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RedEagle_P1.

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Everything posted by RedEagle_P1.

  1. Question: When updating something you posted to the workshop, does the file name need to be the same? Does anything else need to be the same? @Adam Snellgrove can you check with someone in the office who knows (if you have a sec).
  2. RedEagle_P1.

    Contest Screenshot Contest Week 3 Winner

    I knew it! It was staged!
  3. For the record, the goat boat was perfectly functional... until it wasn't.
  4. RedEagle_P1.

    How do you pronounce it?

    A war has begun. This will not end until every heretic as been tarred and feathered. On that front, I have already been feathered...
  5. RedEagle_P1.

    How to setup an NPC you can trade with

    Both of these requests are done and on my channel somewhere (1) has to do with doors (prison escape game) or something (2) is just one on all the building tactics in editor including that.
  6. I've seen a lot of people asking for tutorials on how to use the in-game logic to manage NPC's. In this video I setup a trader who spawns items daily. Big thanks to @Stephenw1992 for helping me with this one
  7. RedEagle_P1.

    Dev Diary #93

    It does make sense that you want all the features in before major fixing. Glad to hear fixes will be priority from this point on. Can't wait to see what-all this game becomes at launch. We are in the home stretch, I wish you all the best. I really hope we have the time needed to fix em all before you start marketing the game. I'll have to send @Houp @Rudy.cz and others food to keep them going on their no-sleep journey As long as it is not a seagull statue
  8. RedEagle_P1.

    Interview Ynterview #2 - Eris

    I kinda like breaking things so I imagine I'd have fun in QA too.
  9. RedEagle_P1.

    Daily Screenshot Thread

    Nice
  10. Good idea! This is not the only part of it though, its also desync. Also that logic-breaking-over-time one I reported started happening in just 15 min of play so it can't be related to this.
  11. RedEagle_P1.

    Contest Screenshot Contest Week 3

    This looks awesome 10/10
  12. No longer able to search for Editor games. Editor menu missing search feature.
  13. Output logs are for me a no go. I use a central P1 cloud computer so I must exit all logins each time so I dont forget. I cant do that on multiple services especially as I am submitting so many bugs. ill leave a code in-game to match with from now on.
  14. Some weapons allow you to double-shoot when you click fast -- crossbow is one.
  15. RedEagle_P1.

    Ylands is broken & something needs to be said

    I am so sorry, I meant to say DID NOT sound rude at all!! I dont know what happened there! I am so sorry!
  16. Unable to send feedback when using attach log.
  17. RedEagle_P1.

    Switch Port?

    I hear they want to do this but with all consoles.
  18. RedEagle_P1.

    Contest Screenshot Contest Week 2 Winner

    GG @zarwil ?
  19. RedEagle_P1.

    Ylands is broken & something needs to be said

    First of all, your post did not sound rude at all (other than calling me a seagull >.>). I felt super bad about my post because I'm just a positive person and I've tried game development and I know it's really really hard and for me devs who can do this might as well be working miracles as i got no idea how they make “working games.” I also don't like the general toxicity and entitlement attitude too common in gaming communities. That said, I already feel glad about what I said because it helped us get to the core of the matter -- how feedback/bugs are delivered. I've come to understand that Bohemia interactive is depending on this community to point out the bugs they need to fix very clearly in posts. However, when the game lost the majority of its player base people have not been playing online and people are not submitting these bugs. I think one of the key reasons here is that BI is expecting players to dig deep and find clearly reproducible, specific bugs, where as players are often not technical and say things like "multiplayer is broken". In my opinion, more initiative needs to be taken to work with the player base and use their clues to find the issues rather than waiting on the community to identify specific problems. I suggest they send their QA testers on servers and make sure they are playing on 8/8 servers for more than a week. Moreover, they could pay/reward players to help with QA. I agree with the other commenters that right now, what we need more than anything, is for the bugs and the issues to be resolved. I believe this will be the life and death of this game. What will excite this community more than any update is to have other people to play with and to have that happen we need the servers to work well (16 player cap too ).
  20. RedEagle_P1.

    Please!!!!!!!!!!!

    I feel like turning the QA team to online servers might be an interesting idea.
  21. Hmm, that would make a cool effect
  22. RedEagle_P1.

    Contest Screenshot Contest Week 2

  23. RedEagle_P1.

    Inventory on role cannot be set

    @Adam Snellgrove
  24. Inventory on role -- like chooseable roles where it gives you a menu to put in items -- often the items delete themselves after you put them in the role inventory.
  25. @Adam Snellgrove try putting these in the hands of a trader NPC and pricing these items. I can get it to work some of the time but mostly not.
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