Christal replied to Marci Magyar's topic in Dev Diaries
@Ane it was a pleasure to have you as a manager. You have always been listening, I could to ask you anything and I'm sure it's the same for all other members.
Oh, and you were also very nice
I wish you the best for the future!
Many entities can't be welded, it would be fantastic to be able to weld things such as plants/trees, signs, tools, weapons, armor...
It would also be interesting to have the choice to generate only a single collision for a specific weld (such as single block) even if that would prevent editing.
Thanks guys, glad you liked it
Shadow it's a good idea.
I'm sure this cube will have an excellent place in a future game.
In the meantime, it's just there to look pretty
Hey Devs
It seems that in the french translation, it's not indicated improvement in %, or optimisation of the collisions concerning welds.
It works if I change the language:
And here, a little detail, you can remove the "de"
Thank you
Hello
Has the size of the alchemy table been voluntarily reduced? Or is it missing a piece of the bottom?
Spyler also found a fault on this block (striped block, 3x3)
Thanks for the resolution! ?