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Stephenw1992

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Posts posted by Stephenw1992


  1. 14 minutes ago, Aleš Ulm said:

    Also I have some bad news - we won't be releasing the update today :( .

    These things happen! players will just have to wait a couple more days to find their way home :D


    I'm about to record a video with a full tutorial on how to set up a dedicated server. I'm just curious, before i do, are there any changes to the DS files (besides updating alongside 0.8)?

    • Like 1

  2. On 21/03/2018 at 9:31 PM, Kage'd said:

    First off, Thank you for the tutorials. Yours and P1Gamings tutorials are very helpful.

    I am currently working on a project, I got the rooms done but what I want to know is if I have, lets say, 5 switches next to each other. All five do something different (I figured that part out already) but is there a way to add a logic or some way of disabling all the other switches once one is pulled

    So there are 5 switches
    [1] [2] [3] [4] [5]

    Player pulls switch 3
    Player interacts with what I have set for switch 3 but now switches 1,2,4 and 5 are disabled.

    Hope you understand.

    Thank you, glad they help :)

    I'm not sure if red will get a chance but if i can, i'll try to get it recorded over the weekend for you :)


  3. 3 hours ago, Kage'd said:

    Not sure if you would accept request on Video Tutorials but I would like to have one done for;

    Video request 1

    Activating one switch disables other switches but also that one switch has a function happen. 
    [1][2][3][4]

    Player pulls switch 3 disabling 1,2,4 but also spawns a Bear.

    Video request 2

    Make a video of building a building that's round.

    Red has a lot going on so if he doesn't get chance to, i probably will over the weekend :)


  4. 2 hours ago, Aleš Ulm said:

    We’re still figuring out the final numbers, but you certainly don’t have to worry that you would be able to reach the limit with a single game no matter how large.

    you guys really need to get to know me a bit more before making a claim like that!

    :D:D:D:D:D:D:D:D:D:D:D:D:D:D:D:D:D:D

    • Like 1
    • Haha 1

  5. 1 hour ago, Ane said:

    You should be able to come across NPCs on official Explore servers as regular random encounters.

    I believe servers are always reset whenever there's a new update.

    shortly after 0.7 arrived i believe they were removed from explore maps because they were corrupting saves? were they added back in?


  6. when in editor, you can:

    Ctrl+D to duplicate a single or group of objects,
    ctrl+Z to undo quickly,
    select multiple objects and right click>create group to effectively weld the objects together (break group option to undo that at any point)
    select multiple objects and right click>set as indestructible to set all highlighted objects as indestructible


  7. 20 minutes ago, Kage-e8038c9be6912346 said:

    Can you make a video on making paths for NPC's so they can travel around the world?

    unfortunately at present it isn't possible to make any npc or animal "walk" from point to another. you can make them loiter and change that area which will mean the npc/animal will kind of hang around that area but you can't program them to walk a specific path


  8. First! ;)

    Thank you for the great game BI and thank you for the feedback on my scenario! it was a huge help!

    I hope you guys enjoy my scenario (Entombed) and my friends (Project Lost Dharma) and would love to hear any feedback players have!

    • Like 3
    • Thanks 1
    • Upvote 1

  9. no problem @RedEagle_MGN!

    Just a couple of small corrections:
     

    when adding stacks of items to a storage item, the world or npc inventory, hold ctrl and click to add multiple items. When doing it there is a small delay so keep hold of ctrl until a slider shows up to add as many as you want OR click to add one to the inventory/location and then double click to open the item properties screen and you can change the stack size there. red got the 2 ways a little mixed up ^^

     

    When adding the delay into the logic, make sure it is below the despawn and above the spawn. logics work down the list and the despawn and spawn would happen at the same time here ^^ and i don't think anybody want to risk that kind of mess!

    When spawning the Items into their inventory using the logic, try to have an additional duplicate at the top of the spawn list. generally when setting objects to spawn into an npc's inventory, the first spawn will be placed into the "equipped" slot and can't be bought.


  10. On 13/03/2018 at 2:37 PM, KingWingit said:

    I think it's rather simple to see what "feature complete" means. I bought the game with the expectation that https://ylands.com/roadmap is what defined "feature complete". Less than that at release and I'll feel slightly duped.

    bug can draw out the development process, some things may be added and others removed based on player feedback. i think its safe to say that any developers would have an incomplete roadmap at release just as a result of those

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