 

    • Like 1
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