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Found 2 results

  1. When working with triggers in the editor to spawn an entity, defining the position for the entity seems a bit tedious. There is a coordinate system that allows me to express the x,y,z position relative to the trigger, or absolute. Perhaps I'm doing this wrong but I've been placing a copy of the entity as a marker at the location(s) I wish for them to spawn and then clicking that item to get the coords, it looks like this: Then I copy each individual coordinate one at a time and paste into the trigger options. Also, this means I'm using absolute positioning and when you are spawning 4 stacks of items at various nearby locations, there is noticable in-game lag compared when the trigger is hit compared to if I spawned the items in relative to the trigger. To do this, I need to not only copy each individual XYZ coord of my marker one at a time, but I also need to do some math to get the offset from the trigger, which is even more time consuming. And looking at the screenshot above, there appears to be a copy/paste icon to the right of the coords which tells me that I should be able to copy all 3 coords at once but nothing I do to interact with that icon seems to do anything. Am I doing this right or did I miss the efficient way? It seems like I should be able to use the default 0,0,0 coord then drag a spawn indicator to the location I want the item to spawn with a line connecting the entity and the trigger point. At the very least it would be nice if I could get those clipboard icons to work somehow. Any help is appreciated.
  2. Currently I can only set a trigger to react to all players, regardless of their role. In order to create team-based multiplayer scenarios it would be very helpful if triggers could be limited by role. For example I just tried to create a trigger that would activate and send a message when players from one team entered the territory of the other team.
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