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Found 2 results

  1. Can't seem to load my own custom game properly that I created in the Editor. It gets stuck at building oceans 44.4% and I have to Alt+Tab out to shut Ylands down and reload the game. The weird thing is that I can hear everything around me as if I'm actually playing. I can punch the ground and hear it. I can hear the waves of the ocean. I can hear myself walking around. But all I see is this loading screen. I can load it up in the Editor but it gets stuck at this screen. It gets stuck by choosing Custom Game in the main menu too. This custom game is pretty much just a basic fresh map that I've added a few small structures and some simple game logic objects to it. UPDATE! After some digging, it appears this is a Play Area game logic issue (see comments below). For some reason, adding a Play Area logic freezes the load screen like this but still loads the game in the background. output_log_clean.txt output_log.txt
  2. Game hangs / freezes when beginning specific saved game load. Does not affect starting a new game. Using latest version. Output log and DxDiag attached To save time, and to make this post searchable, the log ends with these deserialization errors: Deserialization Errors (1) error deserializing object uid=34412 proto=EntityPrototype 'BLACKBERRIES' (3144) disposed entity at ylands.Entity.DeserializeEntity (ylands.Entity _, ylands.persistence.BinaryDeserializer bu, ylands.ObjectReadContext context) [0x00000] in <filename unknown>:0 at ylands.Entity.DeserializeFromBinary (ylands.persistence.BinaryDeserializer bu, ylands.ObjectReadContext context) [0x00000] in <filename unknown>:0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) output_log.txt DxDiag.txt The image shows that the game process is still using CPU while frozen, but I've left it for over 10 minutes before now and has not recovered.
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