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anna_svecova

YLANDS TEAM
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Everything posted by anna_svecova

  1. Hello Imuntied, we unfortunately do not support older versions of the game, so this behavior is correct. Thanks for your question
  2. anna_svecova

    Dev Diary #236 Sassy Streams and Cute Community

    Hi, I will ask around, thanks for the idea
  3. Hey there Ylanders, This week we would like to tell you about news from me and Nikki. STREAM Our first stream together was a blast. We played with Mythical Animals, enjoyed fishing together and started a server where all of us can build together. The server's name is SECRET STREAMERWORLD and you are all cordially invited to flex your creativity there. Please check the rules by the gate or mayor's office first. It was decided among the players that the name of our new founded city should be Fraikiville. Based on our beloved pet mascots: Nikkis's pupper Haiki and Anna's cat lady Frana. Since we had so much fun with you all we decided to be streaming more regularly. For now, we'll be streaming about once every two weeks on a Wednesday, after some time, we'll have a look at what you enjoyed the most and reassess the streaming schedule based on that! Follow us on Twitch to not miss any of the streams: https://www.twitch.tv/ylands COMMUNITY CORNER The good news don't end there. We also started a new category of posts on our social media. We call them Community Corner. There, we will collect your input for the game. We will also use it as a platform to answer your questions and comment on your ideas. So look out for the Corner once a week to see which one of your ideas will become (virtual) reality. Hope you enjoyed last week as much as we did. Next week's Dev Diary will once again bring news about what we're working on in the game and what you can look forward to in 1.11. See you on stream and... ...Stay Classy! Anna
  4. anna_svecova

    RESOLVED Confuse Lerp Instruction

    Hello, our devs said that the link in the manual realted to this issue is this one: https://docs.unity3d.com/ScriptReference/Quaternion.Lerp.html Hope it helps.
  5. anna_svecova

    The problem of map switching between collections

    Hi unfortunately this mechanic is not yet possible. Thanks for the question.
  6. anna_svecova

    Visual sonar

    Hi, Thank you for your idea I'm noting it down and passing on to our team.
  7. Hi, Thank you for letting us know. Logging into BI account?
  8. Hey there, Ylanders, first of all we want to thank you for all the feedback we got on Update 1.10: Ymproved Ylands. We love to see that so many of you enjoy the update. You may be wondering why there are two patches and why their release is planned so close to each other. This is important to mention, as it is all thanks to you (that is a good thing!). You reported issues and we got to fixing them right away, got a patch ready so that the most pressing issues, some of which happen to be fairly easy to fix, can be fixed as soon as possible. While we deal with everything that needs to happen for us to be able to release the patch (remember this Dev Diary? ) we continue working on fixing what needs fixing and start preparing the second patch. While our QA caught many issues that have already been fixed before the update, you, our wonderful players, have helped us catch a few more pesky bugs and we are very grateful for that. The team is already hard at work and almost all of the reported problems are already fixed on our internal version of the game and will be coming to you in two patches very, very soon. First Patch As you may have noticed, there are some issues regarding ships. In the first patch, we are going to fix the "disappearing act" of some blocks, which certain players experienced, when disassembling their ship. This patch should be going live at the beginning of next week. Second Patch Patch number 2 will focus on issues related to Blueprints, in which we aim to fix two main issues. The first being that some of the Blueprints were not fully built after depositing all the necessary resources required by the Blueprint. The second being related to dropping tools in the middle of the building process. All of these issues are connected and overlap. We are working on fixing all the issues reported by you, so please, continue giving us your feedback, continue reporting anything that doesn't seem right and we will keep in touch! Thank you for your contribution, help and patience. We love our community. Stay classy!
  9. anna_svecova

    blueprint wont complete

    Hello, we are sorry you encountered this issue. Most blueprint fixed will come out in Patch 2 soon. Does your blueprint use the same materials and items? Did you drop anything while building? More info here: Let me know if I can help in any way. Thank you Anna
  10. anna_svecova

    1.10.0.1 Patch Changelog

    Hi, we are sorry for the issues, most Blueprint fixes are planned in the next patch. However, Blueprints can sometimes ask for things you don't have recipe for, that is correct. We hope we can help, do you want some reimbursement in terms of resources? Could you please attach the BP file so we can have a look as well? Thank you for letting us know Anna
  11. Hi there, thanks for your question! No matter what you paint any blocks etc. the performance will stay more or less the same. (Devs are saying tho that if you paint flames you might be able to drive faster ) Thank you and let us know if you have any other questions.
  12. anna_svecova

    Update 1.10 Known Issues

    Hello Ylanders, With the Update 1.10 out and with your immense help we have found some issues. What is the problem? Parts of ships disappearing when disassembling. Blueprints not getting fully built. How to prevent this from happening? Disassembling ships can cause this issue. Please be careful and maybe keep you boaterior decoration plans for later when this issue is fixed. We are sorry for any inconvenience and will let you know when the waters are safe again. Try not to build blueprints that use the same item in both materials and items needed for building it. Try not to drop any tools (hammers, seeing kit, etc.) that are needed to finish the blueprint. When will this be fixed? We are working on it and it will be fixed soon. We will keep you posted. Did you encounter this or any other issue? Feel free to reach out here or: community@ylands.com (edited) Thank you everyone who gave us feedback on this. We wouldn't have been able to catch this issue as fast without your help.
  13. anna_svecova

    1.10 YMPROVED YLANDS - Changelog

    Hi, thanks for letting us know about the issue it will be fixed in upcoming update. Thank you again and have a nice day
  14. Hi, could you please reach out to us through the Feedback option in game please? It attaches the game logs so we can know more about the problem. Thank you
  15. Hi Sandy, sorry for reaching out with a delay. Do you still need any help?
  16. Hi there, medieval window is a recpie from a random encounter so in order to get it you have to explore Regarding losing recources could you please send us your blueprint? If you send us a message through Ylands DEV message it would be great because it automatically gives us your logs and we can help you the most that way. Please also send the blueprint you can attach it here or via Discord or email anna.svecova@bistudio.com. Blueprint can be found here: C:\Program Files (x86)\Steam\userdata\<steamID>\298610\remote\Blueprints Thank you so much for bringing this to our attention
  17. anna_svecova

    Creator Cube in Exploration mode

    Hello Unfortunately there is no way to use the creator cube in adventure.
  18. anna_svecova

    1.10 YMPROVED YLANDS - Changelog

    Hello, yes both these things are intentional. The bait was a design decision. The casting of the line is designed this way because it helps to see the distance from the water. Do you have any ideas how to improve these? Thanks for your input!
  19. anna_svecova

    1.10 YMPROVED YLANDS - Changelog

    Hi there. You can't deconstruct Random Encounter items for resources anymore. Yes you can demolish them but won't get the resources. Is that what you are referring to?
  20. anna_svecova

    1.10 YMPROVED YLANDS - Changelog

    Hi what exactly isn't working properly? Our testers see it fine. Thank you for your feedback
  21. anna_svecova

    1.10 YMPROVED YLANDS - Changelog

    Thank you all for your feedback I'm currently discussing it with the team and will get back to you asap
  22. anna_svecova

    1.10 YMPROVED YLANDS - Changelog

    However we are very much looking for feedback on how balanced the resources feel now so feel free to update us again.
  23. anna_svecova

    1.10 YMPROVED YLANDS - Changelog

    Thank you for your feedback, we love to hear what our players want. We have cut the amount of resources that can be found outside in the world. However the veins you find in caves should offer enough for you to build whatever you desire. We have decided for this change because otherwise it was too easy to find everything right at the start of the game. We want the progression to be gradual I have noted the rest down and we will talk about it in the Ylands team Hope you enjoy the game and keep the ideas coming please.
  24. anna_svecova

    More NPC Interactability

    Thanks again, noting it all down
  25. anna_svecova

    PVP Suggestions

    Hello there, I have noted everything down and we will go over it. Thank you for so many cool ideas 😍
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