Stephenw1992
-
Content Count
146 -
Joined
-
Last visited
Posts posted by Stephenw1992
-
-
@Kage'd here's the answer to one of your questions, if i get a chance next week i'll try to cover your other question!
Today i'm looking at setting up a set of levers which turn each other and their logics off when switched:
- 1
- 1
-
a little later than i would have liked to get this done but here's #5
Today i'm working with NPCs and the logic for trading. The video will help you learn how to set up a basic vendor or in a way that refreshes their stock everyday or you can have different stock every day!
- 1
-
On 21/03/2018 at 9:31 PM, Kage'd said:First off, Thank you for the tutorials. Yours and P1Gamings tutorials are very helpful.
I am currently working on a project, I got the rooms done but what I want to know is if I have, lets say, 5 switches next to each other. All five do something different (I figured that part out already) but is there a way to add a logic or some way of disabling all the other switches once one is pulled
So there are 5 switches
[1] [2] [3] [4] [5]
Player pulls switch 3
Player interacts with what I have set for switch 3 but now switches 1,2,4 and 5 are disabled.
Hope you understand.Thank you, glad they help
I'm not sure if red will get a chance but if i can, i'll try to get it recorded over the weekend for you -
3 hours ago, Kage'd said:Not sure if you would accept request on Video Tutorials but I would like to have one done for;
Video request 1
Activating one switch disables other switches but also that one switch has a function happen.
[1][2][3][4]
Player pulls switch 3 disabling 1,2,4 but also spawns a Bear.
Video request 2
Make a video of building a building that's round.Red has a lot going on so if he doesn't get chance to, i probably will over the weekend
-
2 hours ago, Aleš Ulm said:We’re still figuring out the final numbers, but you certainly don’t have to worry that you would be able to reach the limit with a single game no matter how large.
you guys really need to get to know me a bit more before making a claim like that!
- 1
- 1
-
1 hour ago, Ane said:You should be able to come across NPCs on official Explore servers as regular random encounters.
I believe servers are always reset whenever there's a new update.
shortly after 0.7 arrived i believe they were removed from explore maps because they were corrupting saves? were they added back in?
-
Its safe as far as your computer goes, If you want to send them you can create a bug report (or add to an existing one), paste one there but really thats up to you.
I mean like you said, there probably nothing worth investigating but your choice. can't hurt to post itt- 1
-
Episode #4 is here and we're finally on logics!
Today i'm looking at different ways in which you can teleport a player between a preset place of your choosing or a place of a players choosing as well as tips on how you can limit its usage!
- 1
-
You might find this useful in the meantime
- 1
- 1
- 1
-
i have no help to give with this then, only wish you luck!
-
when in editor, you can:
Ctrl+D to duplicate a single or group of objects,
ctrl+Z to undo quickly,
select multiple objects and right click>create group to effectively weld the objects together (break group option to undo that at any point)
select multiple objects and right click>set as indestructible to set all highlighted objects as indestructible -
ok i don't have an answer for you... but i have a question...
you're trying to run the ylands CLIENT via remote desktop...??? -
The newest video requested by a couple of people:
- 1
- 1
-
Video number 2: A quick run down of the workshop and using compositions now available!
- 1
-
20 minutes ago, Kage-e8038c9be6912346 said:Can you make a video on making paths for NPC's so they can travel around the world?
unfortunately at present it isn't possible to make any npc or animal "walk" from point to another. you can make them loiter and change that area which will mean the npc/animal will kind of hang around that area but you can't program them to walk a specific path
-
If all goes well, i'll be uploading #2 and 3 tonight!
The video's will be looking into compositions and everything regarding the workshop and some tips on building to help speed it up and some things players may not know!
-
I'm not sure about adding to a savegame @Mitch Treader. I know there was issues with them corrupting explore save games so they were removed soon after 0.7. Because i spend my time creating in fresh scenarios, I'm not sure what impact it has adding them to an existing saves games
- 1
-
First!
Thank you for the great game BI and thank you for the feedback on my scenario! it was a huge help!
I hope you guys enjoy my scenario (Entombed) and my friends (Project Lost Dharma) and would love to hear any feedback players have!- 3
- 1
- 1
-
no problem @RedEagle_MGN!
Just a couple of small corrections:
when adding stacks of items to a storage item, the world or npc inventory, hold ctrl and click to add multiple items. When doing it there is a small delay so keep hold of ctrl until a slider shows up to add as many as you want OR click to add one to the inventory/location and then double click to open the item properties screen and you can change the stack size there. red got the 2 ways a little mixed up ^^
When adding the delay into the logic, make sure it is below the despawn and above the spawn. logics work down the list and the despawn and spawn would happen at the same time here ^^ and i don't think anybody want to risk that kind of mess!
When spawning the Items into their inventory using the logic, try to have an additional duplicate at the top of the spawn list. generally when setting objects to spawn into an npc's inventory, the first spawn will be placed into the "equipped" slot and can't be bought. -
Hey everyone, I've been asked a few times to start creating youtube tutorials and although my mic sounds terrible, here's the first!
This video is to help players learn the basics of the tools and to help overcome the intimidating feeling some players get when loading editor up for the first time.
Join https://discord.gg/w2eYWTJ to contact me or ask questions to use in videos!- 3
-
If i understand correctly the recently hired a programmer to work on the mp issues, since then i believe they have hired a further 4
-
If during EA they never raised as much funds as they hoped to, it may also impact the development process heavily
-
On 13/03/2018 at 2:37 PM, KingWingit said:I think it's rather simple to see what "feature complete" means. I bought the game with the expectation that https://ylands.com/roadmap is what defined "feature complete". Less than that at release and I'll feel slightly duped.
bug can draw out the development process, some things may be added and others removed based on player feedback. i think its safe to say that any developers would have an incomplete roadmap at release just as a result of those
-
Thank for the reply @Aleš Ulm!
We just dont want to see the game go the same way as others and leave EA just a little to soon since once it says "released" on steam, the players would get pretty brutal with their reviews and any bugs.
We want to see it thrive!
Dev Diary #31
in Dev Diaries
Posted · Edited by Stephenw1992
These things happen! players will just have to wait a couple more days to find their way home
I'm about to record a video with a full tutorial on how to set up a dedicated server. I'm just curious, before i do, are there any changes to the DS files (besides updating alongside 0.8)?