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New Ships?? if you can add them.
-Shojiki- replied to UboatIsMeinBoat's question in Suggestions & Feedback
This! Pleeeeeeeeeeease devs? -
-Shojiki- changed their profile photo
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Recipe for Medieval windows *consumes* Hammer?
-Shojiki- replied to Duck L'Orange's topic in General Discussion
They just removed the consumption of hammers when creating repair kits with the last update. Hopefully the same will be applied to other items that consume them! -
Buying or hosting a dedicated private server? & 2 more questions
-Shojiki- replied to Daniel Lohne's topic in General Discussion
Where did you learn this? Seems a bit of a strange design decision if true... Specifically the starvation part i mean.. -
Buying or hosting a dedicated private server? & 2 more questions
-Shojiki- replied to Daniel Lohne's topic in General Discussion
Not a bad idea at all.... *starts rebuilding his spare computer* How do you find building ships etc when joining the game? Does it still bug out (invisible objects etc)? -
If this is correct, then i am a happy bunny! Will check it out later EDIT: This is correct.. I am a happy bunny..
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Buying or hosting a dedicated private server? & 2 more questions
-Shojiki- replied to Daniel Lohne's topic in General Discussion
I don't think dedicated servers are currently in a usable state, if at all.. This, as well as the bugs you mentioned, are being worked on by the devs as we speak, from what i've read... Not sure what the plans are for clean up of items though. I generally tidy up after myself when harvesting to reduce any performance issues caused by litter. -
You may have already figured this out too, but for anyone else reading, you need to *hold* the RMB to switch to engines, as opposed to just clicking RMB, which will indeed release control of the helm
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I'd love to join this. I've been hoping there would be some RP opportunities and i like what you've done so far! How do i apply?
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I think the paintgun dyes the sails AND the mast all the same colour. Admittedly i haven't tested much, but this was what i found when i tried it..
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I posted a similar thread on Reddit but sadly didn't get a response. So far, after extensive testing, i've been unable to transport a car by ship. As you said, the car stays static whilst the ship moves under it. I also tried "blocking" the car's movement by placing a log on the deck behind it. This resulted in the whole ship getting stuck once the log hit the car... So at this point, there doesn't seem to be a way to do it.. It's strange though, as i have successfully transported a raft on top of a car. The implementation of ship vs car movement and how objects "attach" themselves must be different. Maybe a dev can answer?
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Hoping one of the ylands team can answer this question... For a while now, i've been looking into procedural landscape generation using voxels/marching cubes in Unity, specifically low poly, smooth terrain that is editable at runtime. As you can imagine, i was delighted to learn about Ylands since it showed that what i was envisioning, could indeed be done effectively! However, my question is, did you guys develop your own voxel engine for the landscape generation, or source one from a third party? I totally understand that you may not want to give away any "trade secrets", but i would love a discussion on the techniques used to create the worlds in Ylands. The water effects are especially impressive... Any info you can share would be greatly appreciated by this budding game developer..
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Don't the weapons have different swing speeds though? Would it not be better to measure the effectiveness based on how long it takes to kill an animal rather than how many hits? I *thought* the sabre had a faster swing speed, but i could be wrong...
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A pick or a spade should do the trick.. As suggested, go up some mountains and give it a shot. Spade will dig faster and a wider area.
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[SPOILER ALERT] Numbers on ship sails and engines
-Shojiki- replied to WijkagentAdrie's topic in General Discussion
Just drop the engine on your ship, fuel it up and you're good to go And it's very satisfying too! -
A far as i know, the next big update is the beginning of 2018 and will be focused on NPCs Guess there will be small hotfixes in between now and then though..