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Everything posted by zarwil
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How about the scale widget in the editor? Are you considering the ability to scale different objects?
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I remove the "skeleton" beams after. They're mostly there as a guide for the outer beams. If you look closely at the second to last stage you can see a flush red interior.
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So the ship I showed earlier is pretty much finished. I'm just waiting for the coming update to be able to share it. In the meantime however I thought I'd show the evolution of a small English frigate I'm building. It starts off with a keel and the outline of the decks: Added ribs and a rough outline of the ship's top-down profile: More ribs and the "face" of the aft gallery: Finished "skeleton" outline of the ship: Some of the horizontal beams laid out with preliminary paint scheme: Beams finished on one side: Here's the (almost) finished version of the hull, with updated paint scheme: I also added some sails to get an idea of how the finished ship will look: And here's the full version line-up: Obviously it's not finished yet, but this has been a really fast build so far compared to previous efforts. I'm getting pretty good at building ships with this technique ?
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Man this looks crazy good!
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You mentioned in a previous dev diary that you will improve sailing in the future. Please don't make the sails rotate with the wind as some have suggested! It would ruin my rigging ?? *Edit: Will you fully implement the scale function in the editor? It would be epic if you could scale obejcts like sails so you could make larger ships without the sails looking stupidly small!
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I second this! The options for island size, biome and count should be there when you create a normal explore game!
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Is this being worked on? I would be over the moon if you could set the scale of sails!
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Does this mean for ships that you cannot blow holes or destroy specific parts of a ship with a cannon when this is implemented? Like everything on the ship is considered as one piece and can only be destroyed as a whole?
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Hahahah feeling pretty stupid now
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Is it a mod or can you do this in the editor? Very cool!
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That's a bummer I was away from 0.7 untill 0.11 released so I never caught why It was removed. I can't remember any severe first person bugs from 0.7 days. Will there be a better way to aim cannons? Aiming cannons through port holes on ships and other tight spaces is pretty rough and would be much better from first person.
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Lets just say I have failed a lot of times Usually I don't continue working on a ship unless I'm happy with the skeleton so most of my projects barely get started. I am also a huge ship nerd so I have a pretty good idea of how ships from 1600-1815 looked. Search for inspiration on google. By the way I think yours looks pretty good! Also it always looks worse from below because the shadows are cast differently and enhances the "steps" between the beam layers. And one more thing, make sure that your skeleton "fits" outside the ship component so it doesn't stick out from your hull when you're done, that would be an unfortunate thing to find out once you're finished!
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The ship is coming along nicely! I've probably spent around 80-100 hours on this so far. Progress is slow but steady (because detailing is boring). Will release it to the workshop after version 0.12 releases. This is the first ship I've (almost) completed using this method and because of that the hull is not completely proportionally realistic. If this were a real ship it would capsize immediately (just like the warship Vasa, us swedes are experts at this!)
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Yes this is very common. What causes this is that your ship has been placed slightly off center in one axis. This happens when you move things too fast. To fix it just click the ship hull component and drag it one step in each axis direction to make sure it's centered on the grid in all directions. Sometimes it takes a bit of work to get everything centered but I have never failed to fix it. Also don't forget to remove the anchor lever and ladders on the sides!
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You can always step back and play other games for a while until you think the game is "ready". I was gone for 10 months until a few weeks back. Personally I'm very hyped for the 1.0 release because of the influx of new players it will bring.
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Kudos on building a realistic keep! Have you watched shadiversity on youtube by any chance?
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I just made a nice video showing how I work but when I was finished windows movie maker crashed and the video is gone Can't even start movie maker now. Will have to recreate it some other day, but basically the gist of it is that I build a keel with beams on a ship hull part then select the beams and move them a bit above the ship hull part. After that I build "ribs" on top of the keel that form the rough outline of the ship (like how you would build a real wooden ship). I then use the ribs as a guide to place beams around. When one layer of beams is finished on one side I mark them, duplicate the beams, rotate them (180 degrees around the axis of the keel) and place on the other side of the ship. It's easier to see on a video and there is a lot more to it than that but there is too much to write. EDIT: I rebooted my pc and the video was thankfully saved
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It takes a huge ammount of time. I might upload some unlisted videos and post here later tonight.
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Alright it's been a while and I've discontinued the ship I posted about last time, however I felt inspired this weekend and decided to use what I learned from that project to create a new ship. I improved upon the building techniques I used last time to actually make it feasible to complete a full hull and the results can be seen below Since the hard part is pretty much done now I'm feeling pretty confident that I'll actually finish this one.
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Hey again! I think I have made some progress with how I'm gonna approach my next project. I'm building the hull with wooden beams bent around vertical "supports" to form some pretty nice shapes. The downside of using this method is it's going to be a bitch to mirror the one side I've built to an acceptable level of accuracy. The sides will not be identical unless the devs introduce a mirroring tool to the editor (pleeeeeeease do this I beg you!!!!). Apart from that this methid is working quite well for me. We'll se how it goes.
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Also I thought I'd show my improved cannon design that I'll be using in the future And as a bonus here's a rough outline of a future ship I'm working on (it's gonna take ages to finish probably...)
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Nice! I just wish there were 2x2 hatches so you could cover smaller gun ports.
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I haven't been able to play much lately but I have done some updates to the last ship. I updated the paintjob with a new wood color and a nice "royal" red color. I also added hatches to the gun-ports and an additional cannon. I added some golden details to the stern and bow The sails have been remade and repositioned. I also tried to make some sort of catheads that the anchors hang off of. I like this version much more than the last one. So far I've only done one side, but when I find time and motivation I'll finish the ship and upload it. I've also spent quite a bit of time working out new ways to build larger ships with organic and period accurate shapes but so far I haven't found a time-effective method. I want to move away from the wooden blocks since they dissapear out of view so quickly. You can't even see some blocks at the bow of the ship when you're steering it from the helm, which is pretty terrible. Anyways I'll be back some time soon-ish. Maybe. Cheers!
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Anyone else gettin constant fatal login errors? Everything worked fine yesterday. Is this a server error?