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jirka.danek

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About jirka.danek

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  • Birthday 12/29/1986
  1. jirka.danek

    RESOLVED I can eat forever

    I admit that it is possible that the character feeds into the future. But according to what you say if you eat 200 roasted flesh the figure should last 750 hours (real or ingame) without hunger. I do not want to believe that. Edit. (200*15)/4 = 750 no 3000
  2. jirka.danek

    RESOLVED I can eat forever

    I recently discovered that the character is a great culinary gourmet, apparently just like Otesanek (https://en.wikipedia.org/wiki/Otesánek). He can eat almost all the time if he waited for 1-2 seconds, then even without warning. Perhaps it would be good to report hunger (like Minecraft) and probably add food to some nutritional value. Enable to eat if the character starves below a certain boundary. Of course, you can argue that the character feeds with berries on the video, but it is the same with raw and roasted meat in any form, whether whole or sliced.
  3. I discovered a small bug when not updating the amount of soil in the hotbar when using Soil Container. Dirt placed directly from the inventory directly from the inventory is properly added and removed, but if added from the Container, the numeric state is displayed from the time it was last added.
  4. jirka.danek

    Creating character in night

    With the release of version 0.7 I want to generate a new game. There is some special reason for the character screen to be nightly. I understand that this is probably a switch from the last saved game, but I want to create a new game. It's harder to set up on the night screen, please fix it.
  5. jirka.danek

    Larger Inventory and more.

    I think the personal inventory is big enough and you can expand it with different bags (seeds, colors, flowers, keys ...) Problems are conteiners (chests), so far I have not seen more than 18 slots.
  6. jirka.danek

    Translate & Search Improve

    It would be good if the search could ignore letters with hooks and commas. English does not have much, but in Czech it depends on every hook above the letter. So when I'm looking for a ship I have to enter "loď", but it would be good if only "lod" or burning torche "hořící pochodeň" vs "horici pochoden". And it is definitely necessary to unify station names, even in English. For example, an iron hammer can be produced in Blacksmith Forge, but the recipe is written by the Blacksmith Station. Another strange thing is the translation of the names of the items and their names in the recipes. English: grass rope => any rope, ok I use the rope Czech: lano z trávy => libovolný provaz, I have no chance to get a "provaz" when I can make a "lano z trávy" Maybe it would be good to make a click in the recipe to find the tool. It could work like this: I click in the recipe on the part of it, and I find the correct name in my search and the item is looking for me
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