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Whane The Whip

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Posts posted by Whane The Whip


  1. This happened again so I thought I would post it as a formal bug. I spelled out the steps I took when this last occurred and will repost here:

    1. I posted the comment you see in the first post about the issue of 9/8
    2. I decided to make a minor edit so I clicked the edit link
    3. On the edit page, I noticed that there were two images appearing as uploaded to the post I was editing. I was confused and thought that maybe someone else was posting those images (for whatever reason) so I ignored it, made my edit, then saved.
    4. Then I saw that the images that appeared as uploaded while editing, were now in my post.
    5. I edited the post again to remove the images.

    Those images are not on my PC  and have never been on my PC. Until that edit, I've never even seen those images.

    ----

    And just now this happened again when editing this post except that I knew better and deleted it before saving the edit.That looks like a phone number, I.E. spam and I do recall that a while back the entire forum was filled with posts by some spammer that had what looked like an auto-poster and had been posting for hours advertising psychics and other scams. Is the site getting hacked by some hindu spammer now? Is this related in any way to why the site was down for 9 hours yesterday and people could not login to play Ylands?

    kI8QiCr6QJaFeIS73Wv-VA.png

    And previously:

    pO-qpXR5RRuCie6gO110-Q.png

     


  2. When working with triggers in the editor to spawn an entity, defining the position for the entity seems a bit tedious. There is a coordinate system that allows me to express the x,y,z position relative to the trigger, or absolute. Perhaps I'm doing this wrong but I've been placing a copy of the entity as a marker at the location(s) I wish for them to spawn and then clicking that item to get the coords, it looks like this:

    o6AMdRj4T_yjQNl6rub-Zw.png

    Then I copy each individual coordinate one at a time and paste into the trigger options. Also, this means I'm using absolute positioning and when you are spawning 4 stacks of items at various nearby locations, there is noticable in-game lag compared when the trigger is hit compared to if I spawned the items in relative to the trigger. To do this, I need to not only copy each individual XYZ coord of my marker one at a time, but I also need to do some math to get the offset from the trigger, which is even more time consuming. And looking at the screenshot above, there appears to be a copy/paste icon to the right of the coords which tells me that I should be able to copy all 3 coords at once but nothing I do to interact with that icon seems to do anything.

    Am I doing this right or did I miss the efficient way? It seems like I should be able to use the default 0,0,0 coord then drag a spawn indicator to the location I want the item to spawn with a line connecting the entity and the trigger point. At the very least it would be nice if I could get those clipboard icons to work somehow. Any help is appreciated.


  3. 9 hours ago, Ane said:

    We managed to fix this issue a couple hours ago. Sorry about the lack of information, it was night time for us and we've posted the info as soon as we could.

    So it seems there is no solution to prevent this from happening again. Anyone wanting to play during off hours for BI is just out of luck should a problem arise. 


  4. Yes anyone that was not already logged into Ylands was not able to play Ylands for what looks like about 9.5 hours. And it looks like the site was down for most of that time too.

    Much discussion was had here, since it was the most viable outlet. The primary complaint seemed to be regarding the lack of acknowledgment by BI via social media or steam and the fact that it looks like there is no one looking out for issues like this during off hours for the BI team, which happen to be peak hours for other parts of the world.

    • Upvote 2

  5. 2 hours ago, mid endian said:

    A few server hosts running their own, put down more or so that way people starting out can build-up from something.

    That's what I do. Though, after 20 days, there are still original clay and iron deposits that others have missed, most of them being inland. And that's with just 2 islands side by side and 186 unique visitors, though the islands are larger than standard Explore islands. Plus it helps when players get a welcome kit that includes 100 clay and iron in their inventory when they start so even if these resources were depleted, a new player would have a fair start until I login again to replenish some ore sites.

    • Like 2

  6. Nope, there was a 2nd post made aside from the original "early Feb" post. I was discussing it with a friend that was looking at the same post. When I read it I do recall thinking that BI must be nearly done with it to feel confident enough to post a date. I pulled up my calendar to verify what day that would be before posting here.

    And there was at least one other post about someone asking what happened to the post with the date of Feb 2 but I can't find it either. When I search the forums for "feb" I only get two results and I can see in this thread alone that there should be more than 2. But hey what do I know, once upon a time images mysteriously appeared as uploaded and before that there was a time when the /community page didn't even work.


  7. 1 hour ago, Ane said:

    Mm I don't know where you got that info? But it won't be out today :) As far as I know, what we said was beginning of February :)

    Yes it was originally stated beginning and then there was another post here on the forums by BI stating Feb 2nd.

    Edit, I went to find the post and as I recalled it was in the sneak peak #45. I had even copied the link to the post to send to a friend via chat just before he found it on his own. Now a search for Feb only shows 2 results. Trust level is slipping.


  8. 2 hours ago, SyxtySyx said:

    I have been playing on your server Whip. I was playing as Capt. Ben Betour. I was building a ship, but i was running in place withe 2 second lag spikes every 5 minutes and it got to hard to play.

    The only time it was playable, it seemed, was when there were only 1-3 people on the server.

    Thanks for the feedback.

    I'm sorry to hear that. I've experienced the same from time to time and there have even been times that I could not login to my own DS. There are def performance issues though, most notably when the server was at 6+ guests and just before I performed clean up through the editor every other day. Ships and boats both seem to be more sensitive to performance than anything else. In fact, anytime I'm on, I keep one eye on the water and watch how resting boats move to the motion of the water, this is always a good indicator of how well, or poorly the server is running, in addition to any water glitching I see.

    I do recall seeing you around but I don't remember if you were near spawn or not. In that area frames have dropped a lot due to people building near each other and a lot of players clustered trees, flax, and other plants for decoration and this was a big contributor to dropped frames as well, esp for those of us with dynamic plants enabled. Whereas most servers I've joined had nothing more than a few scattered camps or small builds, the spawn area on TCN has a large collection of well sized builds. That and the fact that as the islands evolve, that save file gets larger and that too is a contributing factor to performance so while the auto restarts at 4:15 am and pm help but towards the end of two days it seemed to be less effective, so too over time. At first these restarts are a great refresh for the server but as the server has aged these daily restarts become more life support than performance boosts.

    And the worse is during login. Anytime someone was logging in, regardless of where they were, there was a spike and character freezing. This was supposed to be fixed for 0.6.3 but server stress has brought it back. This is even worse when others were logging in at or near spawn. This often creates a chain reaction because another player, thinking the experience means that he should relog, would do so and then of course relogging would further effect the server and other players. I visit other servers off and on to compare performance and most of them give me issues comparable or worse, even when it's just 1 or two users. Just this morning I was on a west coast DS that had very little usage and even though there were only 2 of us, I kept losing my connection every 5 minutes.

    But despite my efforts, the server does seem to have a life span, unless I'm willing to do restrict it to 3 users or less (and at one point some odd bug had my server at 10/8 users) but I've pushed anyway knowing that I would reset for 0.7. I learned a few things and hope to do better for this next run beginning this weekend, with a new world and 0.7 and I'm looking forward to further development on the DS which has been slotted to begin after 0.7.

    • Like 1

  9. 1 minute ago, kimbuck said:

    would it be safer to have  all your   chests etc   in the  center of the building... with the  PB  on a table in the middle?

    You could do that, and I have done that in the past. But I like to have decorative interiors and this tends to interfere so before experimenting with this trick, it's best to lock interior containers too imo so even if someone does manage to clip through, they cant get into locked containers since the PB does prevent destruction.

    • Thanks 1

  10. One of the issues with the PB is that they don't prevent theft and while 0.7 will prevent terrain grief within the boundary, I think that it is not intended to stop theft. This means that you have to lock items behind doors. But this is offset by the fact that anyone can run up to your house, press their face against the wall then go into first person view and not only see into your house, but interact with items and containers that are near enough to the wall.

    After a bit of experimenting, I found that if you double up blocks for walls, then this will stop wall clipping using this method. This can come in handy for designers too since it allows you to have a different interior wall than what is seen on the exterior.

    This works with glass windows too, provided that you place the windows on the outside. The fun thing about this is that you, being the house owner and inside, can still press your face against your own wall and see out, but those on the outside, pressing their face against the windows, cannot see through the other layer of block. So you basically have a one way viewing window in which you can see out, but others cannot see in. You can also combine these two methods to have walls and windows, but still leaving the windows viewable in one direction only.

    I have not tested it on all blocks. But it works with the glass windows (M) and the stone blocks (s). Examples below:

    View of the double wall from the outside with windows and stone blocks. Outer sandstone blocks is just for decoration:

    YdPtyAFVTh_ZHCcO6rPjHw.png

     

    View from the side:

    yze88dIcRI6ggmPGVSsPLg.png

     

    View from the back. I.E. what would be the interior of a house:

    fMP5MRx6RaeDLlCoKwfCow.png

     

    Clipping from the inside to see outside:

    gJDkUuVjSmirK6eFIEtYGA.png

     

    Clipping from the outside to see in. But is blocked by the glass that stops the thief from clipping through the 2nd stone block:

    JoouG7UDTRapvrIi5I_-2A.png

     

    For doors you would build a small airlock and the interior of the air lock could be another door, or perhaps a wall that extends further in from the airlock that blocks the view. I'm certain there are other methods that help prevent clip-theft, but this one is kind of fun. You could build a watch tower to secretly observe others. :ph34r:

    • Upvote 5

  11. On 1/31/2018 at 8:19 AM, Captn Crunch said:

    A low profile hull close to the water line.

    Yeah I'd like this one, something like the longships used by the Vikings that were able to navigate shallow waters and the deep ocean alike.

    • Like 1

  12. 8 minutes ago, Energritz_ said:

    Just realized i might be in there as well, i recently visited the server though

    Then you might. I try not to delete characters unless I know they wont be back, or banned. But I do relocate inactive players that are near spawn or that logged out on someones base. Esp those near spawn because they cause lag and make it harder for new players to login.


  13. 19 minutes ago, Velocifer said:

    holymoly! you have lot's of mannequin! xD I hope in the future you can set your own pose while offline.. :D Goddamnit, I just realize, I could be in one of those...

    Sadly, I deleted you with the editor lol. That was after you mentioned that the latency was too great. There is also a bug in copying player characters; some of them don't copy well and lose their armor. This is on a single player copy of the DS and I imagine that the DS wouldn't like it very much if someone that I had cloned decided to login again. And this is just a small sample of characters as it's up to 172 guests on last count. There are about 100 that are unaccounted for, I have no idea where they are. After 0.7 is out and I have the new server up, I might revisit this and try to arrange the bodies to make some actual art.

    • Haha 2

  14. Living and dead art? Okay, not necessarily a "creation". These are some of the players from my DS that I made into a composition and then planted near a mountain. It may seem macabre, but I think it would make a nice painting to display in-game. :D

     

    u4VWRNybQYaIXaw7ZUL3Dw.png

    [EDIT] Can't wait for new avatars.

    • Like 1
    • Haha 6
    • Upvote 2

  15. 1 hour ago, mid endian said:

    I'd be curious to know if NPCS can be imported into current maps as a composition. Less need to reset long running servers. 

    Given that you can comp players, I'd say there is a good chance that we can comp NPC's too. But I have found that player characters, online or not, dead or not, drastically drop frames. Just a few dozen will drop me from my cap of 60 to mid 20's. Below is a screenshot of a comp that I repeated 3 times.

    u4VWRNybQYaIXaw7ZUL3Dw.png


  16. 34 minutes ago, Energritz_ said:

    A few DS operators are planning a fresh map anyway, since the current ones are getting worse...

    Indeed. My poor DS feels like it's on life support. Even after a restart and corpse cleanup and general cleanup it's quite buggy. Plus I just found out that due to a bug with my host, my server wasn't located where it was supposed to be located.


  17. 12 hours ago, kimbuck said:

    And if   this  avatar ever  asks  for   new  female  avatars, especially   ones  with  large b's,  you can  expect to  hear the   screams  and thuds where you are  when i  find out he has been at my keyboard again  :P

    Roll onwards to 0.7!

    I check that avatar section in the Coyns shop every so often to see if it's no longer paled out. A new avatar will probably be my first vanity purchase.

    EDIT: Getting hit by auto-moderation too, even after editing the post. Last time it took a good 24 hours for my post to appear


  18. 4 minutes ago, WijkagentAdrie said:

    Do you fancy testing out how the current barriers actually work in a MP game we can set up quick, just for the purpose of testing? If so, you can add me on steam (wijkagentadrie / Wijkagent Adrie)

    I also probably know which fort you mean :D 

    I'm game. I'm still at work ATM though so I would not be able to participate now, perhaps in an hour if you're available? I sent a steam request.


  19. @WijkagentAdrie Interesting builds. I'm familiar with those abandoned forts, I adopted some builds in Minecraft from them, back in my MC days. There is a specific one I've been eyeing for an Ylands build.

    When I tested my ship within my PB, I was able to use the fast deconstruct so I assumed that since that worked, they were also protected. But no one has ever stolen a ship of mine behind the PB so I can't be sure if it's because it was protected, or because no one tried. I don't build them close to islands though, I build them out of view of islands except at first when I was experimenting. 


  20. 22 minutes ago, handofthesly said:

    I have a small, silly pet peeve I have with the in-game Menu. A couple of times I have accidentally clicked on Return to Main Menu instead of Close and then logged myself out of the server which can be really dangerous. I do realise I can just use the Escape key but I haven't got in the habit of using it all of the time yet.

    I have done the same thing way too many times. The reason is because I'm in the game, hit escape, usually to see who is online, then click "return" because "return" usually means to return from where you came.. I.E. a game session. It should read "return to game" or "exit to main menu".. not "return to the main menu".

    • Upvote 2
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