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frostmx

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About frostmx

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  1. frostmx

    ARMOR STATS AND TABLES

    I think its random, I didnt find the damage procedure yet
  2. frostmx

    ARMOR STATS AND TABLES

    3 types "AttackDmg":/*3*/[30,20,30],"AttackType":/*3*/["Crushing","Crushing","Crushing"]
  3. Thanks, I adventured a lot For now my adventure is to find game mechanics. And i having fun at it For ex: do you ever know that all weapon types has class "revolver" in gamefile? Or Damage is absolutly randomly hit you, sea urchin can hit your head!
  4. frostmx

    Issues found in translations

    @Ane About Russian: no numbers almost everywhere. Maybe Font troubles? quickbar: Inventory: Crafting: If choose russian in settings, then delete "-testrussian" - numbers are ok and the translation is still here.
  5. frostmx

    ARMOR STATS AND TABLES

    I need all this code please, where you found it?
  6. frostmx

    ARMOR STATS AND TABLES

    Thanks, what about guardian armor pieces are they bugged? Why they have less def against iron?
  7. frostmx

    ARMOR STATS AND TABLES

    @Ane Hello, can someone of Devs approve all I mentioned please? Or correct me if I am wrong.
  8. Go to editor, file - open - look down for button, if you cant see games, you need to press games - and open your game. Do what you want, save. Go and continue your game.
  9. No other "legal" options by this time. 1) Barrier 2) Destroy it with weapon (long time) "cheats": editor
  10. Protective barrier Inside its cover range you can simply deconstruct all you want with hammer. But remember that you can activate it only once. Otherwise war hammer or war axe and long time ago in a galaxy far far away.. ouch wrong game
  11. frostmx

    ARMOR STATS AND TABLES

    Yes, I see. Here they are: Leopard Skin helmet 100 hp 10 def Bomb Disposal helmet 250 hp 15 def Melon, Cocoa and Cactus helmets are weak even for 1 revolver hit. You can calculate absorb (defence) this way: 1) place pice of armor in editor or creative 2) shoot it with gun (revolver 50 dmg for example) 3) go in editor, place new armor piece look at hp 4) Calculate values: damage - (new piece hp - shooted piece hp) = absorb (defence) ex: Bomb Disposal...
  12. frostmx

    ARMOR STATS AND TABLES

    I created mp creative game, puted on armor piece, then other player shooted me with rifle.When I saw that dmg was reduced by armor, I dropped it on the floor, went to main menu, loaded game in editor and look for numbers - armor durability, player hp.Example 1:Iron armorRifle dmg - 40 points.Players HP - 95 (100 full)Armor durability - 245 (250 full)It means 10 dmg was dealt at all. So armor absorbs 30 dmg and 50% (5) of damage (10) as durability...
  13. frostmx

    ARMOR STATS AND TABLES

    MAD SCIENTIST IS HERE AGAIN!! This is all ingame stats: Crushing Slashing Piercing Energy Fire Cold Explosive ENGINEER HELMET 0 0 0 20 0 0 0 MINING HELMET 0 0 0 20 0 0 0 COCONUT HELMET 5 3 3 0 0 0 0 CACTUS HELMET 5 3 3 0 0 0 0 MELON HELMET 5 5 3 0 0 0 0 LEOPARD HELMET 5 10 10 5 0 15 0 WOLF HELMET 5 10 10 5 0 15 0 BEAR HIDE HELMET 5 10 10 5 0 15 0 BARK HELMET 5 0 5 20 -10 5 0 LEATHER HELMET 5 10 10 5 0 10 0 CRAB CARAPACE...
  14. Hi all, some google translate here and forward, so be gentle Just done huge testing and here the BFT (big f*g tables) with in-game values for all weapons. I really want this numbers will change. It's my polygon btw Let's GO MELEE WEAPONS There are fast and slow weapons. Slow weapons do 40% more damage but 40% slower then their fast version. SO DPM IS EQUAL! There maybe some fluctuation in numbers, but 5 minute war hammer and war axe...
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