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Everything posted by Indomitus
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Hey @RedEagle_P1. what in the world are you feeding the animals on this server? Plutonium?
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UNDER REVIEW [YLD-18107] Infinite resources
Indomitus replied to Indomitus's question in Bugs & Technical Issues
I'm sure they already have ideas on the cause for this one, but I just want to add that it happens in both local single-player and online multiplayer, in case that affects anything. I tested it a bit yesterday on P1's NA PVE server. If anybody on that server needs any Ylandium or gold, by the way, just let me know. I have loads. ? -
UNDER REVIEW [YLD-18107] Infinite resources
Indomitus replied to Indomitus's question in Bugs & Technical Issues
I can confirm that it works with any hammer, by the way. My preference is the War Hammer, since it has a nice large AOE and can deconstruct large stacks all at once. No worries. If I really feel that strongly about my large engineering projects, I can open it in the Editor and drop in a Creator Cube. -
UNDER REVIEW [YLD-18107] Infinite resources
Indomitus replied to Indomitus's question in Bugs & Technical Issues
It still does this for me. In fact, this bug has been quite handy lately, any time I need large amounts of certain resources. Have not heard anything from any other players, but I tend to play on my own. -
RESOLVED "Construction Mode Required"
Indomitus replied to AnsirTQ's question in Bugs & Technical Issues
Go to your ship's helm, hold down E key to activate construction mode. You can only make changes to your ship while in that mode, when the bright lines are around it. -
If you've ever played Minecraft, you know what an Ender Chest is. For the rest of us, it's a chest that keeps a separate inventory for each player who opens it. That means you can't see or take what other players have stored there, and they can't see or take yours. (The Minecraft version is also able to connect to other Ender Chests, but that feature would take more time and effort to build in Ylands.) I also included code that can spawn in starter items when a player first opens it, making it a great addition to any Welcome Center. Simply edit the "PlayerFirstOpen" block of script. edit: Oops, I forgot to link to the workshop: https://workshop.ylands.com/asset/1236
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pressing ENTER in script editor always opens chat window
Indomitus posted a topic in Editor Bugs & Technical Issues
If I am editing static values in my script, and press ENTER to save the value, it opens the chat window at the left of the screen, under the script menu.- 1 reply
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I just noticed a potential error in part of the code that could cause it to remove other players' items if the current player doesn't have anything in the list, or error out while trying to do it. I'll fix it after work today. If you already have it downloaded, and want to patch it yourself: In "WipePlayerFromArray" on the IF statement, add: AND IndexNum ≠ -1 update: The uploaded composition is fixed.
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Anti-gravity corn is all the rage these days.
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Should probably mention that you should be careful what you store in it. It won't save things like custom colors or names, or text written on notes, or other advanced attributes like that. It could be modified to do that, but this version won't.
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That will be an amazing addition to the game, and so much fun to design games around.
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RESOLVED [YLD-18100] Bug with Sound (sound effect only)
Indomitus replied to CdriXX's question in Bugs & Technical Issues
I have noticed similar problems with sound recently. For me it is mostly while using the Propeller Pack to fly. -
As one who likes to make bases underground, I look forward to trying out the changes to digging.
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UNDER REVIEW [YLD-18107] Infinite resources
Indomitus replied to Indomitus's question in Bugs & Technical Issues
If you're patient enough, this can be used as an Infinite Resources bug. 1 iron makes 10 nails. Drop 1 nail and deconstruct it, and it returns 1 iron. 10 nails will give you 10 iron. Do the same with musket balls, and you can get 10 iron and 10 gunpowder each time. Do it with bullets, you can get 10 iron, 10 copper, and 10 gunpowder. 1 gold ore makes 10 gold pebbles. Deconstruct a gold pebble and it returns a gold ore. Infinite Gold. 1 Ylandium dust will deconstruct and return 1 Ylandium crystal (5 dust). Infinite Ylandium. Other items that are crafted multiple at a time would probably do the same. -
How many island in the current build of the game?
Indomitus replied to PapiYouSavage's topic in General Discussion
The number of islands is set when the world is generated. You can modify the land, but can't add or remove islands. -
On death respawn to first island
Indomitus replied to bojo2736's question in Bugs & Technical Issues
It would be nice for it to be an option. I can see both ways being useful depending on the kind of server. -
On death respawn to first island
Indomitus replied to bojo2736's question in Bugs & Technical Issues
I think I remember seeing in another thread that only the Explore mode maps have the full spawn logic. An Explore style map generated from the Editor only has 1 spawn point to start. More would have to be added, probably plus the "respawn at nearest point" logic, to make it behave more like a regular Explore map. -
How to I force a person to drop all their stuff when they fall into a trigger zone?
Indomitus replied to RedEagle_P1.'s topic in Editor Help
I have a similar mechanic in a game I've been working on (dropping items when they take damage). The only way I could find so far was to respawn each one by entity type on the ground, and try to set it to match all the attributes of the one in their inventory, then despawn the one they are carrying. If anyone knows a better way, please share. -
This looks fantastic. How much of it will be dynamic/changeable in script? Text? Add, remove, or move elements like buttons?
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I was able to delete my ship in the Editor (after clearing out the chests, of course). It looks like it also deleted the parts of the ship that had teleported several hundred meters away, and I was able to start over on a new ship. I don't envy the clean-up for those with public servers that have been affected.
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For local SP, the answer to that question looks like it is "no" they won't auto-fix. Any ships already damaged will probably have to be repaired or deleted in the Editor, or dismantled inside a protective barrier.
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I am curious: Will the hotfix repair ships that have already experienced this bug? Or will we have to scrap them and start new ships?
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If you die on a Polar island (snow and polar bears) it will not respawn you on that island, but back at the very first spawn. Other kinds of islands should respawn you somewhere on that same island. If you are seeing something different, that could be a bug.
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Inventory Containers, broken tools and UI while repairing these
Indomitus replied to forestwa's question in Suggestions & Feedback
I would like to see the return of item conditions (pristine, used, worn, broken) and the ability to repair it even if it's not fully broken. (Hey, they're my repair kits, I'll waste them if I want to.) It can be kind of dangerous if you've been building something, but then you have to fight a predator, and can't even tell that your hammer is only 1 hit away from breaking. As far as break or dismantle, I would at least like to see some kind of listing of what the action will give me. For plants, it would show grass and the seeds. But what do I get if I break an iron hammer? Or if I break a stone chunk? Most of us have been playing a while and have some idea, but new players will have no clue what those buttons do. (And if the button breaks the entire stack it should say "Break All" not just "Break". If it does something different, it should say something different.) I think it's been mentioned a few times before, but yes the crafting menus are not sorting correctly at all right now, which is very annoying. -
Well, so much for my plans to melt down all the ice cream.