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WijkagentAdrie

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Posts posted by WijkagentAdrie


  1. I think I kinda liked the idea of decorations somehow, as it simply means more diverse assets, especially if that means that there's an incentive for modders and BI to create more assets for the game. Will the current decorations be added to the game as "skins" or as seperate items? I hope that removing decorations won't mean that there won't be many new assets.

    Adrie


  2. Hello Iceman! What exactly will you be working on the next few months?

    Also, the offroad chassis looks cool, along with the new vehicle parts! Are the wheels seperate/changeable? Also another request, now that there's an offroad chassis, can the normal chassis get a small overhaul to be a more on-road focused chassis? This would mean running a lot lower than now, with firmer suspension for example. Anyways, thanks for showing us some more content, I really like these previews :) 

    Adrie

    • Like 2

  3. 1) Limited resources and space. I think biomes which are very punishable to live in, such as the arctic biome, should have loads of resources to make it worth setting up a base there. Which would also require players to have a second barrier generator.

    2) Not enough ways for admins to keep the game playable in survival mode. Currently it's 24/7 policing along the lines of he did/she did XYZ with no proof at all. There needs to be ways to make certain areas pvp or pve, disable the ability to damage blocks, see who damaged what, see who hit who, who placed what blocks etc, and who picked up what items.

    3) There should be a way to pay "upkeep"/tax in your barrier generator. If you haven't paid, your buildings will slowly decay and other people can pick up the items/blocks. After the majority of the blocks are gone the earth should grow back to how it was before and vegetation returning. This will prevent the spawn island from getting cluttered with barrier generators with half finished houses in them and delete any inactive things without losing the resources.  The amount of upkeep and the payment time should be a server sided setting.

    4) More settings to customize the "explore" gametype map generation. The distribution of different types of islands, sizes, variation in sizes, distances, how close the groups of islands are etc. Also see #5:

    5) Infinite worlds, consisting of multiple groups of islands of different sizes, and different biomes. This would give people multiple different options to set up their server: Every group of players could have their own group of islands consisting of one island of every biome so they got all access to every resource, or quite the opposite, every group has only got one biome and is forced to trade. Maybe a way to fast travel (with or without ships) using some dark magic to certain points, or in between island groups would be nice. This would have to be pretty expensive, and the cost based on the distance and the amount of items taken with you every time you travel, so sailing with a ship would still be rewarding. 

    6) Offline trading: the option to set up "vending machines" and a way to find vending machines and their offers on the world. Maybe also some form of waypoints for navigating.

    7) Blueprints for ships and cars. Nobody likes to see 50 ships sailing around, all consisting of nothing but a hull, a helm and 2 sails.

    8) I feel that there's currently no real incentive to build a house/base, just putting everything down on the beach is good enough. It would be nice if there would be a rewards to building houses such as faster crafting, less hunger and increased health regeneration.

    9) Group system, with shared access to certain things. The option to make a town with a much larger "town barrier", where people would need access before they could build their own barrier inside. There should be some bonuses to building inside the town. Also some town/clan/group/guild owned buildings such as a town hall, guild hall or other public buildings such as a harbor or a warehouse.

    10) Overall server performance, game optimization. Players will make massive builds close together, which will drop FPS significantly. Server performance is quite obvious.

    There's a few other mechanics which aren't really MP based but which I feel will make MP more interesting to play, mainly specialization endgame. It would be nice if every player could focus on a certain sort of trade, with some really expensive machinery such as an advanced weaving loom, which would be semi-automated as long as there's yarn for example. Again to encourage cooperation amongst players. One of these mechanics would be plant growth: currently any plant will grow anywhere, which isn't realistic nor is it a fun mechanic. As soon as you acquire 1 seed from every plant on every biome there's no need to go back. It would be nice if plants would have different grow rates: an optimal temperature, a minimum/maximum temperature, and if it's not within those, they will simply not grow.

     

    I think to sum this all up, it would be good to focus on cooperation/interact with others without forcing it onto those that prefer to play solo. Players that cooperate or wage war should be at a great advantage over players who prefer to do everything themselves.

    Adrie

    • Upvote 5

  4. Definitely B for me. I think it's a bit problematic with the current (lack of) administration features, but as soon as that's properly implemented there will be very little issues with PVP. Examples of this can be seen in other games such as minecraft, where without plugins it's chaos and your spawn ends up completely destroyed, but with a few plugins everything is safe. Without PVP people will find other ways of griefing anyways.

    For now it's best to just play with your friends/people you know and can trust at a reasonable level. I think it definitely has it's place in the game, say if factions/groups come into play. Imagine some ship wars, that would be awesome, including boarding during the fight. How much PVP is allowed should be a server setting, based on regions, groups/clans, or just on/off altogether.

    Adrie


  5. @Aleš Ulm

    I completely missed this topic initially, but first of all, thanks for adding all the blocks. I've been thinking about what I would need to build nice things in survival, and I've come up with this suggestion:

    The main reason is that you can place blocks and items under any angle, completely off grid and clipped into each other. Now you can only do that using blueprints, with no way of changing things afterwards. I've gone into a little more depth in that post.

    Adrie

     


  6. Hello,

    What I've seen on a few multiplayer survival servers is that there's not really an incentive for a lot of players to build houses in these gamemodes. Quite often I find players simply build a few chests/crafting stations on the beach, to then progress through the game that way. It would be nice if there would be benefits to living indoors (especially on the more extreme biomes!). For example, the ability to keep heat inside or provide a certain stat bonus (less hunger, more regeneration and a slight increase in defense?). It would be nice if the teepee would give say 33% of the bonuses, so you could quickly make a shelter.

    I think a secondary reason for this would be that building a house (especially in survival) can be a bit of a pain compared to the editor. The new blueprints make it a lot easier, but it's a shame that you can't use the advanced editing in game without going out the game, changing the building in the editor and then going back in your survival game. Wouldn't it be a cool idea to have "editor mode" available in the protective barrier? And that it would take resources either from a certain container/stockpile in the protective area or your own inventory.

    Adrie

    • Upvote 3

  7. This stuff's so good, from nothing to do in Ylands I've gone to a huge list of things to build, mainly thanks to the updated block sets. They're amazing! Also I've gone through the list of fixes quickly and it all looks very promising :) Anyways, back to playing Ylands now :D 

    Adrie

    edit: Are the (sandstone) ledges going to make a return to the game soon? Also, can we have larger/different shaped window blocks as well? :)  This would help to make better vehicles and houses.

    • Upvote 1

  8. Thanks Ales, this quite sums up the story for me and a few of my friends. It's good you guys seem aware and indeed, after the release is there we'll see some improvement. Ylands is not the only game with this "problem", especially not in this genre. As a follow up to RedEagle's question, what do you think Ylands' unique selling point is compared to the competition, as there's a lot of early access sandbox survival games out there?

    Also, could you guys please post far more WIP material? This could be models, concept art, temporary improvement to physics/mechanics, renderer/performance upgrades etc. I think we all know (as is perfectly normal with early access) that there's gonna be waiting involved until the next patch, those WIP's are what's gonna keep us interested and looking forward to more content :) I suggest that every dev could take 5-10 mins at the end of the week to quickly write/show what they've been up to this week and somebody collates this and posts this every Friday?

    On gamescom, unfortunately I've got work all week+weekend during gamescom, I would've loved to be there and who knows convince some other visitors/friends about Ylands :) Despite the current "problems" there's a lot to show and impress new players with :D I hope next year I'll be there again!

    Adrie


  9. Thanks a lot for the votes everyone! :D I voted for the truck because I think it's still got that "vanilla" feeling while in reality there's a lot of work put into shaping the body, going off-grid etc. It also makes a lot of sense for survival games.

    Also congratulations @V-Alfred, very nice car I must say!

    @RedEagle_P1. for some reason the links to the assets seem broken, I keep getting "Welp, nothing to do here" error messages.

    Adrie

    • Like 1
    • Thanks 2

  10. 10 minutes ago, Indian Chief said:

    hahaha WijakgentAdrie, nice build, very impressive. Did you build it with no engine?

    Thanks! There is an engine fortunately, but it's only one steam engine so it's not gonna win any races :D 

    6 minutes ago, RedEagle_MGN said:

    Don't worry :P It would only be for fun and during a party :D 

     

    Maybe some sort of presentation race/roadtrip before the final voting?

    Adrie

    • Upvote 1

  11. Here's my entry for this contest! It's a late 1930s Fiat Topolino. As you may guess this is definitely not a race car, and at it's launch it was one of the smallest cars in production. Here's a screenshot and a real life picture:

    20180610011318_1.thumb.jpg.bb9e0bbe6351ac2fd77039c856d4e90e.jpg

    26_265_042.jpg

    Some versions came without bumpers, and some versions come without a colored front grille. There's some slight differences between the years they were produced.

    I wanted to try some new techniques in this car. The main one I've learned using is working with a "half grid", which means placing blocks in the middle of where 2 blocks normally would be. The fenders for example are 7 wide, whereas the body is 6 wide. I've applied this technique in all 3 directions. This way the fenders better wrap around the wheels. I've also moved the front grille 0.1 block to make it stand out. Another thing I'm always looking for is new ways of making headlights.

    20180610011359_1.thumb.jpg.657993bfc532a42ac7101d9b4a96258c.jpg

    20180610011324_1.thumb.jpg.fae3928e7a26ec885a4bd526cbdb8793.jpg20180610011346_1.thumb.jpg.7a3dcd8ca8faa78989b6201bb9f7f158.jpg

    The car was fairly easy to make, although a bit fiddly due to the car's grid and the world grid sometimes not aligning correctly. This basically meant manually putting blocks back on the right coords after placing them.

    Just as in real life the car features suicide doors and 2 seats.

    20180610011448_1.thumb.jpg.20e0b84a3ae0ea2e0cbe94343e3c097b.jpg

    20180610011526_1.thumb.jpg.a1a211722d2cd18b170f5bc21a737a37.jpg

    Driving around on the road. Ground clearance is alright, and so is the speed. It features 1 engine but on a normal car chassis that's more than enough.

    Now for some details:

    20180610011410_1.thumb.jpg.3489b69bdab60c14805f268d92030d4d.jpg

    Hood vents!

    20180610011420_1.thumb.jpg.2785ffbaf7128c16129e423dee9e8ac3.jpg

    A spare tire, back in the 30s the roads weren't as smooth as they are today!

    20180610011740_1.thumb.jpg.6d3c444f6df7fc7f9e61a0c028f4b6c9.jpg

    The new headlights. They consist of a table lamp, a log end and a clay bowl all clipped into eachother. The clay bowl is rotated at a 22,5 degree angle to perfectly line up with the log end. If you look close at the fender you see that some blocks there have misaligned due to the earlier mentioned editor bug. I've fixed this in the mean time :) 

    20180610012106_1.thumb.jpg.b80aab914c989e6f88eea11025613847.jpg

    20180610012053_1.thumb.jpg.90fb04baaf5840800f8aa77640ab82d3.jpg

    And here's the fenders. The front ones are 0,5 blocks out, the back ones are 0,5 blocks off grid in all directions.The top of the fenders are made of 3 oriental roof ledges. There's 3 corner pieces, and one 1x1x1 piece clipped into the middle piece. If you clip blocks into each other like for example on the front fenders, be sure to move them apart in the overlapping direction by at least 0.01 blocks, otherwise you get glitching blocks/textures.

    Although the car is pretty finished, I may add some minor details at a later point such as mirrors etc. :)  If you want to give it a spin, here's the workshop link for it:

    https://workshop.ylands.com/asset/453

    Thanks for reading and voting!

    Adrie

    • Like 7

  12. The only "design" thing I'd like to see changed for now is some transparency while in the inventory, so you can keep an eye on your surroundings. Also I've encountered a bug where if you open the ingame shop in the editor you can't close it without exiting to main menu. I couldn't find the "exit shop" button.

    Adrie

    • Upvote 1

  13. 46 minutes ago, Bryan Smith-854b76b158e375c0 said:

    Hello

    how can I create a dedicated server for my community?

    Ask for access to the DS files/password in this topic: 

     

    There's also a how-to video in there on how to run it :) 

    Adrie


  14. Alrighty, another bug, I hope I leave you guys some bugs to report :P 

    When placing/dragging blocks the grids sometimes don't align. The car could be perfectly aligned, but still blocks aren't placed in the exact right place. And moving them could move them 0.02 blocks off grid, leading to small gaps. It's a lot of work to have to check every blocks coordinates when you place them.

    Adrie


  15. Alright update so far, the new GUI overall works well and makes the game feel less Early Access :) I really like that all blocks are now renamed, however I can't find the sandstone ledge and the normal stone ledges anymore. What are they called now?

    edit: Checked a build where I use them and they are still called Sandstone Ledges, are they now removed from the game?

    Adrie

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