RedEagle_P1.
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Everything posted by RedEagle_P1.
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Most scripts don't function properly on servers. Example: @bojo2736 had a server in which we had a "on trigger enter, open door". So many people got locked in the spawn building we had to remove the door. This one script is the most simple you can do in Ylands. It works 100% of the time in single player, just not on servers. 90% of logics like this have some issue on servers and don't work some of the time. The results range from negligible to catastrophic.
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Multiplayer maps have become a rush to get the resources. Pushing that respawning in resources might be a solution.
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Ability to gift Coyns, items to friends/clan members.
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Dont use string, say text. No one outside of programmers know what a string is, why something is or is not a string. https://gyazo.com/31aa11fb37df34353650b9d3f20435cc Making something like this work would be cool. I dont see why it shouldn't.
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@Adam Snellgrove Can you ask the server people if there are more commands.
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Doing a party for mature gamers on a locked server
RedEagle_P1. posted a topic in General Discussion
Doing a party for mature gamers on a locked server! Join us here: https://discord.gg/7rd3ten -
The editor only creates 6 islands in explore-generated maps. P1 is using old maps.
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We fixed a lot of bugs, started making it more for people who dont know anything. A lot of useability improvements and a new UI for ball power.
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We took in everyone's feedback and made a much better version of the golf game for everyone to enjoy! You can also download it here: https://workshop.ylands.com/asset/1701 Search GOLF in Ylands to play it!
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@FavoryPluto doing some cool stuff! In the news: Big news all. 1️⃣ Ylands full release! 2️⃣ 66 players on P1 servers! 3️⃣ P1 Ylands server doubled in size: https://discord.gg/qbFMErz 4️⃣ P1 editor party & stream today! Join us here: https://discord.gg/5DyY4sc
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[YLD-20856] [YLD-20857] Mouse stuttering & Resolution change
RedEagle_P1. replied to cowboy28's question in Bugs & Technical Issues
I have had this where I need to unplug my controller to play. -
The developers are no longer part of the community
RedEagle_P1. replied to RedEagle_P1.'s question in Suggestions & Feedback
Removing the ability to have smaller servers has made this cost high in my opinion. Having people be able to purchase 3 player servers and load in a local save game is really important to keep costs manageable imo. I think having transactions all happen in the cloud could be a solution also -- this would allow local servers to interact with the monetization system. -
The developers are no longer part of the community
RedEagle_P1. replied to RedEagle_P1.'s question in Suggestions & Feedback
I just want to say that if any point I offended anyone in this conversation it was 100% not intentional. I have no beef with anyone and I think you guys are pretty awesome. I talk openly and vocally about this game because I care about it so much Moreover, I am extremely concerned about this game. I would like to ensure that we don't offend each other at all in this conversation as I want to clairfy one small technical aspect. From my understanding any game that allows people to put down a block or build will require a high-powered server (about $20 a month). I really want to create some amazing long-term games that are not the small casual games we create currently. I want to create some really deep and immersive experiences that people can really enjoy such as protected RPG games. However, from my understanding each one of these games will require a 4800 Coyn server or certified server. This means we would have to obtain 4800 Coyns from players each month to keep going. My concern is that anyone that’s passionate about creating such games would need to obtain 4800 Coyns from their players each month. In my experience this would be extremely difficult to do without creating pay-to-win systems (until this game has like 30K players). My fear is that the whole workshop is going to be filled with pay-to-win experiences. That's what I am trying to prevent. What I want to know is, am I wrong or right? -
The developers are no longer part of the community
RedEagle_P1. replied to RedEagle_P1.'s question in Suggestions & Feedback
No need to be sarcastic, this is not personal. The message above is significantly different. -
Hows Ylands development after being away for 1 & 1/2 years?
RedEagle_P1. replied to Energritz_'s topic in General Discussion
Servers hold up much better considering the new-found activity . -
Android: https://play.google.com/store/apps/details?id=com.bistudio.ylandsgoo iOS: https://apps.apple.com/app/ylands/id892740310?ls=1 Steam Store: https://store.steampowered.com/app/298610/Ylands/ Exploration DLC: https://store.steampowered.com/app/1179720/Ylands_Exploration_Pack/ Windows Store: https://www.microsoft.com/en-us/p/ylands/9p2tk0jnp5p7?activetab=pivot:overviewtab
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2 years of waiting for this moment! HYPE
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Making resources harder to find, and how it will affect the game
RedEagle_P1. replied to kimbuck's topic in General Discussion
What is that? -
Hype
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More variants of building in Explore Mode like aut. Farms etc..
RedEagle_P1. replied to Pizzadriver's question in Suggestions & Feedback
We do it all! Come join us: https://discord.gg/Ju82y7g We build custom games and custom explore experiences -
RESOLVED [YLD-19338] Show bubble is bad for long convos
RedEagle_P1. posted a topic in Editor Bugs & Technical Issues
Show bubble is bad for long convos as the bubble does not disappear when a new bubble is pushed when the same object speaks twice. -
I noticed in beta admins get tons more commands. I would LOVE to have those in game.
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RESOLVED [YLD-19274] Mobile: Social: Friends on pc not showing online on mobile
RedEagle_P1. posted a question in Bugs & Technical Issues
Mobile: Social: Friends on pc not showing online on mobile -
I love hot air balloons in this game I feel like it's just a perfect match with a relaxed feel! Bee made a stunning one so why not make it fly!
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Allow us to preview camera as we do with animations
RedEagle_P1. posted a topic in Editor Suggestions
Allow us to preview camera as we do with animations