RedEagle_P1.
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Everything posted by RedEagle_P1.
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RESOLVED [YLD-11416] Servers grow in lag, crash, freeze, require wipe
RedEagle_P1. replied to RedEagle_P1.'s question in Bugs & Technical Issues
Good idea! This is not the only part of it though, its also desync. Also that logic-breaking-over-time one I reported started happening in just 15 min of play so it can't be related to this. -
Contest Screenshot Contest Week 3
RedEagle_P1. replied to Adam Snellgrove's topic in General Discussion
This looks awesome 10/10 -
RESOLVED [YLD-16256] No longer able to search for Editor games
RedEagle_P1. posted a question in Bugs & Technical Issues
No longer able to search for Editor games. Editor menu missing search feature. -
RESOLVED [YLD-18411] Some weapons allow you to double-shoot when you click fast
RedEagle_P1. replied to RedEagle_P1.'s question in Bugs & Technical Issues
Output logs are for me a no go. I use a central P1 cloud computer so I must exit all logins each time so I dont forget. I cant do that on multiple services especially as I am submitting so many bugs. ill leave a code in-game to match with from now on. -
RESOLVED [YLD-18411] Some weapons allow you to double-shoot when you click fast
RedEagle_P1. posted a question in Bugs & Technical Issues
Some weapons allow you to double-shoot when you click fast -- crossbow is one. -
Ylands is broken & something needs to be said
RedEagle_P1. replied to RedEagle_P1.'s question in Suggestions & Feedback
I am so sorry, I meant to say DID NOT sound rude at all!! I dont know what happened there! I am so sorry! -
RESOLVED unable to send feedback when using attach log.
RedEagle_P1. posted a question in Bugs & Technical Issues
Unable to send feedback when using attach log. -
I hear they want to do this but with all consoles.
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Contest Screenshot Contest Week 2 Winner
RedEagle_P1. replied to Adam Snellgrove's topic in General Discussion
GG @zarwil ? -
Ylands is broken & something needs to be said
RedEagle_P1. replied to RedEagle_P1.'s question in Suggestions & Feedback
First of all, your post did not sound rude at all (other than calling me a seagull >.>). I felt super bad about my post because I'm just a positive person and I've tried game development and I know it's really really hard and for me devs who can do this might as well be working miracles as i got no idea how they make “working games.” I also don't like the general toxicity and entitlement attitude too common in gaming communities. That said, I already feel glad about what I said because it helped us get to the core of the matter -- how feedback/bugs are delivered. I've come to understand that Bohemia interactive is depending on this community to point out the bugs they need to fix very clearly in posts. However, when the game lost the majority of its player base people have not been playing online and people are not submitting these bugs. I think one of the key reasons here is that BI is expecting players to dig deep and find clearly reproducible, specific bugs, where as players are often not technical and say things like "multiplayer is broken". In my opinion, more initiative needs to be taken to work with the player base and use their clues to find the issues rather than waiting on the community to identify specific problems. I suggest they send their QA testers on servers and make sure they are playing on 8/8 servers for more than a week. Moreover, they could pay/reward players to help with QA. I agree with the other commenters that right now, what we need more than anything, is for the bugs and the issues to be resolved. I believe this will be the life and death of this game. What will excite this community more than any update is to have other people to play with and to have that happen we need the servers to work well (16 player cap too ). -
I feel like turning the QA team to online servers might be an interesting idea.
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Enthusiasm to play Ylands diminishes 3 days after each update.
RedEagle_P1. replied to kimbuck's topic in General Discussion
Hmm, that would make a cool effect -
Contest Screenshot Contest Week 2
RedEagle_P1. replied to Adam Snellgrove's topic in General Discussion
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Inventory on role cannot be set
RedEagle_P1. replied to RedEagle_P1.'s topic in Editor Bugs & Technical Issues
@Adam Snellgrove -
Inventory on role -- like chooseable roles where it gives you a menu to put in items -- often the items delete themselves after you put them in the role inventory.
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RESOLVED [YLD-18412] Cannot set price and damage on these items.
RedEagle_P1. replied to RedEagle_P1.'s question in Bugs & Technical Issues
@Adam Snellgrove try putting these in the hands of a trader NPC and pricing these items. I can get it to work some of the time but mostly not. -
RESOLVED [YLD-16256] No longer able to search for Editor games
RedEagle_P1. replied to RedEagle_P1.'s question in Bugs & Technical Issues
Readd search bar plas -
RESOLVED [YLD-18408] Friends list bug
RedEagle_P1. replied to RedEagle_P1.'s question in Bugs & Technical Issues
@Adam Snellgrove -
Scrips break on servers
RedEagle_P1. replied to RedEagle_P1.'s topic in Editor Bugs & Technical Issues
@bojo2736 idk if you have that server but if you do can you paste it here. -
Ylands is broken & something needs to be said
RedEagle_P1. replied to RedEagle_P1.'s question in Suggestions & Feedback
Yes, someone said it! -
A lot of the players here have watched this game drop from 5500 peak players to 114 and so have felt the exodus of players strongly. This sort of trend really impacts motivation. More than anything creators want to have the ability to share their work but without people to share with, and if there is a sense no one will play it, leave comments and give feedback... people dont seem motivated. Lag also plays a role. I'll give you an example of something I was doing. I was working on a massive city roleplay but the filesize started to get large and it required a lot of NPCs and timer scripts. However, on servers, the lag impacts the function of scripts. When I realized the filesize was large and would lag the server and therefore triggerzones would not detect players properly, locking them in the spawn, I am not re-doing the map to reduce file-size and solve this issue. No one out there makes custom servers due to how lag plays with the scripts, I am not the only one stubborn enough and I have been at it for 2 years. I am still determined to succeed but I sympathize with those who gave up as its really hard to find ways around bugs. I do this by doing double checks: Example, if I want to spawn something in a chest every 24 hours, I first check if the chest if full or not, if not then I spawn the stuff, as otherwise stuff will spawn 8-20 times as lag causes the game not to understand what time it is and/or rerun the same second. P1 is the only group to make games playable by 8 players (other than BI) by running such checks.
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Ylands is broken & something needs to be said
RedEagle_P1. replied to RedEagle_P1.'s question in Suggestions & Feedback
Awesome. I really would love if you went after them more than ___ did. I often give steps on how to reproduce the issue -- however it can take 5-10 min a bug to do. I really feel this project will launch to disaster if these gaps are not plugged. If people see you really on-it with bugs I am sure they will be motivated to join in submitting them -
RESOLVED All servers having connection issues
RedEagle_P1. replied to RedEagle_P1.'s question in Bugs & Technical Issues
This was fixed. -
RESOLVED All servers having connection issues
RedEagle_P1. posted a question in Bugs & Technical Issues
"Hey, kinda quick question my buddy in unable to connect to my server anymore, even though he can connect to any other server no problem, he was also previously on said server im wondering if there's a way so delete his player data instead of starting from scratch again he gets stuck on loading 100% recalling buildings " -- Many people making such reports. @bb cakes_P1 @MyPa553ng3r_P1 and others can tell you more