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Everything posted by Houp
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Hi, it is not possible at the moment. Nearest alternative is to use "Ask player" game logic.
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Hi, using your own arrays is probably better from performance view. (For each loop over entities from label creates a new array each time you do it) Labels are "Sets", each entity/game logic can be there only once. You can use what suits you better. It can be easier to work with labels for someone.
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Not in VS. You can set it in Game settings.
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Should be fixed now in 0.11.1 (disabling interaction on growing grass should prevent players to loot from it)
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Trigger zone doesnt see Easter Ylands Head
Houp replied to Fompster's topic in Editor Bugs & Technical Issues
Should be fixed now in 0.11.1 -
Trigger zone doesnt see Easter Ylands Head
Houp replied to Fompster's topic in Editor Bugs & Technical Issues
It should work with whole volume which is just simple approximation of an object (mostly boxes/spheres/capsules) There is issue with objects which do not have these simple colliders but which use "mesh colliders". Some statues were part of them. -
Trigger zone doesnt see Easter Ylands Head
Houp replied to Fompster's topic in Editor Bugs & Technical Issues
Hi, thank you for your feedback. We will look into it. -
Hi, you should use "Disable interaction" tile but unfortunately there is bug and it does not prevent looting entities. It will be fixed. Thank you for noticing it.
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This game lags a lot -- can you help us understand how to simplify it?
Houp replied to RedEagle_P1.'s topic in Editor Help
Hi, main problem is there with lot of cars. Cars (and boats) are problem for FPS at the moment even though they seem to be at idle state. -
Hi, you are probably right about how it should work. This behaviour is there since the old scripting were was bigger problem teleporting player without horse. Now you would be able to do that so yes, good idea to change it.
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Editor: Highlight pickable/destructible objects
Houp replied to Indomitus's question in Suggestions & Feedback
No, generally it is not possible to have selected items from more groups/from group and outside of any group at the same time. This applies for this feature too. -
Scientic format of numbers should not be problem in 0.11
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It was too late to add this feature properly but there is experimental one. Look at
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Option to disable freecamera and/or unstuck command will be available in one of the future updates. (hopefully as part of smaller update, before 0.12)
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Hi, these issues should be resolved for you in 0.11. Are you still experiencing issue with many "Delayed function" tiles? Or with tile colors?
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Ability to glitch through blocks
Houp replied to Oliver Hope's topic in Editor Bugs & Technical Issues
Hi, can you please send us game file or composition of it? It would help us to solve this issue. Thank you. -
There is no instruction which goes through labels recursively so there should be no problem in general with it.
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This is not the issue. Just trigger zone now only can detect moving objects. Moving trigger zone should trigger even though trigger object is not moving itself and this is not possible at the moment. (without checking all objects in the world)
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Editor: Highlight pickable/destructible objects
Houp replied to Indomitus's question in Suggestions & Feedback
Hi, there was no time for making it there to 0.11 as proper feature but maybe this experimental feature can be helpful for someone. Open "Add object" menu and write --s pickable/indestructible to a search input field and click on search button while holding CTRL. It will select all entities which have pickable attribute/indestructible attribute which are not part of the group. If you want to select all pickable object inside a group then start editing that group and write --s pickable 1 to search input field and again click on search button while hoding CTRL. (--s p 1 may be enough) -
Hi, sorry to hear that. Bug on our side but there is simple workaround. Just now do not use numbers with "E" format. (it probably get there when copying position from another object)
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Hi, log will be at the same folder as our logs (\Program Files(86)\Steam\steamapps\common\Ylands\Ylands_Data directory) It will contains info about possible errors in your scripts + you can write there your own messages with Write to log tile.
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RESOLVED [YLD-13222] problem with the logic "establish color"
Houp replied to Spyler.X's question in Bugs & Technical Issues
Should be fixed in 0.11 -
YLD-13193 -> thank you very much for this report. It could have other negative impact on your scripts Hopefully this one was connected to it. If this issue occurs to you again(after next update is released) then please write it there. Trigger zone are not meant to be dynamic (at least at the moment). One time change of their position would be ok but I know you guys. You would try to move them continuously. It is planned but it is not as easy as it may seems to you. Splice tile should work for you at the moment but "Clear" could make it much easier. Other ideas: nice ideas. Something you will see in the next update. More will come in the future.
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Set interaction entity bug (could be general problem)
Houp replied to Oliver Hope's topic in Editor Bugs & Technical Issues
Thank you. We will look into that. -
Hi. We plan to allow group set of composition to one pack. You will be able to share them in workshop as one file.