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Christal

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Posts posted by Christal


  1. The bugs that made me laugh the most were on the ships, - or cry, especially when you're propelled to the other end of the map when you leave the bar :D

    Looks like my colleague has a problem, but no ... His boat is moving forward wonderfully

    20190124212150_1.thumb.jpg.fc35d75868507ea3090b98e06c4788b2.jpg

    The decoration is very maritime

    20180713101635_1.thumb.jpg.4b4deb8abad1e1f56ab0f6e2c26f1304.jpg

    My pet felt that we did'nt have the sense of direction xD

    20190825093713_1.thumb.jpg.ec8025265cb29f504ae4c0bfd7181290.jpg

    • Haha 3

  2. @Ane it was a pleasure to have you as a manager. You have always been listening, I could to ask you anything and I'm sure it's the same for all other members.
    Oh, and you were also very nice :)
    I wish you the best for the future!


  3. 1 hour ago, Rudy.cz said:

    La plupart des éléments peuvent être soudés s'ils sont définis comme "non piquables". Il y a peu de cas (plantes, arbres, enseignes, conteneurs) qui ne peuvent pas être soudés à cause de limitations techniques - ils sont animés à l'éther ou ont une sorte d'interaction.

    Lors de la prochaine mise à jour, il sera possible de désactiver les collisions pour les articles soudés. Vous pourrez ensuite ajouter une barrière infranchissable pour créer un collisionneur personnalisé.

    Thanks for the answer!


  4. Many entities can't be welded, it would be fantastic to be able to weld things such as plants/trees, signs, tools, weapons, armor...

    It would also be interesting to have the choice to generate only a single collision for a specific weld (such as single block) even if that would prevent editing. :)

    • Upvote 1
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