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equieri

YLANDS TEAM
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About equieri

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  1. So sorry to hear that, we're looking into the hunger issue right now. We would like to have it fixed for the hotfix expected this Thursday. Thanks for the feedback and sorry for the frustration.
  2. equieri

    Default Day Length 24 Min

    yes, there is a tile controlling day duration that you can change in the morning and in the evening using Time trigger logic.
  3. Hello, bummer, that looks very frustrating . This issue should be fixed in 0.11.1 along with the blocks unconnected to the ship sailing away with it after being built in close proximity though. Sorry for the inconvenience and thanks for the feedback .
  4. Hello, yes we have decided to add further block manipulation controls. In the 0.11.1 it will be possible to move the block itself. After holding RMB the WSAD will move the block in the horizontal plane. We're trying to polish this mechanic at the moment. Also we're trying to address the ship issue which i agree is unfortunate consequence of our desire to capitalise on the ability to hover with the block in free space and place it into difficult positions without the need to aim at an existing block on the ship. The manipulation with object in the editor after they have been placed should not have been affected by the new building mode. I'm not sure what issue exactly you are referencing with the duplication but I've tried to duplicate objects on current and past update with previous building system and couldn't tell a difference. Maybe if you could elaborate? Thanks for valuable feedback though. We'll try to work out your grievances and hopefully get the system to where everyone is as happy with it as possible.
  5. equieri

    changes in objects.

    It would help if you could get together some sort of list of these items. When they get fixed your old builds should return to their original glory :).
  6. equieri

    Glaring issue with block placement

    Gotcha, i can understand and sympathise. It's a big change and the issue you came across is quite unfortunate. We're looking forward to more feedback once you get comfortable with it. Thank you :).
  7. equieri

    Glaring issue with block placement

    Hey, could you send me the savegame and an image of where you wanted to build? I suspect that there has been some overlap of the Ship and Global building grid. With the new system as long as the block outline you're trying to place is inside the Ship's space it will inherit it's grid. So there may be some issues while building close to a ship without the intention to build on the ship itself as the block will struggle to find correct position. Thank you. Hey, there is a way to move the block away and towards the player. It's called Build range. It can be seen in the bottom right hint menu. It is on Ctrl + Mouse wheel on default. Hope this helps :).
  8. equieri

    Dev Diary #49

    Hey Adrie, every chassis has got it's own non-changeable wheels. Although in the 0.10.1 update there is also a second new car chassis coming - Race car chassis. It can be seen on the right in the picture. The attributes of the basic car chassis remain the same but the Race car chassis is more road oriented with increased capabilities such as acceleration, break efficiency and stiff suspension. Hello handofthesly, Haha what an interesting idea. Maybe it could be added in the future. For now there is no such feature though i'm afraid.
  9. equieri

    The old logic

    absolutely stunning :). Can't wait to see what you will be able to do with the visual scripting :).
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