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[SFW]topper

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  1. [SFW]topper

    0.13: Fine Friendships (20/06/2019)

    Did anyone experience the campfire bug I mentioned after today's hotfix? Also when you die on a different island, you end up spawning at the first spawn island, is that a bug also? Or something that was changed in 0.13 that I missed.
  2. [SFW]topper

    0.13 campfire bug....

    Campfire when lite, seems to regenerate itself and went super nova, second time we try it we can hear more and more campfire being place automatically in the same spot in a loop, you can hear the sound effects of when you place a campfire. So we quickly have to destroy it with an axe.
  3. Link sent. Thank you. The server is also up if you wanna check it out, I am also online on one of them. Regards, Ferdinand
  4. The above pastebin I have included is the server log, where should I send the save file? it is 26MB in size. Or if you have an email, I can share it via Google Drive.
  5. Here is the latest log: https://pastebin.com/S8rcE0nt
  6. I did some test and it seems whatever happened corrupted the .ylandsgame save and once this happens, my friend will get the 100% load error indefinitely, I do not want to do a server wide wipe since everyone have put in so much time into building their home. Is there any way for BI @Ane to edit my .ylandsgame save and remove my friend's account or fix it? Cheers.
  7. [SFW]topper

    DEV ANSWER All servers having connection issues

    May I have the link? I read about it tried putting the .ylands file into my editor in the hope of removing my friend who is stuck but the editor would not recognise the files. Appreciate the link to any instructions whigh I might follow. Cheers.
  8. [SFW]topper

    DEV ANSWER All servers having connection issues

    This is only true on custom maps right?
  9. Update: My friend who could not connect; joined our new game, totally new map, for one night he could play, and then logged off for the night. Today he tried to log in and again the "Your Ylands Is Being Loaded - Recalling Buildings 100%" bug appears, so it might be an inventory issue. Regards, Ferdinand aka topper [SFW] community servers.
  10. O M G finally it is MONDAY YAY!!! so looking forward to Monday, I do not know why hehe
  11. Hello there, I hosts two servers and right now of all the different players I have seen one have gotten the "Your Ylands Is Being Loaded - Recalling Buildings 100%" bug. He can join other server just not this particular one I am hosting, and this one is not done via Editor so there is no way for me to access the files and delete his inventory or characters as some of the fixes might suggest. Here are the log pertaining to his login attempts. https://pastebin.com/cDTXDQh3 He was able to join prior to 0.12 and have no issues joining other servers which have no prior account in. Can I upload my save file and have BI "fix" it? Regards, Ferdinand
  12. [SFW]topper

    Dev Diary #28

    Hello there, I have a silly question, I have updated my servers to 0.7 and I noticed the server console no longer launches, only the tail. Can I have the console? It is a good way for me to instantly see what is going on. Thank you.
  13. [SFW]topper

    Server Connection Issue WAN vs. LAN

    Update: Okay I have tried a few more restart with the same saved file and I can join via LAN but not via WAN. I have roll back my save files to when it works and now I can join via LAN and WAN. So looks like short term solution is to keep creating duplicates of your save files. Long term solution is to look into how the save file is being created. Another difference between the save file that allows player to join from WAN and one that does not is the file size. The difference is like just 6 hours apart. But the size is almost double for the one that does not allow WAN connection; 6,163kb vs. 11,034kb.
  14. Hello Ane, I have only really started looking into this issue today after getting countless reports from my community saying that they cannot load into my server. It seems that after a while of playing and leaving the server does not allow players to reconnect from WAN. However, from LAN there is no issue. Is there some "mechanism" some where that hold on to the IP/port and not releasing client IP/port and thus refusing duplicate connections? Solution I will try will be to restart the physical box, not able to do that at the moment as they are people on the Arma 3 servers. Will update again, but in case you guys get a chance to look into it, I would greatly appreciate you pointing me to the solution Regards, topper
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