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Houp

YLANDS TEAM
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Everything posted by Houp

  1. Houp

    No Logic working

    Hi, sorry to hear that. Bug on our side but there is simple workaround. Just now do not use numbers with "E" format. (it probably get there when copying position from another object)
  2. Houp

    How do you use 'Write to Log?' - Solved

    Hi, log will be at the same folder as our logs (\Program Files(86)\Steam\steamapps\common\Ylands\Ylands_Data directory) It will contains info about possible errors in your scripts + you can write there your own messages with Write to log tile.
  3. Houp

    Bugs and Suggestions

    YLD-13193 -> thank you very much for this report. It could have other negative impact on your scripts Hopefully this one was connected to it. If this issue occurs to you again(after next update is released) then please write it there. Trigger zone are not meant to be dynamic (at least at the moment). One time change of their position would be ok but I know you guys. You would try to move them continuously. It is planned but it is not as easy as it may seems to you. Splice tile should work for you at the moment but "Clear" could make it much easier. Other ideas: nice ideas. Something you will see in the next update. More will come in the future.
  4. Houp

    Object Palettes in Editor

    Hi. We plan to allow group set of composition to one pack. You will be able to share them in workshop as one file.
  5. Hi, good idea to allow this. Noted. In the next update you will be able to select all objects of the same type with doubleclick while holding ctrl so it may help in your case too.
  6. Houp

    suggestions for labels

    YLD-13054
  7. Step 2 is important: 2. output_log file and output_log_clean, you can find them in the directory \Program Files(86)\Steam\steamapps\common\Ylands\Ylands_Data I would need them from 2 computers. From the one who is hosting a game and from the one who is client (if you are a client then from you)
  8. I am not aware of this issue. Can you provide us output logs from both client and server?
  9. Houp

    Time Trigger min delay

    Time triggers (and Delay instruction) were never meant to be used to do animations but I get that there in not other way to do them so you use this. Limit will stay there but there will be proper way to make smoothly moving objects.
  10. Not planned at the moment. You can always have custom instruction "Do something" which is called from On trigger in Time trigger. When you want to enable that Time trigger just call "Do something" first. Yes, you are right. Some previews (not just for sounds but for particles also) are needed and will be added in the future. Some convenient functions converting number of seconds to hours/minutes/seconds will be added. I probably need more info/example for this. Clocks seems to be axis align so changing just one axis should work.
  11. Yep this is definitely bug. Will be fixed soon. Now you can set your language to English, type there decimal number and then switch back to Spanish until it is fixed.
  12. Have you tried to have these buttons further from each other? (I know that you need them to be close but I would like to exclude that this is just Focusing bug)
  13. Hi, yes you have to script it yourself and yes why not use any other game item? You will probably found a new 2 event listener events useful. (On item added to inventory or equip, On item removed from inventory and equip) -> On pick works only when someone pick it from a ground but these events should trigger whenever somethings new occurs in player's inventory and visa versa.
  14. Hi, long post :), I (or someone) will answer to it later. For now just one thing. Vectors with rational numbers should work. Probably problem is in Spanish version. Try decimal comma vs decimal point. One of them should work for you.
  15. Houp

    Can /freecamera be blocked?

    Hi, I understand that. Not at the moment. We will add option to disable this command.
  16. Houp

    functions for the keyboard

    Short answer: yes.
  17. 1) no game area in the game -> chunks are generated(and unloaded when nobody is near to them) dynamically around players. 2) at least one enabled game area in the game - only chunks intersecting enabled game areas will be genereted and they will not be unloaded. (No FPS spikes after everything is generated) So what is used for them? We use them for Sky arena and race tracks where you do not want chunks to be loaded/and unloaded at different ends of the track. They are not usefull for whole ylands because of memory consumption. -> We will add invisible borders in the future so you will be able to block players to go in certain areas.
  18. Houp

    suggestions for labels

    Hi, thanks for suggestions. Making possible to add more entities to a label at once is surely planned. Labels are meant to be a set (each entity is or is not in there) so there will be no need to red highlight. It should not be possible to add entity twice in the list. The last one seems to be a bug. We will look into it.
  19. Houp

    Two Suggestions

    Hi, resizing tool would be indeed cool but it is not planned at the moment. It has some technical issues. I get your second point. We will look at the possible ways how to allow it. Just one tip, you can hide some type of entities through view options (num keys as shortcut) which can help in some cases.
  20. Houp

    Admin Tools In Game

    Hi, I am not sure if this is connected with editor/scripting. I assume that you would like to have these options for native explore/creative maps too. Am I right? I think that everything can be achieve in some way with current state of visual scripting in custom games but it gave me the idea to add to the game some "Console listener" game logic where you would be able to listen to custom console commands. (Probably useful for debugging purposes)
  21. Hi, I will think what to do about that. At least 8 colors should work for you. Any combination of 3 FF/00 (so you were almost there with 6 F/0)
  22. Houp

    0.10: Clever Coding (27/08/2018)

    Be sure that you have Angle step set to None when nothing is selected: then make your selection, hold V button and rotate as you wish: (screenshot when I hold V button)
  23. Hi, sorry for the late answer. I missed that. You should see in log actual name at your language. It will be fixed in the future. "Get Name" can not return actual name because same scenario can someone play in Spanish or Russian. Instruction which present string to a user (Console, Speech bubbles, dialogues, UI Panels etc.) should translate key ^EntityPrototype=105.Name$ to a proper name of the entity at chosen language on a client side and you are right that it should do it when writing to a player's log too.
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