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Indomitus

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Everything posted by Indomitus

  1. Indomitus

    Things You Didn't Know

    A couple tips for Creative mode and working in the Editor: If you take screenshots of your island, you can measure the scale of your map for pieces you're designing (this is based on my 16x9 1080p screen): - If it's zoomed all the way out (the map is small on the screen) then each 1 pixel will be 2x2 grid squares. - If It's zoomed all the way in (the largest it will go) then 3x3 pixels will be 1 grid square. If you're working in the Editor, you add an item and want to set it to a specific condition (Used, Worn, Broken): 1. Open the item's properties and look at the full HP for the item. (Quick tip: You can also change the item's name in that screen.) 2. Calculate the % from that, based on this: 0% = Broken 0.1% to 35% = Worn 35.1% to 80% = Used 80.1% to 100% = Pristine For example, if I place an iron sword, which is 600 HP total (I think). If I want it to start as Worn, then I would make it 35% of that, or 210 HP.
  2. This would be a good addition, and really fits well with some suggestions I made a while ago.
  3. Indomitus

    Suggest Ability To Flatten Water In Editor

    Water editing in general needs to be gutted and redesigned. An example of a better system is something like what's in Planet Coaster, where you just set the water level and it auto-fills the available space.
  4. Indomitus

    Ships, death and frustration

    Yes, it's frustrating. I usually use rope ladders on my ships (maximize that floor space for workstations and stuff). Climbing a ladder is kind of like jumping, apparently. I had a ship in creative mode that had a bunch of Ylandium engines, so it moved really fast. I climbed the ladder to the top level and slid right off the back of the ship.
  5. Indomitus

    FPS fall with large structures

    It's not unexpected, but that does explain why my game crashed in Creative Mode while building a stone structure that covered an entire "size 1" island. (It's supposed to be a labyrinth.) I think I got it up to over 10,000 stone blocks before the game went down. edit: And yes, that track looks really fun.
  6. Indomitus

    [SOLVED] Suggest Editor Move Faster

    In the editor, you can also create waypoints, and you can select them to travel to them immediately.
  7. Indomitus

    Dezoom for map

    At the regular zoom level, yes. Zoomed all the way out to see all the islands at once? That detail's not needed at that level.
  8. Indomitus

    Suggestion - Map merging

    When you start Creative Mode, and it asks about the name and type of island, you can click "Advanced" at the bottom, and then choose to have more than 1 island, and some other details like what size they should be.
  9. Indomitus

    RESOLVED Remove the energy streams completely.

    Builders like options. I like the idea of getting to choose if the stream is visible or not, and even how it shows. Having a choice of making it look like a physical power line could come in handy. (Maybe that option could be accessed through the Linker, where you choose which kind of link you want?)
  10. Indomitus

    Sleeping

    Yes, this. And I like the idea of being able to craft some simple ways to tell time, from a sundial up to actual clocks. Maybe a pocket watch that can be equipped and looked at like the map is. I find myself hitting "~" in every single game I play, just to have some idea of when the sun's going to go down, so I can find shelter when I need to.
  11. Indomitus

    Another funny screenshot thread...

    I have the water. Now I just need to build a pool around it. Nah. Who needs walls anyway? (In case you're wondering: I built a pool, filled it with water, then destroyed the walls and floor with the Annihilator. It stayed like this until I shot it with water from the Terraformer.)
  12. Indomitus

    Placing blocks.

    If you press and hold G, then it will show arrows. Click Right mouse button to change the arrow direction, and use the mouse to move along the direction you have selected.
  13. Indomitus

    Placing blocks.

    A quick search turned up this handy reference:
  14. Indomitus

    [SUGGESTION] sk.Ylands

    This could be fun to have in the game sometime in the future, after they get the main game working right. Could be an expansion, or even version 2.0 (I was confused by the title too. Almost expected a suggestion about Spyro the Dragon.) Just last night in creative mode I tried putting a ship steering wheel and a Ylandium engine on some floating platforms. It didn't work, but it would have been awesome if it did. It's okay, we can still load up ships with lots of engines and zoom around the oceans like crazy people.
  15. Indomitus

    Dezoom for map

    It goes without saying, when we offer suggestions for ways the game could work, that they actually fix the core pieces first. Before the map can do any of those things, yes, first it needs to work on a basic level. In fact, this is the best time to make big requests, since they might be working on the core mechanics of it, and they can add in those features or the components they need to add it later. A couple more thoughts about the map (I'm still learning the Editor, so if I suggest something already there, just let it slide. I'm sure I'll find it later.): - As a tool for Creative mode, add the ability to reveal the entire map all at once one way or another. Could be an option on the map that's only available if you have the Cube, or a special map that can't be crafted, only accessed through the catalog. - In the editor, add an option whether or not to show pre-built structures on the map. If I've built a story that includes a village on one side of the island, maybe I'd like that village to show on the map, you know? - Maybe add a new map type: Map Fragment. Can't be crafted, just added through the editor. It would only be able to show part of the map, and be an instant full reveal. Would be useful for mystery scenarios with hidden locations.
  16. Vehicle Bounds includes the height. I would guess the large mast is exactly as tall as the max height, and it goes too high if you put something under it.
  17. Indomitus

    Dezoom for map

    I agree, and a few more thoughts about the map. 1. It would be nice to be able to zoom back (or click a button) and see all the discovered islands without scrolling. To keep the mystery of things we haven't found yet, just fit the known islands to the page. No detail needed for it, just maybe line art outlines of each explored land mass in a vintage map style. 2. I would like to be able to name the islands. 3. Would be nice to be able to mark locations on the map. Need be carrying something to write with, of course. But I'd like to mark where my buildings, caves, and other interesting things are located.
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