RedEagle_P1.
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Everything posted by RedEagle_P1.
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Functioning 16 Player Servers = MUST HAVE before launch
RedEagle_P1. posted a question in Suggestions & Feedback
The reason a lot of us are here is because we believe the concept of Ylands has great potential if the bugs are fixed and its given some love. However, when people see 8 player max servers, the game becomes a bit of a joke with so many games having huge 64+ player servers. I believe Ylands must bridge this gap before launch to be something people will take seriously. Upvote this suggestion in the top left if you agree. Comment on how friends react to server size. @bojo2736 @Bob Salvador @MyPa553ng3r @kimbuck- 1 reply
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Contest Screenshot Contest Week 4
RedEagle_P1. replied to Adam Snellgrove's topic in General Discussion
Editor animals seem more hype in 0.14! -
Nice!
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P1 Building Competition! #10 - The City Grows!
RedEagle_P1. replied to RedEagle_P1.'s topic in Community News
Having open spaces would actually likely work with out plan, in that we could maybe make them rentable -
P1 Building Competition! #10 - The City Grows!
RedEagle_P1. replied to RedEagle_P1.'s topic in Community News
Awesome Love your skills, look forward to what you are going to make! What is your general gameplan, a mall is no small feat. -
RESOLVED [YLD-18598] Loading trouble
RedEagle_P1. replied to Adam Snellgrove's question in Bugs & Technical Issues
Btw Adam, we complain a lot now as we now believe we will be heard. Take it the right way, the community can finally vent after years because we have a leader who is fixing these issues. -
RESOLVED [YLD-16665] Steam Cloud Save Deletes Progress
RedEagle_P1. replied to RedEagle_P1.'s question in Bugs & Technical Issues
Thanks! -
RESOLVED [YLD-16665] Steam Cloud Save Deletes Progress
RedEagle_P1. posted a question in Bugs & Technical Issues
If you are over your steam cloud amount and you bring in a map while the game is running then edit it and save it will not register the changes but it shows as if it saves. https://gfycat.com/SharpHalfHellbender (tree is still there) I have lost my progress more than 50 times so far over the 2 years. It might be how many saves I have. Idk. Either should be fixed. -
Ive seen this also. Use the in game feedback to submit and put in a code like 123, then report the code here and the devs can look up the issue.
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I love UI design -- how humans interact with tech is right up my ally! I look forward to learning from your work and hearing more from you!
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RESOLVED [YLD-17617] Cant leave sleeping menu
RedEagle_P1. posted a question in Bugs & Technical Issues
Cant leave sleeping menu https://gyazo.com/ae0c7b0b13d877821291712d77426352 -
P1 Building Competition! #10 - The City Grows!
RedEagle_P1. replied to RedEagle_P1.'s topic in Community News
Woot we made it to #10! Here are the last few -
P1 Building Competition! #10 - The City Grows!
RedEagle_P1. replied to RedEagle_P1.'s topic in Community News
About the server progress: I'm really passionate about city roleplay and me and @MyPa553ng3r have done a lot of work to build a system with 8 major roles: Carpenter/ Logger Tailor/ Hunter Electrician Artist Engineer/ Naval Engineer/ Taxi Forager/ Farmer/ Cook Smith/ Bench Crafter Mason All these role/careers have different abilities and are meant to sustain your income entirely. Sadly, when building the server we ran into the limits of Ylands in its current state. Therefore, I'm refocussing this as a long-term project, something to be launched once the game is ready for it. Are major issues right now are that when there's a lag spike certain logics don't work. This makes certain buildings unexitable and people may get stuck. Those are minor issues however, and we plan to press forward for now with the aim of launching post-release of Ylands. In the mean time we are submitting our assets to the big Tencent competition in one big city with a hope that we win Our hope is to build an awesome server community in which people have a home, work together, trade goods, etc. A community of people having fun, serving each other and meeting/integrating new people on the way. Here are some screenshots of stuff in the city: -
Contest Screenshot Contest Week 4
RedEagle_P1. replied to Adam Snellgrove's topic in General Discussion
EAGLE EAGLE what do people not understand >.> RED EAGLE -
Thus started the hammock riots of '19
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"I wonder if you can sink a ship with goats?" - RedEagle
RedEagle_P1. replied to bojo2736's topic in General Discussion
Make your motto "what could go wrong". -
RESOLVED [YLD-18405] When leaving sleep sleep system cannot be restarted [multiplayer]
RedEagle_P1. posted a question in Bugs & Technical Issues
When leaving sleep sleep system cannot be restarted [multiplayer] @SweetPeaCC @bojo2736 can elaborate. -
Question: When updating something you posted to the workshop, does the file name need to be the same?
RedEagle_P1. posted a topic in General Discussion
Question: When updating something you posted to the workshop, does the file name need to be the same? Does anything else need to be the same? @Adam Snellgrove can you check with someone in the office who knows (if you have a sec). -
Contest Screenshot Contest Week 3 Winner
RedEagle_P1. replied to Adam Snellgrove's topic in General Discussion
I knew it! It was staged!- 1 reply
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"I wonder if you can sink a ship with goats?" - RedEagle
RedEagle_P1. replied to bojo2736's topic in General Discussion
For the record, the goat boat was perfectly functional... until it wasn't. -
A war has begun. This will not end until every heretic as been tarred and feathered. On that front, I have already been feathered...
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How to setup an NPC you can trade with
RedEagle_P1. replied to RedEagle_P1.'s topic in General Discussion
Both of these requests are done and on my channel somewhere (1) has to do with doors (prison escape game) or something (2) is just one on all the building tactics in editor including that. -
I've seen a lot of people asking for tutorials on how to use the in-game logic to manage NPC's. In this video I setup a trader who spawns items daily. Big thanks to @Stephenw1992 for helping me with this one
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It does make sense that you want all the features in before major fixing. Glad to hear fixes will be priority from this point on. Can't wait to see what-all this game becomes at launch. We are in the home stretch, I wish you all the best. I really hope we have the time needed to fix em all before you start marketing the game. I'll have to send @Houp @Rudy.cz and others food to keep them going on their no-sleep journey As long as it is not a seagull statue
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I kinda like breaking things so I imagine I'd have fun in QA too.