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RedEagle_P1.

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Everything posted by RedEagle_P1.

  1. RedEagle_P1.

    Who here does scripting in Ylands?

    I do!
  2. RedEagle_P1.

    Ylands, this just feels too much...

    I know whoever made this decision up there was trying to be generous because these numbers are better than what's out there but you have to realize that 240,000 coins is more than every creator gets combined in a year. This basically means that it's impossible to ever generate any funds on this game in the next 5 years as a creator.
  3. RedEagle_P1.

    I used to love this game.

    I think anyone who has developed anything of size and scale knows that there's so much more to making something great than we think when we have the idea. The details are tough and it takes real humility to say I'm going to keep the idea small enough that I can finish it and do a good job of it but the temptation is when the grind gets tough to move to the next thing for the next idea rather than finishing and doing that really hard work and I think...
  4. I already sent it a few times in Discord.
  5. RedEagle_P1.

    Does BI actually want us to play this game?

    It's the amazing people that keep me here, hanging out but we all feel the game has gone sideways a while now.
  6. RedEagle_P1.

    Consider turning this ship around

    @SandyT @kimbuck said things eloquently.
  7. When Ylands released there was a palpable sense of hope and optimism about what this amazing game could become. However, new features kept getting added without the original dream being made a reality, I know that the response generally speaking on this forum to the game is positive but I feel as though a bubble has been created. Player sentiment is overwhelmingly changing for the negative with each update that leads away from the the...
  8. RedEagle_P1.

    Nitrado Woes

    I will let you know if I get mine working.
  9. RedEagle_P1.

    Dev Diary #145 - Sneak Peek of Update 1.4.1

    Glad to see you posting here! I think 1.4.1 and small updates will keep people engaged, knowing the devs are working hard.
  10. RedEagle_P1.

    1.5 update won't bring real change unless...

    Thanks so much for the technical info! It always helps to get your understand what the problem is. For the last three years we have maps die consistently after a certain number of hours of play. They tend to do so after following the formula I mentioned earlier. X -> The number of players on the server Y -> The distance they travel Z -> How fast the server dies X*Y = Z Basically, the more players load/do, the less the servers last. By die we mean that...
  11. RedEagle_P1.

    Nitrado Woes

    Uploaded Yland files dont show at all. That seems to be the root of the issue.
  12. RedEagle_P1.

    Nitrado Woes

    I uploaded a scenario and it won't show the server anywhere ?
  13. RedEagle_P1.

    Nitrado Woes

    Ok so if BI does not want us uploading games then I guess we can only install workshop games? @Adam Snellgrove how do we get the scenario ID of a game on the workshop? I can't find it now in the new one. Is this it?
  14. RedEagle_P1.

    1.5 update won't bring real change unless...

    @Adam Snellgrove its a mess Halp.
  15. RedEagle_P1.

    Nitrado Woes

    Trying now, same issue. Asking support.
  16. RedEagle_P1.

    Nitrado Woes

    I have been too ill to try but I will let you know when I do. Inside word is a reinstall of Ylands on any servers you bought (if they are older) is the first step. That's all I know so far.
  17. RedEagle_P1.

    An awkward message from a longtime fan

    I agree with this statement 1000% and it’s what really dissuade me from letting my heart have help with this concept art that has been posted. If they couldn’t make it happen with a small five island and have people keep their progress how much worse could it be with 100 islands? Especially if you look at our recent conversation in that topic I just posted they have like two guys testing in there depending on a player base that doesn’t exist to do the...
  18. RedEagle_P1.

    1.5 update won't bring real change unless...

    First of all I’m just glad we’re discussing the right chapter, I feel like we’ve been talking by each other for a long time and I feel like now are right on target ??. IMO, if I created Lego blocks and every time I look away everything created with them would deconstruct, then no one would use my Lego blocks. It would have to be priority to get that issue fixed before I make more Lego blocks. Back when this game was in early access people simply assumed that...
  19. Basics :::::::::::::: What :::::::::::::: ?A game-making competition!? ? Make a game, win ?, help ❤️charity! ? :::::::::::::: Why :::::::::::::: P1 is hiring a brand new community manager/game team leader to take over from @FavoryPluto in: Recruiting & training new members Leading the creation of new games Running our weekly party! Apply here: https://discord.gg/h5TZgf7 (#community manager) Can I still join if I don't want to be community manager? Yes! ...
  20. RedEagle_P1.

    1.5 update won't bring real change unless...

    What we've discovered so far on servers is that: X -> The number of players on the server Y -> The distance they travel Z -> How fast the server dies X*Y = Z Basically, the more players load/do, the less the servers last. With so much more to explore, won't servers just die really fast? @Houp can you tell us more about the situation as you guys see it from a tech standpoint? What is causing the servers to die? What's the plan to stop it from happening?
  21. RedEagle_P1.

    An awkward message from a longtime fan

    I hope you will share your two cents here: I try to point at the structural change necessary.
  22. RedEagle_P1.

    An awkward message from a longtime fan

    Adam is relatively new here so he has not seen how it's been since the beginning. I say this with 100% respect, its been since the beginning that Ylands has been promising new things and not fixing what's there (please don't be offended by my saying that). Servers crash weekly for the last 3 years. We need real progress and a radically different approach.
  23. RedEagle_P1.

    An awkward message from a longtime fan

    A lot more resources in testing multiplayer, getting ears on the ground in the community and focus in both development and marketing are the changes we are hoping for.
  24. RedEagle_P1.

    Consider turning this ship around

    Same, that trailer was AWESOME! It was fun and quirky too, really Ylands-like. I promise if they got that on mobile it would be SUCH a big hit.
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