Jump to content

TheSparkPlug

Registered User
  • Content Count

    262
  • Joined

  • Last visited

Everything posted by TheSparkPlug

  1. TheSparkPlug

    unspecified error

    Did you get banned
  2. Firstly, a complaint! We were assured by Ales that we could continue to edit explore worlds while the game remained in early access (and so still contained many bugs requiring the editor to fix). I turns out that this is NOT the case. [it may be still the case - see next post] Now, here is the CRITICAL issue: any attempt to edit an explore world results in a NEW WORLD using the same seed. Moreover, when one discovers this so exits WITHOUT SAVING, the existing world is still replaced with the empty one. Fortunately I had a backup... or that would have been just under 500 hours of building one world WIPED. I have seen quite a few posts from angry people claiming their worlds had gone - though, to be fair, none of them actually explained how/why. I suspect this may be the cause. That needs to be fixed as a matter of urgency, but we also need the ability to edit existing worlds back... I regularly have to put all the sunken animals back on the surface, move my ship back into the water (it still moves on every load) and I know server owners need it for maintenance.
  3. @Houp, but the log file includes these... [EX] [00:00:26.55] System.IO.FileNotFoundException: Could not find file "c:\program files (x86)\steam\userdata\272142252\298610\remote\SaveGames\YLANDS_TWO.ylandsgame". ... [EX] [00:00:26.60] System.IO.FileNotFoundException: Could not find file "c:\program files (x86)\steam\userdata\272142252\298610\remote\SaveGames\NEWGAME1.ylandsgame". Two games deleted (in file manager) long ago. Why does the log file show the game trying to load them. They do not exist.. so it must have got those save names from somewhere?
  4. TheSparkPlug

    Delete Object

    Create a blueprint of one brick so that the ghost image is hardly visible?
  5. @Houp, thank you for that explanation, but that shows how I should have done it. As I have already done it the wrong way, my the game now thinks my save is two worlds (I have three worlds showing but the screen says "search 4"). How do I fix that? ... and the mystery of where the active saves list is kept?
  6. Confused! Apparently, it is doing just that which caused my issues in the first place... as advised by @Ane above "You're not supposed to manipulate games in file manager". Also, how does either option stop my game thinking that one world is actually two? Clearly the issue lies with the list of saves the game is expecting to see. That is why the logs show it looking for saves that were deleted using file manager, and probably why it thinks there are two instances of my single "cc three" world. Normally games rely solely on the content of the savegames folder, or they maintain a LOCAL text file list of the saves that it thinks exists. Neither seems to be the case for Ylands. Where is that list kept?
  7. TheSparkPlug

    Just Remove The Option.

    I had an idea for a simple fix for the sleeping pad, which I think should work... and maybe even improve normal gameplay: After a person wakes/stands up again, just put them right back where they were when they clicked on the sleeping pad/bed.
  8. TheSparkPlug

    Forum issues

    I have been getting intermittent success loading the forum index. All other pages seem fine, but refreshing the main board index will either load normally, be a blank page, or throw the following error: "Parse error: syntax error, unexpected end of file, expecting variable (T_VARIABLE) or heredoc end (T_END_HEREDOC) or ${ (T_DOLLAR_OPEN_CURLY_BRACES) or {$ (T_CURLY_OPEN) in /home/ylands/data/app_forum/community/datastore/widget_topicFeed_rtgohtpd3_223262ad298d43a5a3a7bf4ba5865d87.b12cf54ad8.php on line 4"
  9. TheSparkPlug

    Forum issues

    ... and it's broken again!
  10. TheSparkPlug

    Nitrado Server Cuestion

    No idea, but you shouldn't post strings that contain your password!
  11. TheSparkPlug

    Just Remove The Option.

    If you start to remove everyday objects just because griefers use them then, sooner or later, you'll have nothing left in the game! Should we remove letters because they were used to graffiti your base? What about rifles because he used one to kill you? Maybe even stone blocks because he used them to produce offensive imagery. I dont mean to sound harsh, it's just that if you start taking something as basic as a sleeping mat out of the game, that means the griefers have won! Any sandbox game which has public servers suffers the same fate. I would hate to be griefed... the way I guarantee that doesn't happen is to never play on public servers!
  12. TheSparkPlug

    Ease and user friendly ideas

    For #1, hold "ctrl" while clicking craft - it will ask you how many.
  13. TheSparkPlug

    Why does the game named ylands?

    Well that's made up! I am sure we were told that it is just the medieval spelling of "islands".
  14. TheSparkPlug

    Why does the game named ylands?

    Ylands is supposed to be pronounced "islands" but, to me, it will always be "y-lands"
  15. So, why is my world counted as two for the search box? How do I fix that? Is it connected to the fact that the old explore menu used to show a second instance of a world if it had been opened in the editor? Also, out of curiosity, where is the list of explore worlds kept? (I notice from the logs that the game was expecting to find a couple worlds that had long since been deleted).
  16. I will add to the list: the return of being able to use the charger to recharge nearby ylandium engines. As for the new GUI, I am happy to accept change but... it occupies the full screen; recipes aren't showing up; search is broken; "take all" is gone; items crafted while in an inventory are invisible; moving items between inventory and storage often fails. This was an - untested - massive step backwards. Not so much a carpet with a lump in it, more like a carpet that is the wrong size, the wrong colour and full of holes
  17. TheSparkPlug

    add equal parts triangles that snap to squares

    You can build structures of 8-16 sides without resorting to free-placing by using various combinations of 1x1 and 1x2 triangles in addition to the normal blocks. I agree that some window/glass options for the angled walls would be nice. If we have to resort to free-placing then so be it, but at least If we could have a few that are the width of, say, two 1x1 triangles that would be a start.
  18. TheSparkPlug

    P1 Building Contest! #1

    You've found an anti-bug The charging station was broken a couple of updates ago. It is back to being able to charge nearby ylandium engines again! This wasn't listed in the changelog so I guess the Devs were unaware they had accidentally fixed it
  19. TheSparkPlug

    Is here any respawn system for ore?

    You can get anything back using a hammer within your Protection Barrier
  20. TheSparkPlug

    Age of players

    I am a young whippersnapper at just 52
  21. :eek: Anyone who plays any kind of world for any length of time is going to want to make backups of that world, and if necessary restore them. Also, once enough time is invested into a world, they may want to make a copy to test something major before actually doing it in their 'live' world. Decorations are just that... decorations. So what if someone duplicates them... it's not like they can pick them up or gain any kind of advantage from them, and anyone making a copy of their world is unlikely to keep playing both worlds. Sorry, but anything built into a game which is designed to destroy worlds which players have invested many hours into is madness and badness - that really needs to be reconsidered as a matter of urgency!!!
  22. TheSparkPlug

    Is here any respawn system for ore?

    Anyway, back on track to my last post... yes, you can create a pile of clay bricks (i did 100) as a blueprint, then use that blueprint to insta-craft clay into bricks.
  23. TheSparkPlug

    MP How?

    Couldn't see it in the lobby. - i scolled down the whole list.
  24. Logs attached - though I reiterate that I fixed the issue (see above). I am fairly sure that the order of events that led to the issue were as follows: 1. Create GAME-A in the usual way 2. In windows file manager create a copy of it and rename it to, say, GAME-B 3. Play GAME-B (move, build, chop trees, whatever) so it now differs from GAME-A 4. Delete GAME-A 5. Rename GAME-B back to GAME-A Now, the issue was this: 1. You could play normally without any problems 2. If you attempted to edit that world it resurrected the deleted game. 3. Even if you exited the editor without saving, the current world was replaced with the deleted one. I solved it by creating a new SaveGame folder and copying my worlds to it, but why is it still saying "search 2 worlds" when there is only one? output_log_clean.txt output_log.txt
×