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Everything posted by Houp
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Prepared for 0.12. It will not detect chat (privacy reasons) but it will detect any chat message starting with //
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Short answer. There is not but it is planned for 0.12 to be added.
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Not at the moment but it will be possible in 0.12 (now you have to teleport them somewhere)
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ok, please write when you encounter a problem. We are not aware of any problems with local variables and we use them in our games. There are 4 types of variables: Local variables, Member variables, Member variables of global storages, Member variables of entity storages Local variables They exist only temporarily. You can use their set/get methods only in a scope where they are defined after their definition. The new ones are created each time same piece of code is executed. (local variable are also Item in For each tile or all Event's arguments) Member variables They are bound to specific entity or game logic. They are "global" for whole entity or game logic. You define them for an object and then you can use them in whole entity/game logic script. (in any number of events) Their value persist through several calls of the same event/instruction. They are saved to a save file. Member variables of global storages For them applies same things as for a Member variables. The only difference is that you are able to get/set their values from any entity/game logic script Member variables of entity storages Variables defined in entity storages does not allocate any data until the entity storage is assigned to a specific entity. After that that entity have all variables defined in entity storage and you can access them from any entity/game logic script. .. hopefully this helps a little.
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Hi, <color=yellow>RICH</color> should work. (also <color=#00ffffff>, <i>, <b>)
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Hi, as Oliver Hope_P1 writes. For these purposes there are entity storages -> create there any number of variables and then assign this storage to all players.
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Hi, in the future we would like to extend Event listener to be able to: listen to more type of events to have available additional arguments in VS from the event (eg. 'On damage' to have 'Damage amount') Any ideas from you on this topic? What do you miss the most?
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Hi, do you have any example what does not work for you? First please just post screenshot of your script and write your expectation vs what really happens.
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What do you mean by "enter car'? On get in car driver seat / On control helm / On control rudder is already in game as On control vehicle
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Hi you need to copy the first one. Arrays are reference types. Assigning them to a new variable will not make a new copy. Use "Slice" to copy original array.
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I know that everyone would have different requirements on this feature. You write that limited option would be better than have nothing. I just wanted to know what "limited" option would be helpful. You will be able (probably in 0.12) to move trigger zones which are constraint to players. It may be helpful in some scenarios.
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Hi, probably they are almost the same. In output you see only first 3 decimal numbers. Try to you Distance instruction between 2 vectors and check if it is small number.
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Maybe we can look at it from other point of view. What would you like to create with this feature?
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I agree that "colliding" one would be really powerful but it is not planned. It would have great negative impact on a game performance
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Hi, unfortunately it is not possible. You even can not mirror single entity.
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Not possible at the moment. It will work just with cannons/catapults.
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Hi, is your cannon/catapult loaded with something?
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Hi, You mean 2D icons? You can switch it with "Num 0".
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Hi, locking equip (or just free equipment slot) will be there probably in 0.12. (same does not apply for inventory at the moment)
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Hi, problem is that you try to despawn same entity twice in one frame. First in Restock TZ and then in Smoke grenade throw Event listener. Edit: game should be able to handle this in better way. Just note that we do not think that currect behaviour is OK.
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Thank you. It helped. YLD-13625
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I can not set "none" in IU panel
Houp replied to Spyler.X's topic in Editor Bugs & Technical Issues
Thank you for your bug report. At the moment you have to create a new UI panel which has None as default value.- 1 reply
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This is intended behaviour. Many people had problem that they moved/rotated their blocks outside the grid and they were unable to continue with their building. However, there could be some hint how this works.
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Hi, you can not select it or you can but delete does nothing? Can you attach here your scenario. It can help a lot to solve the issue.