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Everything posted by Baz Foobar
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The editor, I presume, is not yet feature-complete and lacks functionality that we'll eventually have at release (at least I hope so, otherwise it is such a missed opportunity). But yes, you can take any saved game (single player, multiplayer, doesn't matter) and open it within the editor to perform further edits, save it, then have your MP server continue to serve up that world with your modifications.
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There is a difference between regular MP generated maps and editor-generated maps. One is done by the game holistically, the other is done by the editor with tweakable parameters. If you want a multiplayer map with caves, you have to go with the former (or build your own caves in the latter).
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Wow, I just watched the video. As impressive as I thought it was before, it's even better to see it in action. The coupling solution is genius and I'm impressed at how well everything moves together and stays within the tracks. You are a god among men, @spyler.1989 - well done! Muy bueno!
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No caves or random scenarios in editor-generated maps. No protection barriers or navigating by birds either apparently.
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Haha I love this thread, it keeps getting better and better. You guys are damned creative.
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Guessing it's a block with a matchstick or bullet a distance away selected last (making it the selection reference point). Then spinning along that point and duplicating, you create a ring of the blocks equidistant from the reference point. Delete the center, select the ring, make it a group/composition, ???, profit! Or something...
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Also within the editor - if the save file you have is currently in night mode and you don't have time to restart the game, log in, sleep till day, log out and re-edit, just grab the campfire or bonfire from the list of objects and move it around as a light source.
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I'm trying to run Ylands over a Remote Desktop connection and everything works adequately over a gigabit connection except for right-click to move the camera angle. I've tried reassigning the button to various buttons/keys and it doesn't matter. Either in-game or in-editor. Anyone have any ideas as to how to get this to work? Alternatively, any other remote control methods that work better? Not trying to play the game full-time over remote, but there are times where I'd like to be able to drop in and take care of the server when I'm not conveniently at home, but still have access remotely.
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Anyone try running Ylands over Remote Desktop?
Baz Foobar replied to Baz Foobar's topic in General Discussion
Yep. The client itself. I know, sounds silly, but over a gigabit RDP connection, it's actually quite usable. Just not very useful without the ability to spin the camera around lol. -
Official Item Suggestion Thread
Baz Foobar replied to Pharaun Mizzrym's question in Suggestions & Feedback
No argument perceived, we're all on the same side - s'all good man.- 21 replies
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Unfortunately at the game's current stage of development, hosting a dedicated MP server *IS* work. There's no way around it. We currently lack functionality for maps to be self-sufficient. Between resetting the server on a regular basis (to avoid problems that build up over time), cleaning up corpses, filling in excavation holes, replenishing resources (sure, players can replenish some of them, but others are not naturally occurring), restarting crashed/frozen server instances, fixing terrain, helping to locate people or vehicles that decided to disobey the laws of physics, and other tasks that aren't so obvious... it definitely takes some time and effort (and let's not forget real money). Why do it? Because most of us have faith in this game and its team and want the community to succeed. I hope to finally see the day where dedicated MP servers don't need to be babysat like they do today, and I can just log in as a player and enjoy the game.
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Official Item Suggestion Thread
Baz Foobar replied to Pharaun Mizzrym's question in Suggestions & Feedback
I understand that, but based on Onedown's reply, it's clear that he interpreted your comment to mean that he was doing something wrong and the container should do what he suggested. Oh I completely agree that there's a risk associated to it, I apologize if you got the impression that I was recommending it as a solution. I was simply pointing out that TheSparkPlug's solution was not expected normal behavior and the reason you could not reproduce the functionality was because it was taking advantage of non-intended actions related to the bug. It's been reported for several months now by multiple people, and illustrated in Youtube videos and discussed openly. Frankly I'm surprised it hasn't been fixed by now. Perhaps it's being recognized for its utility and as you said - it's relatively harmless. Who knows?- 21 replies
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Official Item Suggestion Thread
Baz Foobar replied to Pharaun Mizzrym's question in Suggestions & Feedback
That's a bug, and it's not specific to the soil basket - you can technically put everything on a key chain, using this technique.- 21 replies
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Attach some explosives on the rear and detonate it at the peak!
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Does it move any faster if you engage propulsion on the second vessel? Same question for the OP's train set up - you mentioned this system only works with a limited number of cars attached, if you add some additional powered cars, does it increase the capacity?
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I'd like to hear other's single player experiences.
Baz Foobar replied to Onedown's topic in General Discussion
Yes, to that end I can confidently confirm that the game is playable as far as discovering all of the islands without running into the problems that you've encountered. I have fully explored two world maps since 0.7 dropped, both with 12 islands each. My machine has 16GB of memory, running Windows 10. No constant disk thrashing or anything of the sort. Yes, I've encountered stuttering and lag on MP maps, but nothing that I can directly correlate to local issues.- 35 replies
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I was a passenger on a boat that had a brazier slightly behind the bow. I was fishing on the bow and as I caught fish it would slide back due to the movement of the ship and land near the brazier. After a few minutes I had a pile of roasted fish without me having to interact with anything. Nice!
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Interesting - do the "tracks" guide the steering or do you have to actively steer the "train" along the path of the track?
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I'd like to hear other's single player experiences.
Baz Foobar replied to Onedown's topic in General Discussion
I think that's due to a few reasons: 1) The game isn't complete yet, so by what threshold do we consider "fully played?" If it's travelling to all islands on a map, then I will confirm that the game is fully playable since 0.7. If it's discovering all randomly generated scenarios, then I'm not sure how the player is supposed to know that they've discovered every ruin, every plane wreck, every sub, every cave, ever golem, NPC, etc. 2) Most players at this point may not be trying to discover everything immediately. I've played this game for some time now, both SP and MP, and I still haven't crafted every single object available. If I may plagiarize slightly: Ylands is a journey, not a destination. 3) Despite the problems we've all been reporting, for the most part, the game is playable. Your case is unique - I've never had the kinds of problems you're reporting. Not to say it's not a problem, it's just not a problem I've encountered. I hope the BI team is able to provide you with some guidance and resolution, but unless the rest of us are able to reproduce the same issues, I'm not sure what kind of validation we can provide you.- 35 replies
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I'd like to hear other's single player experiences.
Baz Foobar replied to Onedown's topic in General Discussion
I wanted to add some more anecdotal feedback on this - I no longer have the save files or the logs, but shortly after 0.7 dropped, I placed a keyring with some keys in it on the floor of a house that was built as a floating structure. Over the course of the day, the keys moved ever so slightly to the north until they disappeared off the platform. I know it was gradual because I retain a copy of the save file every 5 minutes over a period of 48 hours. During the window in which the keys were placed and their subsequent disappearance, you could see them slightly further north in each save. I can try to reproduce it for you this weekend to see if it still happens.- 35 replies
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I'd like to hear other's single player experiences.
Baz Foobar replied to Onedown's topic in General Discussion
I think he means every time the game starts, his ship has moved incrementally north despite it being south upon exit.- 35 replies
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Can't feed stove/Smelting kiln anymore fuel
Baz Foobar replied to cesar10022@hotmail.com's topic in General Discussion
Can also use Coal or Charcoal for the fuel in addition to the various wood resource materials. Do yourselves a favor and make a Coal Bucket, then fill it up with Coal/Charcoal and you won't need to fill your inventory with various wood product to keep as fuel. -
Suggests World Host Privilages
Baz Foobar replied to Pharaun Mizzrym's question in Suggestions & Feedback
The existing server logs can be used to determine if someone is making an attempt - it also has their BI / Steam ID, timestamps, and the results of the connection request (as well as subsequent disconnect). It doesn't have player name or location, and it's not all contained within a single entry (and the disconnect message isn't obvious as to who disconnected unless you pair it back to the endpoint used for the connection - so it takes some work). Agreed that if we had a more user-friendly experience like above, it would go a long way. -
Not gonna lie - my server lags and encounters bugs and disconnects on a regular basis. Despite all my best intentions to keep it well maintained and free of asshats, corpses, excavations, and depleted minerals, you still won't have a 24/7 perfect experience. Not even close. And I don't think anyone would disagree that I'm one of the more active admins around here. The save file is in excess of 50MB now, it has been running in its current generation state since 0.7 dropped, and there are significant builds within the 12 Ylands on the map. There are a group of regulars that are on every day, usually around 6 people during peak, and they are for the most part spread out among the Ylands. Whenever they come together for some group adventuring, all hell breaks loose. Boats disappear, people disappear, boats get stuck, people get disconnected, actions get delayed, actions become inactions, people die, and then it becomes a prolonged exercise of search and rescue. I don't know how many boats/ships we've lost now, but at least people respawn to within 12 known points in the world. Yes, the devs have been doing what they can to address things, but I agree with the OP - all of this is forcing a lot of players to burn out on Multiplayer. And yes, this is Early Access, so the caveats are out there and known, but these are human beings and it's easy to become disenfranchised even with those caveats known. I'll continue to do what I can for this game and this community because I think there's a lot of potential with this type of game, but I can't afford to spend all of my time babysitting the server - that has to be addressed. I don't mind resetting a corrupted world every once in a while, but to have to constantly maintain and address issues so that people have a somewhat stable multiplayer experience, that's a full-time job.
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Editor Functionality Request: Ability to list objects in-world
Baz Foobar posted a question in Suggestions & Feedback
Could functionality be added to provide a list of objects and their coordinates/ability to jump to them in-editor? Now I realize that there are way too many objects to list to be useful holistically, but perhaps limit it to certain things like People/Corpses, Boats, Rafts, Ships, Vehicles - basically the things that might get lost out in the world and would be desirable to recover or go to in the editor to be able to locate or place them elsewhere, either for routine cleanup or to help out players.- 1 reply
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