iinRez
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Everything posted by iinRez
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It would be nice if we could have a single Thread to reference for suggestions so I figured I'd try and make one. It's my hope that the other folks with suggestion lists post in this thread and we can edit our posts here as we think of more things to add. If we can maintain this simple to read format as well I think it would be easier for the Developers to read through and increase the chances of our ideas actually being seen but it's going to require us to proactively up-vote one another so the suggestion lists make up the first page of this post. Suggestions A two minute recovery timer for the seeds after we've planted them Mushrooms should break down into Spores that you can plant like Seeds (Require water and wood pulp for authenticity) When opening containers, have the interface default to 'Inventory' rather than remember the last open menu. Various compass recipes (Wooden needle on Leaf in bowl of water, Iron needle and glass/iron housing). Dirt has a chance of providing x1 Sand every so often upon dismantling/destruction. A Run/Walk Toggle Opaque diamond texture in windows needs to be more transparent. On sub inventory containers (Seeds bag, Jars etc.) - 'Open' should be "Right click", and 'Pick up' should be "Hold E" or give users more remapping options. Chisel tool to be used for quicker destruction of Clay blocks, perhaps require hammer and have Hammer and Chisel animation when being used (Destroying brick walls doesn't take very long IRL after all). Minor Issues and Bugs The collision boxes need adjustment, currently we require high ceilings and wide doors otherwise the collision meshes of objects interfere with the characters movement. The Wake-up menu is intermittently buggy sometimes preventing players from waking up on demand. The Furnace does not emit light. Turning off the hud prevents the switching between of hotkey menu items. The "G" movement mode seems hyper sensitive for users of a high DPI mouse, perhaps have it take control of the mouse, bypassing users sensitivity settings when enabled. The Auto detection when placing objects gets confused after detecting too many different building plains, requiring the re-selection of the piece to restart the auto detect process (perhaps an intermittent memory purge for that system would mitigate this issue). Desired Blocks or Systems when the Devs can get around to it) More remapping options More Corner blocks for Walls and Roofs More medium sized containers A Randomized variety of Stone and Stone Chunk models
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Hmm strange because the animals eat things so they could theoretically devastate an ecosystem. Perhaps when NPCs interact with plants they're auto replanted or something. Either way I'm really enjoying the amount of thought the Devs are putting into the various systems, I'm all about immersion and reality when it comes to gaming - within reason of course.
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A Definitive Suggestion Thread for All
iinRez replied to iinRez's question in Suggestions & Feedback
Up votes. If more people end up participating in this we just up vote one another's lists so they appear as the first responses to this post. I envision this one thread having an entire first page full of the most comprehensive suggestion lists on this site pretty much. Single suggestion replies I suppose I'll edit in under a specific header in my first post, accrediting the user of the suggestion so they don't get buried.- 7 replies
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Please do not soften the game to a stage no skill is required
iinRez replied to kimbuck's question in Suggestions & Feedback
I'd be OK with a difficulty slider I think, naturally Devs have to find a middle ground to make their software appealing to more people, but leaving it up to the player is the way to go IMO; that way I can make mine harder and Joe Shmoe down the street can just turn on God mode for an effortless Sandbox experience. Granted this type of system has been implemented horribly in the past, like FO4 for instance where it just affects how much of a bullet sponge you and your foes are. -
I've been under the impression that there is a regrow system already, my Island seems to have been changing actively, I have far more trees than when I started and I've only planted a handful. I've seen the Boars eating mushrooms, Tall Oaks lose limbs and had assumed it was part of the "cleanup" function to prevent the Yland from enveloping itself in an infinite amount of Trees and Bushes. Maybe I'm imagining things.
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Yes!! I've been craving a tool menu, but it must be small though. I like having to plan out my work day and either carry a Hammer, or an Axe in my belt rather than having slots I can just put all my tools in. Perhaps a Quiver also for the arrows.