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Everything posted by Christal
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Pyèces is right, with the Y of Ylands
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@Ane it was a pleasure to have you as a manager. You have always been listening, I could to ask you anything and I'm sure it's the same for all other members. Oh, and you were also very nice I wish you the best for the future!
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My first try in animation, beginning of a long series! Thank you @Spyler.X for helping me understand
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Oh wait, they are not animated yet...
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Staging @Spyler.X 's spiders in the among of his beautiful minerals
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Hi Houp For the moment, I have animated only the main members (9), they are welded parts, grouped, wich each have their own label of animation.
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Where is your combination of space?
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Animation attempt on a gigantic robot... Too much maybe, given the lags provoked, I think to modify the logic ?
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Thanks for the answer!
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Many entities can't be welded, it would be fantastic to be able to weld things such as plants/trees, signs, tools, weapons, armor... It would also be interesting to have the choice to generate only a single collision for a specific weld (such as single block) even if that would prevent editing.
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Thanks guys, glad you liked it Shadow it's a good idea. I'm sure this cube will have an excellent place in a future game. In the meantime, it's just there to look pretty
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Hey Devs It seems that in the french translation, it's not indicated improvement in %, or optimisation of the collisions concerning welds. It works if I change the language: And here, a little detail, you can remove the "de" Thank you
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Good work Bee! And pss, in my country, she is much bigger
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As you see, I gave up his ears
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Work in progress, there is still a lot of adjustment to make but it's a start
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?
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I'm not alone in waiting for this next update with impatience
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Haha great! It will be less risky by boat
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Hello Has the size of the alchemy table been voluntarily reduced? Or is it missing a piece of the bottom? Spyler also found a fault on this block (striped block, 3x3) Thanks for the resolution! ?
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