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DanielCoffey

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Everything posted by DanielCoffey

  1. DanielCoffey

    Adrie's Shipyard

    I am struggling to make a trimaran based around the Boat in Exploration and Creative. I can't get outriggers to stick to the boat when it is balancing out on the removable pier as shown on the first post. Does that trick still work?
  2. DanielCoffey

    Making a new exploration map-type.

    I find the diving and respawning resources choice in the first option interesting and I expect experienced players might too but would the one biome restrict building styles by preventing people from finding certain plant or tree types? However as a new player I would personally prefer the barriers because I would not want to struggle learning the build system to discover someone had pickaxed through a wall simply for the delight in spoiling what I had made. If it was a totally private/whitelist server, I would lean more towards 1 but if it was a public server, probably 2. Maybe wait till the changelog for 0.9 is published? Apologies, RegEagle - you asked a simple question and will get fifty different answers!
  3. DanielCoffey

    Abandoning NA 15 ..moving on..

    I don't know if server admins have the ability already but it might be useful to have a Summon Player command. If the spawn started filling up like NA15 did, you could build an oubliette in a quiet spot and summon the abandoned bodies there. Just in case the player did come back, an unlocked way out would be appropriate but for the griefers, a jail cell or crypt could be used instead.
  4. DanielCoffey

    Abandoning NA 15 ..moving on..

    Thanks for the welcome and it was certainly nice seeing the arrival area you had created. I know you struggled with bugs and griefers but a few of us did appreciate it.
  5. DanielCoffey

    Playing the game fairly

    There seem to be about 4 regulars and the odd part-timer like me, plus of course swarms of short-term visitors. It is knee-deep in bodies and standing underpants models around the spawn. Hopefully it will only be a few days till a reset but playing on NA15 would be better than playing nothing.
  6. DanielCoffey

    Playing the game fairly

    Sorry you have had all this trouble... a public "probation" server and a private "trustee" server is definitely something that should protect you. I will try to introduce myself on the Discord later once you have set up and I can come and learn from you then. At the moment I have very sporadic playing hours - not least because of the time of year. The afternoon sun falls full on my screen and I can barely see what I am doing till it has set. I'll come and chat once I have sorted that out.
  7. DanielCoffey

    Playing the game fairly

    I wonder if these players are coming from Minecraft where there is a high degree of griefing (and even whole youtube channels dedicated to it)?
  8. DanielCoffey

    Playing the game fairly

    I will hopefully come over to wherever you are running when 0.9 is out to learn as I could use some advice with construction and exploring once I have achieved iron goods. Do you prefer folks to use a microphone or is chat usually enough? I do have a mic but it is rarely connected because the PC is in a shared room.
  9. BUG : Blue Pigment has incorrect label VERSION : 0.8.0.47255 PLATFORM : Steam (Windows 10) ISSUE : While exploring a Discovered Building (Red and White Lighthouse) I came across a stack of blue pigment and it was labelled "_BLUE PIGMENT". The leading underscore was not expected and is probably a spelling mistake.
  10. I am a new player to Ylands and would like some advice on what priorities you set yourself for the early game, specifically to do with shelter, storage and protection from animals. I understand how to look around and find surface resources (clay/flint/iron) as well as collecting plants for seeds (flax). I have managed to survive long enough on the first island to just break into iron tools but I don't know what I should be doing as far as base building is concerned. In the early game, do you tend to move into (and repair if necessary) an existing structure or do you just scavenge the ruined buildings and strip them of any useful resources? If you are looking for a suitable site, do you prefer having your back to the sea? Is a large flat area more useful? What about a hilltop for visibility? Do you tunnel into a cliff? Do I need to worry about walls or fences to prevent roaming surface predators from encroaching? Do herbivores eat my crops? Do I need to plan for a roof over crafting areas? Is cold during the heavy storms an issue? Do you tend to construct watch towers from which to snipe nearby predators or do you just charge in spear waving? Thanks in advance and I appreciate the help.
  11. DanielCoffey

    What are your Early Game construction priorities?

    Thanks for all the tips, folks. I am currently still on Single Player mode so don't have to worry about anti-social issues obviously.
  12. DanielCoffey

    What are your Early Game construction priorities?

    Much appreciated, thanks. Can predators climb stairs or cross player-made barriers? I have a location with a huge dogpile of three or four wolves and can only take them on one at a time at the moment. I was considering a raised platform but when I first tried engaging one from a Discovered treehouse, it simply ran under the platform below me and stayed there, moving around to match what I was doing above and I couldn't see it to shoot.
  13. DanielCoffey

    What are your Early Game construction priorities?

    Cheers - I have noticed the cats and bears roaming a little but the wolves just like to pile in a heap and sleep all day. Do herbivores damage your crops at all or can I ignore them too?
  14. DanielCoffey

    No v-sync option?

    That is excellent news. Huge thanks!
  15. DanielCoffey

    No v-sync option?

    Oddly enough, for me the game seems to be locked to 2x refresh rate. On a 1080ti and a 60Hz monitor (2560x1440 60Hz) I see 120fps in the Steam overlay but the GPU is only loaded to about 45% and uses 1.5Gb VRAM. I can certainly hear it working and the fans ramp up which is not desirable and I certainly would prefer to lock it to 1x VSYNC (60Hz) so that I could use less power. See the left half of the attached image. I wonder if there is an ini file somewhere with this setting in it?
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