Jump to content

V-Alfred

Registered User
  • Content Count

    795
  • Joined

  • Last visited

Posts posted by V-Alfred


  1. 30 minutes ago, Indomitus said:

    Are we still confusing version numbers?  0.1 is not 0.10.  These are not decimals.

    I'm not 9_9. TheSpark just joking around I think. xD

    I just want to make difference between 0.10 update 2016 and future 0.10 a.k.a 0.100 (my version of understanding). :D


  2. I believe they made it possible with "Sharegames" system. So you can play together, either of you can become host without needs to setup server. I haven't tried sharegames yet, so not 100% sure how this works, maybe @Ane can explain how this works? If she doesn't busy. ;)


  3. 5 minutes ago, Shu Lin said:

    At 1.0? But the game went from 0.9 to 0.10...so it will take 9 more updates?

    lol, I'm not sure about this ones, version 1.0 might still far away more than 9 updates because 0.10 actually is 0.100.. xD

    Maybe new world is coming after "Combat update", don't quote this. It's just my prediction. ;)


  4. Oh wow, reverse "feature" from what happened to me.. In the past I played on official server and God give me power to become immortal(yellow HP) without the cube. This "feature" never happened to me when I'm using the cube. I think "Gods of Ylands" just don't agree with you guys using the cube.. :P:D

    "Only the chosen ones shall have this mighty powers!" xD

    • Haha 1

  5. Hmmh I wonder, if he can somehow give himself annihilator why not give himself the cube(?), so he become invincible.. Are you sure that isn't admin works? If not, gotta catch him and put him to the sacred list. xD


  6. On 6/23/2018 at 6:49 AM, Desolation said:

    And the update was called "Extended Editor". It's very fitting that the 'new' 0.10 update will be focused on the editor as well xD

    lol, 0.100 will be "Extended Editor: Remastered" xD

    • Haha 1

  7. First of all, check this thread, current Editor still has some similar interface from the old one. So you can learn basic function of the buttons.

    About rotation:
    rotation only works for selected entity, so you need to make a group and select it (or just select multiple entities) if you want to rotate multiple entity at once. Currently you can't rotate group by entity setting (change rotation value). You can change the "degree step" by clicking arrow beside predefined rotation values button, it's number 13 at Ane's post above. Also remember that you can force to enable/disable predefined values buttons by holding "V" on your keyboard (or look at your keyboard controls setting).

    About scaling tool:
    currently scaling tool only works for game logic, you can't use scaling tool on object.

    • Thanks 1

  8. 40 minutes ago, TheSparkPlug said:

    I never use that... I just press 'Esc'.

    Good, then tips from me, change your keyboard controls for Inventory and crafting.. tab and caps lock are pretty good buttons for it..


  9. 5 minutes ago, TheSparkPlug said:

    I know... my question was "why" :P

    Hahaha, I believe it's because the GUI design is semi-focused for mobile devices, and most actions is on the right thumb. The most used menus better on the right side. :D


  10. Here we go, my favourite weekly news! 

    34 minutes ago, Aleš Ulm said:

    You will have access to things ranging from math and logic operators, to loops, arrays, string operations and much more. You will be able to display customized texts - game goals, elapsed laps, times or hints. You will have control over how the characters are spawn. Over the game time and its speed. Over weather.  You will be able to put characters in control of ships and cars. Set your own description of objects, changes weapons' and armors' stats.

    Oh my oh my! That will be the greatest day for creators! Thanks Devs! Have a nice weekend guys!

    • Like 3

  11. 2 hours ago, DanielCoffey said:
    7 hours ago, Indomitus said:

    ...and don't get distracted.

     

    That will be the hard part! I did a Hanging Gardens of Babylon build in Minecraft and that was the major issue.

    Indeed that's the hardest part.. *Spoiler* you can get distracted by bugs, other games, unnecessary decorations, RL things, boredom, and much more! xD

    • Haha 1

  12. 13 hours ago, Indomitus said:

    It sounds simple, but if the code is not set up to persist those coordinates, even if the player logs out and back in, it could get a little complicated to deploy.  I'm sure they'll find an answer.

    yep, you're right. Lets see what they got in upcoming updates. ;)

    "Beware another wild fire starter is coming, better not to respond their behavior" xD

×