RedEagle_P1.
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Everything posted by RedEagle_P1.
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Chrome/win 10 logged in.
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BI does not send me those forgot password emails for my account p1Gaming.net
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Visual Scripting Puzzle Shape Connections
RedEagle_P1. replied to bojo2736's topic in General Discussion
1) Cant change shape 2) I think Nitrado will be managed via create.ylands.com under servers. -
RESOLVED Ylands workshop wont open:
RedEagle_P1. replied to RedEagle_P1.'s question in Bugs & Technical Issues
When I log back in: To be clear I pushed this button: -
RESOLVED Ylands workshop wont open:
RedEagle_P1. replied to RedEagle_P1.'s question in Bugs & Technical Issues
Fixed when cache cleared. Just be aware of this. You need to be logged in and jumping around until it blocks you out. -
@Adam Snellgrove What is the Coyn-cash trade-in rate now with the creators club?
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@Adam Snellgrove How do we use our Nitrado services? I can't seem to locate Ylands as a game in Nitrado's services.
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Covid Relief Building Contest -- $100 prize!
RedEagle_P1. replied to FavoryPluto's topic in General Discussion
Sorry I was super late! I am doing something new and interesting. I am using Humble Bundle to make the donations publicly for all to see. This was my 2nd run at it. Sadly no leaderboard proof this time as lots of others came in and gave more. I am gonna buy a bunch and give you guys some keys in our next big event . Treasure Hunter Simulator https://www.youtube.com/watch?v=DF_q9Ptok28&feature=emb_title 911 Operator https://www.youtube.com/watch?time_continue=17&v=UZieE4LT6JI&feature=emb_title Elite Dangerous https://youtu.be/DF_q9Ptok28 PC Building Simulator https://youtu.be/MbORFmkTEKo @YO.has @Yo HasLEGO Because you showed such a P1 spirit in giving your prize away, pick any of those games to keep Update: I have donated the last few dollars, don't want to spam even more but I have the images if anyone wants em -
Love it
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Very nice!
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Put these offline servers on another page
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Dev Diary #143 - Real-life Major General
RedEagle_P1. replied to Adam Snellgrove's topic in Dev Diaries
I had a dream in which you (Adam) were pretending to be a mario-banana (like in mario cart) to make people slip and fall ?. It might be a hidden talent, you should research it. ?- 1 reply
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Dev Diary #142 - Experimental Build (and Ales)
RedEagle_P1. replied to Marci Magyar's topic in Dev Diaries
Please let go of the capslock key. @Adam Snellgrove help. -
RESOLVED [YLD-19340] Bug when submitting build (workshop)
RedEagle_P1. posted a question in Bugs & Technical Issues
Too many tags error is bad: https://gyazo.com/e4fd20b45260ff235d8d63cf67add4af -
Dev Diary #142 - Experimental Build (and Ales)
RedEagle_P1. replied to Marci Magyar's topic in Dev Diaries
This finally feels like we have someone or up at the top that’s listening to the players. Most people have given up on this game to be honest and that’s because we haven’t felt like anything has been listened to. This message makes us feel like someone up there understands how we feel. we direly need you guys to do multiplayer testing out a scale and at the level that normal people play, namely, 3-hour Sessions of eight players playing online once a weekend. Honestly, by the way that Adam has been desperately asking me to do testing, it showed me the sense that more Resources needed to be deployed toward testing really needed to be done internally If you still plan to make exploration a four player game, i think it might be the best thing to actually move on from expiration rather than trying to revive it. We need Ylands to go either all in or all out. We all love exploration but please don’t raise our hopes unless it’s fixable imo. -
Covid Relief Building Contest -- $100 prize!
RedEagle_P1. replied to FavoryPluto's topic in General Discussion
17 photos and videos! GG guys! Great work! That's $85 ill be donating -
Wow!
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Covid Relief Building Contest -- $100 prize!
RedEagle_P1. replied to FavoryPluto's topic in General Discussion
I've got a head and paid the winners! HUGE congrats to @Mello1223 on his BIG win! Senaheho and @Yo HasLEGO were close behind! @Yo HasLEGO told me to donate his winnings to his best friend @Indian Chief who asked it to be donated to the KOALA hospital. GG for the amazing charitable spirit there This is what it was all about guys! Now its time to count the photos and video & donate -
RESOLVED P1 Servers Not Working Properly
RedEagle_P1. replied to RedEagle_P1.'s question in Bugs & Technical Issues
"we get server maintenance avert 90 minutes roughly ... unspecified arror on return attempts then connection time outs ... what more do we need ? :0" - Kimbuck -
RESOLVED P1 Servers Not Working Properly
RedEagle_P1. replied to RedEagle_P1.'s question in Bugs & Technical Issues
@Adam Snellgrove i have sent you the logs. -
Covid Relief Building Contest -- $100 prize!
RedEagle_P1. replied to FavoryPluto's topic in General Discussion
Thanks for all the submissions! We will judge the winner at the big weekly party! To Join 1) Visit #:date:creator-event in https://discord.gg/cdT7Kza 2) Check the time 3) Hit ✋ if you can come! -
Ridiculous commitment. Always available, and humble and willing to get his hands dirty. BI picked up a gem in Adam.
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Cool stuff!
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To do this you need to use the /sap command. /sap NAMEOFPERSON 150 gives them admin. Level -1 Player is banned. Level 0 Default Level >= 100 Player is admin. Max: 1000 Can set up to 1000 101 is able to demote 100. 150 is able to demote 149 etc.
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Since Ylands Dedicated Servers are no longer a thing, I thought I would post this to share useful insight into how they work. Remember you cannot run these any more, you have to do so from the in-game menu. --Ylands Dedicated Server Installation and Operation Manual-- This document contains information on how to install Ylands Dedicated Server (DS) distribution and launch DS instances. (0.1) Assumed User Expertise Level This document assumes user has basic experience working with windows commandline (cmd). (0.2) System requirements DS will run on any system compatible with Unity Win64 build. That is Windows 7 64-bit or older or equivalent Windows Server versions. DS does not require GPU or any version of DirectX installed to run. DS is quite CPU intensive, at least 2 ~3GHz logical cores per DS instance are recommended. (0.3) Common instructions If there is a <something> fragment in text, the <something> needs to be replaced with actual value first (replace the fragment including the surrounding less-than/greater-than symbols). Explanation of what the fragment needs to be substituted for will always be located below the fragment occurance. If a path (D:\Some Directory With Spaces) contains spaces, you will need to surround the path string in "". Try to avoid using paths with spaces. (1) Installing Ylands Dedicated Server (DS) distribution Download DS distribution from http://data.bistudio.com/ylands/YlandsDS_063v2.zip Extract the contents into <install_dir> <install_dir> - path to installation directory of your choosing Note2: If a new version of DS is out, you will need to redownload the distribution. (1.1) Example: I will use D:\yds\Ylands as <install_dir> (the directory where the DS distribution will be stored), I have downloaded the file so and extracted the contents there, so the directory structure is D:\yds\Ylands |-YlandsDs.exe |-YlandsDs_Data |-... (2) Managing a DS instance The work instance is used to refer to one DS process. If you want to host multiple different games (worlds) at the same time, you will need a separate DS instance for each. (2.1) DS instance directory Each DS instance requires its own private working directory, there are no requirements on the directory other than the DS process must have access to it. Your instance directory should be different from your installation directory (<install_dir> in step 1.2), otherwise you will not be able to run multiple instances at the same time. Example: D:\yds\YlandsDsInstances\1 D:\yds\YlandsDsInstances\2 (2.2) Configuration Each DS instance is driven by two configuration files: DsConfig.json and Ylands.ini, both of which must be located in the instance directory (2.1) of the instance. Note: when creating the files, be sure to actually create a file with the correct extension, if extensions are hidden in explorer, it is easy to mistake Ylands.ini for Ylands.ini.txt. So create separare DsConfig.json and Ylands.ini in each instace directory (2.2.1) DsConfig.json DsConfig.json is responsible for specifying parameters of the hosted session. Example DsConfig.json has following structure: { "SessionDataType" : "BuiltIn", "SessionData" : "Creative", "nMaxPlayers" : 4, "Name" : "My Mp Session" } (2.2.1.1) Overview of DsConfig.json fields [] denotes a field type, if the type is string, the value needs to be surrounded in "", otherwise it is written as is. -required fields [string] "SessionDataType": Specifies where to get the data for the hosted session. Determines the contents of SessionData. Allowed values are: - "YlandFile" - Path to a savegame to host. Absolute or relative to the config file. - "GameFile" - Path to a game (scenario) file from which a fresh savegame will be created and hosted. Path can be absolute or relative to the config file. - "BuiltIn" - Identifier of a built-in game type from which a fresh savegame will be created and hosted. "Explore" or "Creative" [string] "SessionData": Depends on SessionDataType -optional fields [int] "nMaxPlayers" : Maximum number of players that can connect to the session at a time (2-10) [string] "Name" : Name of the session visible in lobby [string] "Password" : Password for the session [string] "SavePath" : Path to the file where the world for the session will be saved. Is SessionSave.ylandsgame in the instance directory by default. (2.2.2) Ylands.ini Ylands.ini contains general configuration of the server process. Example of Ylands.ini: i NetHostPort=2500 s DsBohemiaLoginToken=<bohemia_token> (2.2.2.1) Overview of parameters specifiable through Ylands.ini: -required s DsBohemiaLoginToken=Private identifier of your DS instance, see (3) on how to get one. Make sure you create the token and specify it in the .ini (by substituting it for <bohemia_token>) before running the instance. -optional i NetHostPort=If specified, forces the instance to use ports in range starting with NetHostPort value (reserve 10 ports per instance). If not specified, selecting ports to use will be left to underlying OS socket implementation. b DsAutoLaunchMonitor=1 If true, will lauch monitor console window alongside the server. (see 2.4) (2.3) Launching DS instance To start a dedicated server instance: Create an instance directory for the instance (2.1) and prepare DsConfig.json (2.2.1) and Ylands.ini (2.2.2) configuration files in that directory. Start windows command line Switch to the instance working directory -first switch to a correct drive letter by executing: ? (to switch to D drive for example) -then to move to the correct directory by execute: cd "path to the instance directory" (i.e D:\yds\YlandsDsInstances\1) Run: start "" "<install_dir>\YlandsDs.exe" -logfile "%CD%\log.txt" -nographics -batchmode <install_dir>: diretory where the DS distribution is installed (1) -launching the DS instance will start to generate 2 logs in the instance working directory: log.txt and log_clean.txt. -some time after launch - typically a minute, it may be longer if you are generating a new world instead of loading a save, the DS MP session will be visible in MP lobby. -if the DS instance does not seem to launch correctly, consult logs -repeat for all instances (2.3.1) Example: My instance directory will be D:\yds\YlandsDsInstances\1, I have created the directory and added Ylands.ini and DsConfig.json as per instructions above. My installation directory is D:\yds\Ylands from example (1.2.1) [open command line] >D: >cd "D:\yds\YlandsDsInstances\1" >start "" "D:\yds\Ylands\YlandsDs.exe" -logfile "%CD%\log.txt" -nographics -batchmode (2.4) Managing the instance (2.4.1) Via monitor console If you specify the b DsAutoLaunchMonitor=1 monitor parameter in the instance Ylands.ini, the monitor console window will appear after the server instance initializes. The monitor console offers several commands (type 'help' for full list) tail: open/close window displaying the server log in the real time exec: execute a server side console command (as if you were a host without a character) shutdown/kill: terminate the server process (2.4.1) Manually log_clean.txt can be tailed as any normal text file (uses \n line endings) to observe what the DS instance is doing Use Task Manager to kill DS instances if hanging. If you have multiple instances running, you can identify the correct one by showing the 'Command line' column under 'Processes' tab (right click existing column header to change which columns are displayed). (3) Obtaining DS login token For each individual DS instance you want to run, you will need to create a separate login token, to create one: Go to https://accounts.bistudio.com/profile/server-management and create a new login token Note: You will be prompted to login with an account that owns ylands (login via steam or bohemia credentials), if logging in does not redirect you to the correct page, simply enter the address again Note2: Currently a single account is limited to 3 login tokens (Each concurrently running DS instance needs its own login token)